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PlumberUltimateAds/Assets/GoogleSigninSDK/SafePlayerPrefs.cs

25 lines
601 B
C#

using UnityEngine;
public static class SafePlayerPrefs
{
public static void SetInt(string key, int value)
{
PlayerPrefs.SetInt(key, value);
PlayerPrefsKeys.RegisterKey(key);
PlayerPrefs.Save();
}
public static void SetFloat(string key, float value)
{
PlayerPrefs.SetFloat(key, value);
PlayerPrefsKeys.RegisterKey(key);
PlayerPrefs.Save();
}
public static void SetString(string key, string value)
{
PlayerPrefs.SetString(key, value);
PlayerPrefsKeys.RegisterKey(key);
PlayerPrefs.Save();
}
}