Added character selection scene
parent
77b729d710
commit
17f45c6e19
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class CharactersScript : MonoBehaviour
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{
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public GameObject[] characters; // Array of character models or portraits
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private int currentIndex = 0;
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public Button nextButton;
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public Button prevButton;
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public Button selectButton; // Separate "Select" button for current character
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void Start()
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{
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nextButton.onClick.AddListener(ShowNextCharacter);
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prevButton.onClick.AddListener(ShowPreviousCharacter);
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selectButton.onClick.AddListener(OnSelectButtonClick);
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// Load the saved character name from PlayerPrefs
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string savedCharacterName = PlayerPrefs.GetString("selectedCharacterKey");
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if (string.IsNullOrEmpty(savedCharacterName))
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{
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currentIndex = 0; // Automatically select the first character
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PlayerPrefs.SetString("selectedCharacterKey", characters[currentIndex].name);
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PlayerPrefs.Save();
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}
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else
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{
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// Find the index of the saved character
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currentIndex = Array.FindIndex(characters, character => character.name == savedCharacterName);
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if (currentIndex < 0 || currentIndex >= characters.Length)
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{
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currentIndex = 0; // Default to the first character if not found
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}
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}
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// Show the initial character and update the button text
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ShowCharacter(currentIndex);
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UpdateSelectButtonText(characters[currentIndex]);
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}
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void ShowNextCharacter()
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{
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currentIndex = (currentIndex + 1) % characters.Length;
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ShowCharacter(currentIndex);
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UpdateSelectButtonText(characters[currentIndex]);
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}
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void ShowPreviousCharacter()
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{
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currentIndex = (currentIndex - 1 + characters.Length) % characters.Length;
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ShowCharacter(currentIndex);
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UpdateSelectButtonText(characters[currentIndex]);
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}
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void OnSelectButtonClick()
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{
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// Handle the selection logic
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GameObject selectedCharacter = characters[currentIndex];
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// Save the selected character name to PlayerPrefs
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PlayerPrefs.SetString("selectedCharacterKey", selectedCharacter.name);
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PlayerPrefs.SetInt("currentIndex", currentIndex);
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PlayerPrefs.Save();
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Debug.Log("current index" + currentIndex);
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Debug.Log("Selected Character: " + selectedCharacter.name);
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// Update the "Select" button text to "Selected"
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UpdateSelectButtonText(selectedCharacter);
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}
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void ShowCharacter(int index)
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{
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// Hide all characters
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foreach (GameObject character in characters)
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{
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character.SetActive(false);
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}
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// Show the character at the specified index
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if (index >= 0 && index < characters.Length)
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{
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characters[index].SetActive(true);
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}
