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25 lines
601 B
C#
25 lines
601 B
C#
6 days ago
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using UnityEngine;
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public static class SafePlayerPrefs
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{
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public static void SetInt(string key, int value)
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{
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PlayerPrefs.SetInt(key, value);
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PlayerPrefsKeys.RegisterKey(key);
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PlayerPrefs.Save();
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}
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public static void SetFloat(string key, float value)
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{
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PlayerPrefs.SetFloat(key, value);
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PlayerPrefsKeys.RegisterKey(key);
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PlayerPrefs.Save();
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}
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public static void SetString(string key, string value)
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{
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PlayerPrefs.SetString(key, value);
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PlayerPrefsKeys.RegisterKey(key);
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PlayerPrefs.Save();
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}
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}
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