main
Hazim Bin Ijaz 3 weeks ago
parent 1fafe0dfd4
commit 2770f3f297

@ -7,7 +7,7 @@
<files /> <files />
<settings> <settings>
<setting name="androidAbis" value="arm64-v8a,armeabi-v7a" /> <setting name="androidAbis" value="arm64-v8a,armeabi-v7a" />
<setting name="bundleId" value="com.Rizze.HeroesOfLabyrinth" /> <setting name="bundleId" value="com.rizze.heroesoflabyrinth" />
<setting name="explodeAars" value="True" /> <setting name="explodeAars" value="True" />
<setting name="gradleBuildEnabled" value="True" /> <setting name="gradleBuildEnabled" value="True" />
<setting name="gradlePropertiesTemplateEnabled" value="True" /> <setting name="gradlePropertiesTemplateEnabled" value="True" />

@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0 useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: Rizze companyName: Rizze
productName: HeroesOfLabyrinth productName: Heroes Of Labyrinth
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1} m_SplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
@ -162,7 +162,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
applicationIdentifier: applicationIdentifier:
Android: com.Rizze.HeroesOfLabyrinth Android: com.rizze.heroesoflabyrinth
Standalone: com.D2DGames.D2D Standalone: com.D2DGames.D2D
iPhone: com.gucgames.merge.defence.squad.shoot iPhone: com.gucgames.merge.defence.squad.shoot
buildNumber: buildNumber:
@ -254,7 +254,7 @@ PlayerSettings:
clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
templatePackageId: com.unity.template.3d@5.0.4 templatePackageId: com.unity.template.3d@5.0.4
templateDefaultScene: Assets/Scenes/SampleScene.unity templateDefaultScene: Assets/Scenes/SampleScene.unity
useCustomMainManifest: 0 useCustomMainManifest: 1
useCustomLauncherManifest: 0 useCustomLauncherManifest: 0
useCustomMainGradleTemplate: 1 useCustomMainGradleTemplate: 1
useCustomLauncherGradleManifest: 0 useCustomLauncherGradleManifest: 0
@ -266,8 +266,8 @@ PlayerSettings:
AndroidTargetDevices: 0 AndroidTargetDevices: 0
AndroidSplashScreenScale: 0 AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0} androidSplashScreen: {fileID: 0}
AndroidKeystoreName: '{dedicated}: HOLkey.keystore' AndroidKeystoreName: '{inproject}: Assets/HOL.keystore'
AndroidKeyaliasName: holkey AndroidKeyaliasName: hol
AndroidEnableArmv9SecurityFeatures: 0 AndroidEnableArmv9SecurityFeatures: 0
AndroidBuildApkPerCpuArchitecture: 0 AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0 AndroidTVCompatibility: 0
@ -956,11 +956,11 @@ PlayerSettings:
apiCompatibilityLevel: 6 apiCompatibilityLevel: 6
activeInputHandler: 0 activeInputHandler: 0
windowsGamepadBackendHint: 0 windowsGamepadBackendHint: 0
cloudProjectId: cloudProjectId: f692c634-56c3-45e3-a92e-6c84712edd18
framebufferDepthMemorylessMode: 0 framebufferDepthMemorylessMode: 0
qualitySettingsNames: [] qualitySettingsNames: []
projectName: projectName: Heroes Of Labyrinth
organizationId: organizationId: rizzestudios
cloudEnabled: 0 cloudEnabled: 0
legacyClampBlendShapeWeights: 0 legacyClampBlendShapeWeights: 0
hmiLoadingImage: {fileID: 0} hmiLoadingImage: {fileID: 0}

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