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}
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void UpdateSelectButtonText(GameObject currentCharacter)
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{
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// Update the "Select" button text to "Selected" if this character is the one saved in PlayerPrefs
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string savedCharacterName = PlayerPrefs.GetString("selectedCharacterKey");
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if (currentCharacter.name == savedCharacterName)
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{
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selectButton.GetComponentInChildren<Text>().text = "Selected";
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}
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else
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{
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selectButton.GetComponentInChildren<Text>().text = "Select";
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}
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}
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public void playGame()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
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}
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}
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value: {x: 0, y: 0, z: 0}
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||||||
|
length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
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|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
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||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: mixamorig:RightShoulder
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: mixamorig:RightArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: mixamorig:RightHand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: mixamorig:RightToeBase
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
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|
skeleton:
|
||||||
|
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|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: mysto_withRig(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
- name: mixamorig:Hips
|
||||||
|
parentName: Armature
|
||||||
|
position: {x: -0, y: 0.0000029492046, z: 0.0035069874}
|
||||||
|
rotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 0.9999998}
|
||||||
|
- name: mixamorig:Spine
|
||||||
|
parentName: mixamorig:Hips
|
||||||
|
position: {x: -0, y: 0.000687606, z: 0.0000125661545}
|
||||||
|
rotation: {x: 0.009136379, y: -0, z: -0, w: 0.99995834}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: mixamorig:Spine1
|
||||||
|
parentName: mixamorig:Spine
|
||||||
|
position: {x: -0, y: 0.00080233975, z: -1.0011717e-10}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: mixamorig:Spine2
|
||||||
|
parentName: mixamorig:Spine1
|
||||||
|
position: {x: -0, y: 0.00091696135, z: -4.6566128e-12}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: mixamorig:Neck
|
||||||
|
parentName: mixamorig:Spine2
|
||||||
|
position: {x: -0, y: 0.0010315785, z: -1.2107193e-10}
|
||||||
|
rotation: {x: -0.009136379, y: -0, z: -0, w: 0.99995834}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 0.99999994}
|
||||||
|
- name: mixamorig:Head
|
||||||
|
parentName: mixamorig:Neck
|
||||||
|
position: {x: -0, y: 0.0007643753, z: -0.00023774458}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Head
|
||||||
|
position: {x: -0, y: 0.0043788604, z: -0.0013619636}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
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|
||||||
|
parentName: mixamorig:Spine2
|
||||||
|
position: {x: -0.00043921868, y: 0.0008826716, z: 0.0000013715029}
|
||||||
|
rotation: {x: 0.57550013, y: -0.411462, z: 0.5737097, w: 0.4127418}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1.0000002}
|
||||||
|
- name: mixamorig:LeftArm
|
||||||
|
parentName: mixamorig:LeftShoulder
|
||||||
|
position: {x: -4.3510226e-10, y: 0.0009264184, z: -0.0000000029314104}
|
||||||
|
rotation: {x: -0.13155305, y: -0.0068152836, z: 0.025945064, w: 0.9909462}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 0.9999999}
|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftArm
|
||||||
|
position: {x: 5.844049e-10, y: 0.00085128506, z: 0.0000000025527698}
|
||||||
|
rotation: {x: -0.070452504, y: 0.0029738606, z: -0.039130192, w: 0.99674296}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
|
||||||
|
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|
||||||
|
parentName: mixamorig:LeftForeArm
|
||||||
|
position: {x: 1.04773785e-11, y: 0.0018484738, z: 5.2004906e-10}
|
||||||
|
rotation: {x: 0.05852941, y: 0.005849278, z: 0.00792899, w: 0.99823713}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: mixamorig:RightShoulder
|
||||||
|
parentName: mixamorig:Spine2
|
||||||
|
position: {x: 0.00043921496, y: 0.0008826126, z: -0.0000019886438}
|
||||||
|
rotation: {x: 0.57332355, y: 0.41300732, z: -0.57593185, w: 0.41112962}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: mixamorig:RightArm
|
||||||
|
parentName: mixamorig:RightShoulder
|
||||||
|
position: {x: 2.4447217e-11, y: 0.00092646637, z: 0.000000006380214}
|
||||||
|
rotation: {x: 0.12382722, y: -0.0023922469, z: 0.013977077, w: -0.9922025}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: mixamorig:RightForeArm
|
||||||
|
parentName: mixamorig:RightArm
|
||||||
|
position: {x: 1.466833e-10, y: 0.00084945624, z: -4.807225e-10}
|
||||||
|
rotation: {x: 0.0734971, y: 0.0013445078, z: -0.018240474, w: -0.9971277}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999976, z: 0.9999999}
|
||||||
|
- name: mixamorig:RightHand
|
||||||
|
parentName: mixamorig:RightForeArm
|
||||||
|
position: {x: -1.1741576e-10, y: 0.0018483752, z: -6.0463207e-10}
|
||||||
|
