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@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: Rizze
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productName: HeroesOfLabyrinth
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productName: Heroes Of Labyrinth
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
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@ -162,7 +162,7 @@ PlayerSettings:
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Android: com.Rizze.HeroesOfLabyrinth
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Android: com.rizze.heroesoflabyrinth
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Standalone: com.D2DGames.D2D
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iPhone: com.gucgames.merge.defence.squad.shoot
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buildNumber:
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@ -254,7 +254,7 @@ PlayerSettings:
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clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
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templatePackageId: com.unity.template.3d@5.0.4
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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useCustomMainManifest: 0
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useCustomMainManifest: 1
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useCustomLauncherManifest: 0
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useCustomMainGradleTemplate: 1
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useCustomLauncherGradleManifest: 0
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@ -266,8 +266,8 @@ PlayerSettings:
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AndroidTargetDevices: 0
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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AndroidKeystoreName: '{dedicated}: HOLkey.keystore'
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AndroidKeyaliasName: holkey
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AndroidKeystoreName: '{inproject}: Assets/HOL.keystore'
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AndroidKeyaliasName: hol
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AndroidEnableArmv9SecurityFeatures: 0
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AndroidBuildApkPerCpuArchitecture: 0
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AndroidTVCompatibility: 0
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@ -956,11 +956,11 @@ PlayerSettings:
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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windowsGamepadBackendHint: 0
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cloudProjectId:
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cloudProjectId: f692c634-56c3-45e3-a92e-6c84712edd18
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framebufferDepthMemorylessMode: 0
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qualitySettingsNames: []
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projectName:
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organizationId:
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projectName: Heroes Of Labyrinth
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organizationId: rizzestudios
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cloudEnabled: 0
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legacyClampBlendShapeWeights: 0
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hmiLoadingImage: {fileID: 0}
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