rotation: {x: 0.05952603, y: -0.007884222, z: 0.01285572, w: 0.99811286}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.9999998}
|
||||||
|
- name: mixamorig:LeftUpLeg
|
||||||
|
parentName: mixamorig:Hips
|
||||||
|
position: {x: -0.0010205382, y: -0.00038235186, z: 0.000015514524}
|
||||||
|
rotation: {x: -0.0002382379, y: 0.021823913, z: 0.99970245, w: 0.010899301}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000012}
|
||||||
|
- name: mixamorig:LeftLeg
|
||||||
|
parentName: mixamorig:LeftUpLeg
|
||||||
|
position: {x: -3.144123e-10, y: 0.0013013835, z: 5.075295e-10}
|
||||||
|
rotation: {x: -0.121504165, y: -0.0073919315, z: 0.06027633, w: 0.99073154}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 0.9999998}
|
||||||
|
- name: mixamorig:LeftFoot
|
||||||
|
parentName: mixamorig:LeftLeg
|
||||||
|
position: {x: 1.2732926e-11, y: 0.0010961044, z: 2.2584572e-10}
|
||||||
|
rotation: {x: 0.4859202, y: 0.042192142, z: -0.023493852, w: 0.8726681}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 0.9999998}
|
||||||
|
- name: mixamorig:LeftToeBase
|
||||||
|
parentName: mixamorig:LeftFoot
|
||||||
|
position: {x: -1.6938428e-10, y: 0.0010434551, z: -1.6530975e-10}
|
||||||
|
rotation: {x: 0.37894687, y: -0.050217114, z: 0.020598674, w: 0.9238254}
|
||||||
|
scale: {x: 1.0000008, y: 0.99999994, z: 1.0000006}
|
||||||
|
- name: mixamorig:LeftToe_End
|
||||||
|
parentName: mixamorig:LeftToeBase
|
||||||
|
position: {x: -5.270522e-12, y: 0.00044915525, z: 2.6921044e-12}
|
||||||
|
rotation: {x: 0.000000029802312, y: 0.000000026077023, z: 0.000000003725289, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000006}
|
||||||
|
- name: mixamorig:RightUpLeg
|
||||||
|
parentName: mixamorig:Hips
|
||||||
|
position: {x: 0.0010205383, y: -0.00038235128, z: 0.00000055082774}
|
||||||
|
rotation: {x: 0.00025552185, y: 0.023467686, z: 0.99966526, w: -0.010897248}
|
||||||
|
scale: {x: 1.0000004, y: 0.9999998, z: 1.0000013}
|
||||||
|
- name: mixamorig:RightLeg
|
||||||
|
parentName: mixamorig:RightUpLeg
|
||||||
|
position: {x: 6.422442e-10, y: 0.0013015771, z: 4.301264e-10}
|
||||||
|
rotation: {x: -0.112513684, y: 0.006845473, z: -0.060328387, w: 0.9917935}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.9999999}
|
||||||
|
- name: mixamorig:RightFoot
|
||||||
|
parentName: mixamorig:RightLeg
|
||||||
|
position: {x: -9.822543e-12, y: 0.0010916049, z: 1.16415315e-11}
|
||||||
|
rotation: {x: 0.47108963, y: -0.044161312, z: 0.023623068, w: 0.88066244}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: mixamorig:RightToeBase
|
||||||
|
parentName: mixamorig:RightFoot
|
||||||
|
position: {x: 1.9586878e-10, y: 0.0010299657, z: -7.683411e-11}
|
||||||
|
rotation: {x: 0.38470823, y: 0.051783476, z: -0.021622496, w: 0.9213308}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999998, z: 1.0000006}
|
||||||
|
- name: mixamorig:RightToe_End
|
||||||
|
parentName: mixamorig:RightToeBase
|
||||||
|
position: {x: -8.314146e-11, y: 0.00044806875, z: 2.0372681e-12}
|
||||||
|
rotation: {x: 0.00000020861621, y: -0.000000029802315, z: 0.000000005587934, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Mysto.001
|
||||||
|
parentName: mysto_withRig(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
|
||||||
|
scale: {x: 100, y: 100, z: 100}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 1
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 3
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||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 1
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
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||||||
|
additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
@ -0,0 +1,109 @@
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fileFormatVersion: 2
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internalIDToNameTable: []
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externalObjects: {}
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materials:
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
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resampleCurves: 1
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||||||
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importPhysicalCameras: 1
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|
importVisibility: 1
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|
importBlendShapes: 1
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||||||
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalImportMode: 0
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|
tangentImportMode: 3
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|
normalCalculationMode: 4
|
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|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
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|
blendShapeNormalImportMode: 1
|
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|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
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|
importAnimation: 1
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humanDescription:
|
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|
serializedVersion: 3
|
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|
human: []
|
||||||
|
skeleton: []
|
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|
armTwist: 0.5
|
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|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
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|
globalScale: 1
|
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|
rootMotionBoneName:
|
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|
hasTranslationDoF: 0
|
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|
hasExtraRoot: 0
|
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|
skeletonHasParents: 1
|
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|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 4e9c97bf49791b44484077ba575928c4
|
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|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue