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1408 lines
55 KiB
Markdown
1408 lines
55 KiB
Markdown
# Version 1.2.181 - Jun 26, 2024
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* General - Disable `EditorMeasurement` reporting that relied on the
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Measurement Protocol for Universal Analytics.
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# Version 1.2.180 - Jun 4, 2024
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* General - Fix project settings resetting on domain reload.
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Fixes #524
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# Version 1.2.179 - Feb 12, 2024
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* Android Resolver - Added logic to automatically turn on `mainTemplate.gradle`
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for new projects, and prompt users to enable it on projects that have previously
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had the resolver run.
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# Version 1.2.178 - Dec 20, 2023
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* Added [OpenUPM support](https://openupm.com/packages/com.google.external-dependency-manager/).
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# Version 1.2.177 - Aug 14, 2023
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* iOS Resolver - Added `/opt/homebrew/bin` to Cocoapod executable search path.
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Fixes #627
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# Version 1.2.176 - Apr 27, 2023
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* Android Resolver - Added two Android Resolver settings to determine whether
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EDM4U injects custom local Maven repo path as a relative path or full path.
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Fixes #537
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* Android Resolver - Inject Maven Repo to `settingTemplate.gradle` from
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Unity 2022.2+
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Fixes #594
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* Android Resolver - Jetifier option is enabled by default now.
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* Android Resolver - `Explode Aar` option applies to all cases, whether the
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project will be exported or not.
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Fixes #584
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Fixes #287
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# Version 1.2.175 - Nov 16, 2022
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* General - Added tvOS podfile support to the iOS resolver.
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# Version 1.2.174 - Oct 06, 2022
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* General - Added tvOS support to the iOS resolver.
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* General - Fixed #484 - Changed `EditorMeasurement` to use secure connection.
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* Android Resolver - Fixed Android Resolver unable to resolve
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`mainTemplate.gradle` in Unity `2022.2+` or `2023.1+`.
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# Version 1.2.173 - Sep 28, 2022
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* General - Added tvOS library support to the export unity package scripts.
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# Version 1.2.172 - Jun 23, 2022
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* iOS Resolver - Stop forcing `ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES` to `YES`,
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which seems to cause problem for some when submitting apps. See #526 for more
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information.
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# Version 1.2.171 - May 11, 2022
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* iOS Resolver - Change `Enable Swift Framework Support Workaround` setting to
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be `ON` by default since more pods are using Swift Framework now.
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# Version 1.2.170 - Apr 4, 2022
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* Android Resolver - Fixes #498 - Fix the path separator of the Maven repo
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injected to `mainTemplate.gradle`.
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* iOS Resolver - Fixes #470 - Switch default Cocoapods master repo from Github
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to CDN.
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* iOS Resolver - `Link Framework Statically` setting is now default to `true`.
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That is, `use_frameworks! :linkage => static` will be added to `Podfile` by
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default instead of `use_frameworks!`. This can be changed in iOS Resolver
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settings. This fixes odd behaviors when pods include static libraries, ex.
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Firebase Analytics.
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* iOS Resolver - Added a workaround when app crashes on launch due to
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`Library not loaded: @rpath/libswiftCore.dylib` when some pods includes Swift
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framework. This is turned `OFF` by default and can be changed in iOS Resolver
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settings.
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# Version 1.2.169 - Jan 20, 2022
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* General - Fixes #425 - Change to save `GvhProjectSettings.xml` without
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Unicode byte order mark (BoM).
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* Android Resolver - Remove reference to `jcenter()`
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* iOS Resolver - Force setting `LANG` when executing Cocoapods in shell mode on
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Mac.
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# Version 1.2.168 - Dec 9, 2021
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* All - Fixes #472 by removing the use of `System.Diagnostics.Debug.Assert`
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* All - Fixed #477 by properly enabling EDM4U libraries for Unity 2021.2+ when
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the package is installed through `.tgz`
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# Version 1.2.167 - Oct 6, 2021
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* All - Moved versioned `.dll` in EDM4U to a versioned folder and remove their
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version postfix in their filename. For instance, `IOSResolver.dll` will be
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placed at `ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll`.
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* Android Resolver - Fixed #243 by only using the highest version in
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`mainTemplate.gradle` when duplicated dependencies are presented.
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* Android Resolver - Added supports to x86_64 to ABI list for Android apps on
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Chrome OS.
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# Version 1.2.166 - Jun 30, 2021
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* All - Fixed #440 and fixed #447 by specifying the parameter type while calling
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`GetApplicationIdentifier()` Unity API using reflection, due to a new
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overloaded method introduced in Unity 2021.2.
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* Android Resolver - Fixed #442 by patching `Dependency.IsGreater()` when the
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version strings end '+'.
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# Version 1.2.165 - Apr 28, 2021
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## Bug Fixes
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* Version Handler - Fixed #431 by replacing the use of `HttpUtility.UrlEncode()`
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which causes NullReferenceException in certain version of Unity.
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* Android Resolver - Check that androidSdkRootPath directory exists before using
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as sdkPath.
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* Android Resolver - Fixed Android Resolver integration tests with Unity
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2019.3+.
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# Version 1.2.164 - Feb 4, 2021
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## New Features
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* Android Resolver - Added support for Android packages with classifier in their
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namespaces.
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* iOS Resolver - Added new settings in iOS Resolver to configure generated
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Podfile.
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* iOS Resolver - Added a new attribute `addToAllTargets` in Dependencies.xml.
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## Bug Fixes
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* iOS Resolver - Fixed XML parsing for `bitcodeEnabled` attribute in
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Dependencies.xml.
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# Version 1.2.163 - Dec 15, 2020
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## Bug Fixes
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* Version Handler - Fixed measurement reporting
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# Version 1.2.162 - Nov 19, 2020
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## Bug Fixes
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* Version Handler - Improved #413 by preventing Version Handler from running
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from static constructor when it is disabled.
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* Package Manager Resolver - Remove GPR
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# Version 1.2.161 - Oct 12, 2020
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## Bug Fixes
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* Android Resolver - Fixed the issue that Android Resolver does not resolve
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again before build in Unity 2020 if it failed to resolve previously.
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# Version 1.2.160 - Sep 30, 2020
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## Bug Fixes
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* Android Resolver - Fixed a regression that gradleResolver can be null until
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Initialize() is called.
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* Android Resolver - Fixed a regression that Android Resolver failed in Unity
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2019.3+ due to `gradleTemplate.properties` not enabled when
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`mainTemplate.gradle` is not enabled at all.
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# Version 1.2.159 - Sep 11, 2020
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## Bug Fixes
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* Android Resolver - Fixed #322 where the Unity editor will lose its target SDK
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setting between Unity restarts if `>28` is selected in 2019. This is due to
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Unity AndroidSdkVersions enum does not contain values above 28.
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* Android Resolver - Fixed #360 where building Android app with Untiy 2019.3+
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may fail due to Jetifier and AndroidX not enabled properly in generated
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Gradle project. This fix requires the user to enable
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`Custom Gradle Properties Template` found under
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`Player Settings > Settings for Android > Publishing Settings`.
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# Version 1.2.158 - Sep 3, 2020
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## Bug Fixes
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* Version Handler: Fixed editor freeze when `-executeMethod` is used in
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non-batch mode.
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* Android Resolver: Normalized file paths when generating local Maven repo
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since the path may contains a mix of forward and backward slash on Windows.
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* Export Unity Package: Fixed generation of .unitypackage with tarfile on
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Windows.
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# Version 1.2.157 - Aug 6, 2020
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## Bug Fixes
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* Android Resolver: Delay initialization until active build target is Android
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and the editor is not in play mode.
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* iOS Resolver: Delay initialization until active build target is iOS
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and the editor is not in play mode.
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* Export Unity Package: Workaround directory creation racy if multiple export
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operations are spawned at the same time.
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# Version 1.2.156 - June 10, 2020
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## Bug Fixes
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* Android Resolver: Fixed that the generated local repo assets contains
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redundent labels which are causing Version Handler to failed while
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uninstalling packages.
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* Android Resolver: Fixed that the repo url injected into mainTemplate.gradle
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is incorrect when Unity is configured to export gradle project.
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* Android Resolver: Limited to only create local Maven repo when the source
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repo contains ".srcaar" file.
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## Changes
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* All: Described EDM4U analytics data usage in readme.
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# Version 1.2.155 - May 14, 2020
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## Bug Fixes
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* All: Fixed compiler error when build with Unity 5.4 or below due to the
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usage of Rect.zero.
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* All: Ignore cases when checking command line arguments.
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# Version 1.2.154 - May 14, 2020
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## Bug Fixes
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* All: Make each MultiSelectWindow for different purposes to have its own
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unique window.
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## Changes
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* All: Replace all dialog with DialogWindow which is implemented from
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EditorWindow.
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* Package Manager Resolver: Clarify how manifest.json will be changed in Package
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Manager Resolver window.
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# Version 1.2.153 - Apr 24, 2020
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## Bug Fixes
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* Android Resolver: Fixed an exception when repainting the Android resolution
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window in Unity 2019.3.x.
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# Version 1.2.152 - Apr 17, 2020
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## Bug Fixes
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* Version Handler: Fixed exception when waiting for enabled editor DLLs to
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load.
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* Android Resolver: Fixed regression when using a Custom Gradle Template
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on Windows.
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# Version 1.2.151 - Apr 16, 2020
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## Bug Fixes
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* Version Handler: When waiting for newly enabled editor DLLs to load, ignore
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all DLLs that do not have a file-system location.
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* Android Resolver: Fixed resolution when using a Custom Gradle Template with
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libraries stored in a local maven repository distributed with a plugin
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installed with the Unity Package Manager.
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# Version 1.2.150 - Apr 9, 2020
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## Bug Fixes
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* All: The new packaging script when run on MacOS was generating a
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.unitypackage archive that could not be read by Unity on Windows.
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This release simply repackages the plugin with tar/gzip to fix the problem.
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# Version 1.2.149 - Apr 8, 2020
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## Bug Fixes
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* Package Manager Resolver: Fixed spurious error message when resuming
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migration after installing a UPM package.
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# Version 1.2.148 - Apr 8, 2020
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## Bug Fixes
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* Package Manager Resolver: Fixed an exception when resuming migration
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after installing a UPM package.
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# Version 1.2.147 - Apr 8, 2020
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## Bug Fixes
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* Version Handler: Fixed alias traversal bug which caused problems when
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migrating from installed .unitypackage files to UPM packages.
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# Version 1.2.146 - Apr 8, 2020
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## Bug Fixes
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* Version Handler: Fixed exception in manifest parsing when a manifest is
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detected with no aliases.
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# Version 1.2.145 - Apr 2, 2020
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## New Features
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* Package Manager Resolver: Added a method to migrate Version Handler
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managed packages installed via `.unitypackage` to Unity Package Manager
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packages. This is initially used to migrate the External Dependency Manager
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to UPM.
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|
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## Changes
|
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* All: Verbose logging is now no longer automatically enabled in batch mode
|
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across all components. Instead logging can be configured using each
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component's verbose logging setting or by using the `-gvh_log_debug` command
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line flag when starting Unity.
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* Version Handler: Sped up version handler updates when the app domain isn't
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reloaded.
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|
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## Bug Fixes
|
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* Version Handler: Fixed the display of the obsolete files clean up dialog
|
|
when the asset database refreshes.
|
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* Version Handler: Improved reliability of callback from
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the VersionHandler.UpdateCompleteMethods event when an asset database
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refresh occurs.
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* Version Handler: Fixed duplicate exportPath labels when 'Assets/' is the
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root of paths assigned to files.
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* Version Handler: Handle empty lines in manifest files.
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# Version 1.2.144 - Mar 23, 2020
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## Changed
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* iOS Resolver: Removed the ability to configure the Xcode target a Cocoapod
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is added to.
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|
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## Bug Fixes
|
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* iOS Resolver: Reverted support for adding Cocoapods to multiple targets as
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it caused a regression (exception thrown during post-build step) in some
|
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versions of Unity.
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# Version 1.2.143 - Mar 20, 2020
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## Bug Fixes
|
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* Android Resolver: Fixed caching of resolution state which was causing
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the resolver to always run when no dependencies had changed.
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# Version 1.2.142 - Mar 19, 2020
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## Changes
|
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* Package Manager Resolver: Enabled auto-add by default.
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# Version 1.2.141 - Mar 19, 2020
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## Bug Fixes
|
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* Fixed a bug when retrieving project settings. If a plugin was configured
|
|
to fetch project settings, if a setting was fetched (e.g "foo") and this
|
|
setting existed in the system settings but not the project settings the
|
|
system value would override the default value leading to unexpected
|
|
behavior.
|
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* Fixed a warning when caching web request classes in Unity 5.6.
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|
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# Version 1.2.140 - Mar 19, 2020
|
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## Bug Fixes
|
|
* Fixed measurement reporting in Unity 5.x.
|
|
* Version Handler: Fixed NullReferenceException when an asset doesn't have
|
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an AssetImporter.
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|
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# Version 1.2.139 - Mar 18, 2020
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## Changed
|
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* Added documentation to the built plugin.
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# Version 1.2.138 - Mar 17, 2020
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## New Features
|
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* Package Manager Resolver: Added the Package Manager Resolver
|
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component that allows developers to easily boostrap Unity Package Manager
|
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(UPM) registry addition using unitypackage plugins.
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* Version Handler: Added a window that allows plugins to managed by the
|
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Version Handler to be uninstalled.
|
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* Version Handler: Added support for displaying installed plugins.
|
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* Version Handler: Added support for moving files in plugins to their install
|
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locations (if the plugin has been configured to support this).
|
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* iOS Resolver: Added the ability to configure the Xcode target a Cocoapod is
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added to.
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|
|
## Bug Fixes
|
|
* Fixed upgrade from version 1.2.137 and below after the plugin rename to
|
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EDM4U broke the upgrade process.
|
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* Android Resolver: Worked around PlayerSettings.Android.targetSdkVersion
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returning empty names for some values in 2019.x.
|
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* Version Handler: Fixed the display of the obsolete files clean up window.
|
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* Version Handler: Fixed managed file check when assets are modified in the
|
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project after plugin import.
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|
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# Version 1.2.137 - Mar 6, 2020
|
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## Changed
|
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* Renamed package to External Package Manager for Unity (EDM4U).
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We changed this to reflect what this plugin is doing today which is far more
|
|
than the original scope which just consisted of importing jar files from the
|
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Android SDK maven repository.
|
|
Scripts that used to pull `play-services-resolver*.unitypackage` will now have
|
|
to request `external-dependency-manager*.unitypackage` instead.
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We'll still be shipping a `play-services-resolver*_manifest.txt` file to
|
|
handle upgrading from older versions of the plugin.
|
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|
|
## New Features
|
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* All Components: Added reporting of usage so that we can remotely detect
|
|
errors and target improvements.
|
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* Android Resolver: Added support for *Dependencies.xml files in Unity Package
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Manager packages.
|
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* iOS Resolver: Added support for *Dependencies.xml files in Unity Package
|
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Manager packages.
|
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|
|
## Bug Fixes
|
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* Version Handler: Disabled attempts to disable asset metadata modification
|
|
when assets are in a Unity Package Manager managed package.
|
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|
|
# Version 1.2.136 - Feb 19, 2019
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## Bug Fixes
|
|
* Android Resolver: Fixed OpenJDK path discovery in Unity 2019.3.1.
|
|
|
|
# Version 1.2.135 - Dec 5, 2019
|
|
## Bug Fixes
|
|
* All Components: Fixed stack overflow when loading project settings.
|
|
|
|
# Version 1.2.134 - Dec 4, 2019
|
|
## Bug Fixes
|
|
* All Components: Fixed an issue which caused project settings to be cleared
|
|
when running in batch mode.
|
|
|
|
# Version 1.2.133 - Nov 18, 2019
|
|
## Bug Fixes
|
|
* All Components: Failure to save project settings will now report an error
|
|
to the log rather than throwing an exception.
|
|
|
|
# Version 1.2.132 - Nov 11, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Worked around expansion of DIR_UNITYPROJECT on Windows
|
|
breaking Gradle builds when used as part of a file URI.
|
|
* Android Resolver: mainTemplate.gradle is only written if it needs to be
|
|
modified.
|
|
|
|
# Version 1.2.131 - Oct 29, 2019
|
|
## Bug Fixes
|
|
* Version Handler: Improved execution of events on the main thread in batch
|
|
mode.
|
|
* Version Handler: Improved log level configuration at startup.
|
|
* Version Handler: Improved performance of class lookup in deferred method
|
|
calls.
|
|
* Version Handler: Fixed rename to enable / disable for editor assets.
|
|
* iOS Resolver: Improved log level configuration at startup.
|
|
* Android Resolver: Improved local maven repo path reference in
|
|
mainTemplate.gradle using DIR_UNITYPROJECT. DIR_UNITYPROJECT by Unity
|
|
to point to the local filesystem path of the Unity project when Unity
|
|
generates the Gradle project.
|
|
|
|
# Version 1.2.130 - Oct 23, 2019
|
|
## New Features
|
|
* iOS Resolver: Added support for modifying the Podfile before `pod install`
|
|
is executed.
|
|
|
|
## Bug Fixes
|
|
* Version Handler: Fixed invalid classname error when calling
|
|
`VersionHandler.UpdateVersionedAssets()`.
|
|
|
|
# Version 1.2.129 - Oct 2, 2019
|
|
## Bug Fixes
|
|
* iOS Resolver: Changed Cocoapod integration in Unity 2019.3+ to
|
|
only add Pods to the UnityFramework target.
|
|
|
|
# Version 1.2.128 - Oct 1, 2019
|
|
## Bug Fixes
|
|
* iOS Resolver: Fixed Cocoapod project integration mode with Unity
|
|
2019.3+.
|
|
|
|
# Version 1.2.127 - Sep 30, 2019
|
|
## Changes
|
|
* Android Resolver: All Android Resolver settings File paths are now
|
|
serialized with POSIX directory separators.
|
|
|
|
# Version 1.2.126 - Sep 27, 2019
|
|
## Changes
|
|
* Android Resolver: File paths are now serialized with POSIX directory
|
|
separators.
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed resolution when the parent directory of a Unity
|
|
project contains a Gradle project (i.e `settings.gradle` file).
|
|
|
|
# Version 1.2.125 - Sep 23, 2019
|
|
## Bug Fixes
|
|
* All components: Silenced a warning about not being able to set the console
|
|
encoding to UTF8.
|
|
* Android Resolver: Worked around broken AndroidSDKTools class in some
|
|
versions of Unity.
|
|
* iOS Resolver: Fixed iOS target SDK version check
|
|
* Version Handler: Changed clean up obsolete files window so that it doesn't
|
|
exceed the screen size.
|
|
|
|
# Version 1.2.124 - Jul 28, 2019
|
|
## Bug Fixes
|
|
* All components: Fixed regression with source control integration when using
|
|
Unity 2019.1+.
|
|
|
|
# Version 1.2.123 - Jul 23, 2019
|
|
## New Features
|
|
* All components: Source control integration for project settings.
|
|
## Changes
|
|
* Android Resolver: Removed AAR cache as it now makes little difference to
|
|
incremental resolution performance.
|
|
* Android Resolver: Improved embedded resource management so that embedded
|
|
resources should upgrade when the plugin is updated without restarting
|
|
the Unity editor.
|
|
## Bug Fixes
|
|
* Version Handler: Fixed InvokeMethod() and InvokeStaticMethod() when calling
|
|
methods that have interface typed arguments.
|
|
|
|
# Version 1.2.122 - Jul 2, 2019
|
|
## Bug Fixes
|
|
* iOS Resolver: Worked around Unity not loading the iOS Resolver DLL as it
|
|
referenced the Xcode extension in a public interface. The iOS Resolver
|
|
DLL still references the Xcode extension internally and just handles
|
|
missing type exceptions dynamically.
|
|
|
|
# Version 1.2.121 - Jun 27, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed warning about missing Packages folder when loading
|
|
XML dependencies files in versions of Unity without the package manager.
|
|
* Android Resolver: Fixed resolution window progress bar exceeding 100%.
|
|
* Android Resolver: If AndroidX is detected in the set of resolved libraries,
|
|
the user will be prompted to enable the Jetifier.
|
|
* Android Resolver: Improved text splitting in text area windows.
|
|
* iOS Resolver: Added support for Unity's breaking changes to the Xcode API
|
|
in 2019.3.+. Cocoapods are now added to build targets, Unity-iPhone and
|
|
UnityFramework in Unity 2019.3+.
|
|
|
|
# Version 1.2.120 - Jun 26, 2019
|
|
## New Features
|
|
* Android Resolver: Added support for loading *Dependencies.xml files from
|
|
Unity Package Manager packages.
|
|
* Android Resolver: Resolution window is now closed if resolution runs as
|
|
a pre-build step.
|
|
* iOS Resolver: Added support for loading *Dependencies.xml files from
|
|
Unity Package Manager packages.
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed generation of relative repo paths when using
|
|
mainTemplate.gradle resolver.
|
|
* Android Resolver: Fixed copy of .srcaar to .aar files in repos embedded in a
|
|
project when a project path has characters (e.g whitespace) that are escaped
|
|
during conversion to URIs.
|
|
* Android Resolver: Fixed auto-resolution always running if the Android SDK
|
|
is managed by Unity Hub.
|
|
|
|
# Version 1.2.119 - Jun 19, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed error reported when using Jetifier integration
|
|
in Unity 2018+ if the target SDK is set to "highest installed".
|
|
|
|
# Version 1.2.118 - Jun 18, 2019
|
|
## New Features
|
|
* Android Resolver: Added initial
|
|
[Jetifier](https://developer.android.com/studio/command-line/jetifier)
|
|
integration which simplifies
|
|
[migration](ttps://developer.android.com/jetpack/androidx/migrate)
|
|
to Jetpack ([AndroidX](https://developer.android.com/jetpack/androidx))
|
|
libraries in cases where all dependencies are managed by the Android
|
|
Resolver.
|
|
This can be enabled via the `Use Jetifier` option in the
|
|
`Assets > Play Services Resolver > Android Resolver > Settings` menu.
|
|
Caveats:
|
|
- If your project contains legacy Android Support Library .jar and .aar
|
|
files, these files will need to be removed and replaced with references to
|
|
artifacts on Maven via `*Dependencies.xml` files so that the Jetifier
|
|
can map them to Jetpack (AndroidX) libraries.
|
|
For example, remove the file `support-v4-27.0.2.jar` and replace it with
|
|
`<androidPackage spec="com.android.support:support-v4:27.0.2"/>` in a
|
|
`*Dependencies.xml` file.
|
|
- If your project contains .jar or .aar files that use the legacy Android
|
|
Support Libraries, these will need to be moved into a local Maven repo
|
|
[See this guide](https://maven.apache.org/guides/mini/guide-3rd-party-jars-local.html)
|
|
and then these files should be removed from your Unity project and instead
|
|
referenced via `*Dependencies.xml` files so that the Jetifier can
|
|
patch them to reference the Jetpack lirbaries.
|
|
|
|
## Bug Fixes
|
|
* Android Resolver: Disabled version locking of com.android.support:multidex
|
|
does not use the same versioning scheme as other legacy Android support
|
|
libraries.
|
|
* Version Handler: Made Google.VersionHandler.dll's asset GUID stable across
|
|
releases. This faciliates error-free import into projects where
|
|
Google.VersionHandler.dll is moved from the default install location.
|
|
|
|
# Version 1.2.117 - Jun 12, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Fix copying of .srcaar to .aar files for
|
|
mainTemplate.gradle resolution. PluginImporter configuration was previously
|
|
not being applied to .aar files unless the Unity project was saved.
|
|
|
|
# Version 1.2.116 - Jun 7, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed resolution of Android dependencies without version
|
|
specifiers.
|
|
* Android Resolver: Fixed Maven repo not found warning in Android Resolver.
|
|
* Android Resolver: Fixed Android Player directory not found exception in
|
|
Unity 2019.x when the Android Player isn't installed.
|
|
|
|
# Version 1.2.115 - May 28, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed exception due to Unity 2019.3.0a4 removing
|
|
x86 from the set of supported ABIs.
|
|
|
|
# Version 1.2.114 - May 27, 2019
|
|
## New Features
|
|
* Android Resolver: Added support for ABI stripping when using
|
|
mainTemplate.gradle. This only works with AARs stored in repos
|
|
on the local filesystem.
|
|
|
|
# Version 1.2.113 - May 24, 2019
|
|
## New Features
|
|
* Android Resolver: If local repos are moved, the plugin will search the
|
|
project for matching directories in an attempt to correct the error.
|
|
* Version Handler: Files can be now targeted to multiple build targets
|
|
using multiple "gvh_" asset labels.
|
|
## Bug Fixes
|
|
* Android Resolver: "implementation" or "compile" are now added correctly
|
|
to mainTemplate.gradle in Unity versions prior to 2019.
|
|
|
|
# Version 1.2.112 - May 22, 2019
|
|
## New Features
|
|
* Android Resolver: Added option to disable addition of dependencies to
|
|
mainTemplate.gradle.
|
|
See `Assets > Play Services Resolver > Android Resolver > Settings`.
|
|
* Android Resolver: Made paths to local maven repositories in
|
|
mainTemplate.gradle relative to the Unity project when a project is not
|
|
being exported.
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed builds with mainTemplate.gradle integration in
|
|
Unity 2019.
|
|
* Android Resolver: Changed dependency inclusion in mainTemplate.gradle to
|
|
use "implementation" or "compile" depending upon the version of Gradle
|
|
included with Unity.
|
|
* Android Resolver: Gracefully handled exceptions if the console encoding
|
|
can't be modified.
|
|
* Android Resolver: Now gracefully fails if the AndroidPlayer directory
|
|
can't be found.
|
|
|
|
# Version 1.2.111 - May 9, 2019
|
|
## Bug Fixes
|
|
* Version Handler: Fixed invocation of methods with named arguments.
|
|
* Version Handler: Fixed occasional hang when the editor is compiling
|
|
while activating plugins.
|
|
|
|
# Version 1.2.110 - May 7, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed inclusion of some srcaar artifacts in builds with
|
|
Gradle builds when using mainTemplate.gradle.
|
|
|
|
# Version 1.2.109 - May 6, 2019
|
|
## New Features:
|
|
* Added links to documentation from menu.
|
|
* Android Resolver: Added option to auto-resolve Android libraries on build.
|
|
* Android Resolver: Added support for packaging specs of Android libraries.
|
|
* Android Resolver: Pop up a window when displaying Android dependencies.
|
|
|
|
## Bug Fixes
|
|
* Android Resolver: Support for Unity 2019 Android SDK and JDK install locations
|
|
* Android Resolver: e-enable AAR explosion if internal builds are enabled.
|
|
* Android Resolver: Gracefully handle exceptions on file deletion.
|
|
* Android Resolver: Fixed Android Resolver log spam on load.
|
|
* Android Resolver: Fixed save of Android Resolver PromptBeforeAutoResolution
|
|
setting.
|
|
* Android Resolver: Fixed AAR processing failure when an AAR without
|
|
classes.jar is found.
|
|
* Android Resolver: Removed use of EditorUtility.DisplayProgressBar which
|
|
was occasionally left displayed when resolution had completed.
|
|
* Version Handler: Fixed asset rename to disable when a disabled file exists.
|
|
|
|
# Version 1.2.108 - May 3, 2019
|
|
## Bug Fixes:
|
|
* Version Handler: Fixed occasional hang on startup.
|
|
|
|
# Version 1.2.107 - May 3, 2019
|
|
## New Features:
|
|
* Version Handler: Added support for enabling / disabling assets that do not
|
|
support the PluginImporter, based upon build target selection.
|
|
* Android Resolver: Added support for the global specification of maven repos.
|
|
* iOS Resolver: Added support for the global specification of Cocoapod sources.
|
|
|
|
# Version 1.2.106 - May 1, 2019
|
|
## New Features
|
|
* iOS Resolver: Added support for development pods in Xcode project integration
|
|
mode.
|
|
* iOS Resolver: Added support for source pods with resources in Xcode project
|
|
integration mode.
|
|
|
|
# Version 1.2.105 - Apr 30, 2019
|
|
## Bug fixes
|
|
* Android Resolver: Fixed reference to Java tool path in logs.
|
|
* Android and iOS Resolvers: Changed command line execution to emit a warning
|
|
rather than throwing an exception and failing, when it is not possible to
|
|
change the console input and output encoding to UTF-8.
|
|
* Android Resolver: Added menu option and API to delete resolved libraries.
|
|
* Android Resolver: Added menu option and API to log the repos and libraries
|
|
currently included in the project.
|
|
* Android Resolver: If Plugins/Android/mainTemplate.gradle file is present and
|
|
Gradle is selected as the build type, resolution will simply patch the file
|
|
with Android dependencies specified by plugins in the project.
|
|
|
|
# Version 1.2.104 - Apr 10, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Changed Android ABI selection method from using whitelisted
|
|
Unity versions to type availability. This fixes an exception on resolution
|
|
in some versions of Unity 2017.4.
|
|
|
|
# Version 1.2.103 - Apr 2, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Whitelisted Unity 2017.4 and above with ARM64 support.
|
|
* Android Resolver: Fixed Java version check to work with Java SE 12 and above.
|
|
|
|
# Version 1.2.102 - Feb 13, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed the text overflow on the Android Resolver
|
|
prompt before initial run to fit inside the buttons for
|
|
smaller screens.
|
|
|
|
# Version 1.2.101 - Feb 12, 2019
|
|
## New Features
|
|
* Android Resolver: Prompt the user before the resolver runs for the
|
|
first time and allow the user to elect to disable from the prompt.
|
|
* Android Resolver: Change popup warning when resolver is disabled
|
|
to be a console warning.
|
|
|
|
# Version 1.2.100 - Jan 25, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed AAR processing sometimes failing on Windows
|
|
due to file permissions.
|
|
|
|
# Version 1.2.99 - Jan 23, 2019
|
|
## Bug Fixes
|
|
* Android Resolver: Improved performance of project property polling.
|
|
* Version Handler: Fixed callback of VersionHandler.UpdateCompleteMethods
|
|
when the update process is complete.
|
|
|
|
# Version 1.2.98 - Jan 9, 2019
|
|
## New Features
|
|
* iOS Resolver: Pod declaration properties can now be set via XML pod
|
|
references. For example, this can enable pods for a subset of build
|
|
configurations.
|
|
## Bug Fixes
|
|
* iOS Resolver: Fixed incremental builds after local pods support caused
|
|
regression in 1.2.96.
|
|
|
|
# Version 1.2.97 - Dec 17, 2018
|
|
## Bug Fixes
|
|
* Android Resolver: Reduced memory allocation for logic that monitors build
|
|
settings when auto-resolution is enabled. If auto-resolution is disabled,
|
|
almost all build settings are no longer polled for changes.
|
|
|
|
# Version 1.2.96 - Dec 17, 2018
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed repacking of AARs to exclude .meta files.
|
|
* Android Resolver: Only perform auto-resolution on the first scene while
|
|
building.
|
|
* Android Resolver: Fixed parsing of version ranges that include whitespace.
|
|
* iOS Resolver: Added support for local development pods.
|
|
* Version Handler: Fixed Version Handler failing to rename some files.
|
|
|
|
# Version 1.2.95 - Oct 23, 2018
|
|
## Bug Fixes:
|
|
* Android Resolver: Fixed auto-resolution running in a loop in some scenarios.
|
|
|
|
# Version 1.2.94 - Oct 22, 2018
|
|
## Bug Fixes
|
|
* iOS Resolver: Added support for PODS_TARGET_SRCROOT in source Cocoapods.
|
|
|
|
# Version 1.2.93 - Oct 22, 2018
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed removal of Android libraries on auto-resolution when
|
|
`*Dependencies.xml` files are deleted.
|
|
|
|
# Version 1.2.92 - Oct 2, 2018
|
|
## Bug Fixes
|
|
* Android Resolver: Worked around auto-resolution hang on Windows if
|
|
resolution starts before compilation is finished.
|
|
|
|
# Version 1.2.91 - Sep 27, 2018
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed Android Resolution when the selected build target
|
|
isn't Android.
|
|
* Added C# assembly symbols the plugin to simplify debugging bug reports.
|
|
|
|
# Version 1.2.90 - Sep 21, 2018
|
|
## Bug Fixes
|
|
* Android Resolver: Fixed transitive dependency selection of version locked
|
|
packages.
|
|
|
|
# Version 1.2.89 - Aug 31, 2018
|
|
## Bug Fixes
|
|
* Fixed FileLoadException in ResolveUnityEditoriOSXcodeExtension an assembly
|
|
can't be loaded.
|
|
|
|
# Version 1.2.88 - Aug 29, 2018
|
|
## Changed
|
|
* Improved reporting of resolution attempts and conflicts found in the Android
|
|
Resolver.
|
|
## Bug Fixes
|
|
* iOS Resolver now correctly handles sample code in CocoaPods. Previously it
|
|
would add all sample code to the project when using project level
|
|
integration.
|
|
* Android Resolver now correctly handles Gradle conflict resolution when the
|
|
resolution results in a package that is compatible with all requested
|
|
dependencies.
|
|
|
|
# Version 1.2.87 - Aug 23, 2018
|
|
## Bug Fixes
|
|
* Fixed Android Resolver "Processing AARs" dialog getting stuck in Unity 5.6.
|
|
|
|
# Version 1.2.86 - Aug 22, 2018
|
|
## Bug Fixes
|
|
* Fixed Android Resolver exception in OnPostProcessScene() when the Android
|
|
platform isn't selected.
|
|
|
|
# Version 1.2.85 - Aug 17, 2018
|
|
## Changes
|
|
* Added support for synchronous resolution in the Android Resolver.
|
|
PlayServicesResolver.ResolveSync() now performs resolution synchronously.
|
|
* Auto-resolution in the Android Resolver now results in synchronous resolution
|
|
of Android dependencies before the Android application build starts via
|
|
UnityEditor.Callbacks.PostProcessSceneAttribute.
|
|
|
|
# Version 1.2.84 - Aug 16, 2018
|
|
## Bug Fixes
|
|
* Fixed Android Resolver crash when the AndroidResolverDependencies.xml
|
|
file can't be written.
|
|
* Reduced log spam when a conflicting Android library is pinned to a
|
|
specific version.
|
|
|
|
# Version 1.2.83 - Aug 15, 2018
|
|
## Bug Fixes
|
|
* Fixed Android Resolver failures due to an in-accessible AAR / JAR explode
|
|
cache file. If the cache can't be read / written the resolver now continues
|
|
with reduced performance following recompilation / DLL reloads.
|
|
* Fixed incorrect version number in plugin manifest on install.
|
|
This was a minor issue since the version handler rewrote the metadata
|
|
after installation.
|
|
|
|
# Version 1.2.82 - Aug 14, 2018
|
|
## Changed
|
|
* Added support for alphanumeric versions in the Android Resolver.
|
|
|
|
## Bug Fixes
|
|
* Fixed Android Resolver selection of latest duplicated library.
|
|
* Fixed Android Resolver conflict resolution when version locked and non-version
|
|
locked dependencies are specified.
|
|
* Fixed Android Resolver conflict resolution when non-existent artifacts are
|
|
referenced.
|
|
|
|
# Version 1.2.81 - Aug 9, 2018
|
|
## Bug Fixes
|
|
* Fixed editor error that would occur when when
|
|
`PlayerSettings.Android.targetArchitectures` was set to
|
|
`AndroidArchitecture.All`.
|
|
|
|
# Version 1.2.80 - Jul 24, 2018
|
|
## Bug Fixes
|
|
* Fixed project level settings incorrectly falling back to system wide settings
|
|
when default property values were set.
|
|
|
|
# Version 1.2.79 - Jul 23, 2018
|
|
## Bug Fixes
|
|
* Fixed AndroidManifest.xml patching on Android Resolver load in Unity 2018.x.
|
|
|
|
# Version 1.2.78 - Jul 19, 2018
|
|
## Changed
|
|
* Added support for overriding conflicting dependencies.
|
|
|
|
# Version 1.2.77 - Jul 19, 2018
|
|
## Changed
|
|
* Android Resolver now supports Unity's 2018 ABI filter (i.e arm64-v8a).
|
|
* Reduced Android Resolver build option polling frequency.
|
|
* Disabled Android Resolver auto-resolution in batch mode. Users now need
|
|
to explicitly kick off resolution through the API.
|
|
* All Android Resolver and Version Handler dialogs are now disabled in batch
|
|
mode.
|
|
* Verbose logging for all plugins is now enabled by default in batch mode.
|
|
* Version Handler bootstrapper has been improved to no longer call
|
|
UpdateComplete multiple times. However, since Unity can still reload the
|
|
app domain after plugins have been enabled, users still need to store their
|
|
plugin state to persistent storage to handle reloads.
|
|
|
|
## Bug Fixes
|
|
* Android Resolver no longer incorrectly adds MANIFEST.MF files to AARs.
|
|
* Android Resolver auto-resolution jobs are now unscheduled when an explicit
|
|
resolve job is started.
|
|
|
|
# Version 1.2.76 - Jul 16, 2018
|
|
## Bug Fixes
|
|
* Fixed variable replacement in AndroidManifest.xml files in the Android
|
|
Resolver.
|
|
Version 1.2.75 introduced a regression which caused all variable replacement
|
|
to replace the *entire* property value rather than the component of the
|
|
property that referenced a variable. For example,
|
|
given "applicationId = com.my.app", "${applicationId}.foo" would be
|
|
incorrectly expanded as "com.my.app" rather than "com.my.app.foo". This
|
|
resulted in numerous issues for Android builds where content provider
|
|
initialization would fail and services may not start.
|
|
|
|
## Changed
|
|
* Gradle prebuild experimental feature has been removed from the Android
|
|
Resolver. The feature has been broken for some time and added around 8MB
|
|
to the plugin size.
|
|
* Added better support for execution of plugin components in batch mode.
|
|
In batch mode UnityEditor.update is sometimes never called - like when a
|
|
single method is executed - so the new job scheduler will execute all jobs
|
|
synchronously from the main thread.
|
|
|
|
# Version 1.2.75 - Jun 20, 2018
|
|
## New Features
|
|
* Android Resolver now monitors the Android SDK path when
|
|
auto-resolution is enabled and triggers resolution when the path is
|
|
modified.
|
|
|
|
## Changed
|
|
* Android auto-resolution is now delayed by 3 seconds when the following build
|
|
settings are changed:
|
|
- Target ABI.
|
|
- Gradle build vs. internal build.
|
|
- Project export.
|
|
* Added a progress bar display when AARs are being processed during Android
|
|
resolution.
|
|
|
|
## Bug Fixes
|
|
* Fixed incorrect Android package version selection when a mix of
|
|
version-locked and non-version-locked packages are specified.
|
|
* Fixed non-deterministic Android package version selection to select
|
|
the highest version of a specified package rather than the last
|
|
package specification passed to the Gradle resolution script.
|
|
|
|
# Version 1.2.74 - Jun 19, 2018
|
|
## New Features
|
|
* Added workaround for broken AndroidManifest.xml variable replacement in
|
|
Unity 2018.x. By default ${applicationId} variables will be replaced by
|
|
the bundle ID in the Plugins/Android/AndroidManifest.xml file. The
|
|
behavior can be disabled via the Android Resolver settings menu.
|
|
|
|
# Version 1.2.73 - May 30, 2018
|
|
## Bug Fixes
|
|
* Fixed spurious warning message about missing Android plugins directory on
|
|
Windows.
|
|
|
|
# Version 1.2.72 - May 23, 2018
|
|
## Bug Fixes
|
|
* Fixed spurious warning message about missing Android plugins directory.
|
|
|
|
# Version 1.2.71 - May 10, 2018
|
|
## Bug Fixes
|
|
* Fixed resolution of Android dependencies when the `Assets/Plugins/Android`
|
|
directory is named in a different case e.g `Assets/plugins/Android`.
|
|
|
|
# Version 1.2.70 - May 7, 2018
|
|
## Bug Fixes
|
|
* Fixed bitcode flag being ignored for iOS pods.
|
|
|
|
# Version 1.2.69 - May 7, 2018
|
|
## Bug Fixes
|
|
* Fixed escaping of local repository paths in Android Resolver.
|
|
|
|
# Version 1.2.68 - May 3, 2018
|
|
## Changes
|
|
* Added support for granular builds of Google Play Services.
|
|
|
|
# Version 1.2.67 - May 1, 2018
|
|
## Changes
|
|
* Improved support for iOS source-only pods in Unity 5.5 and below.
|
|
|
|
# Version 1.2.66 - April 27, 2018
|
|
## Bug Fixes
|
|
* Fixed Version Handler renaming of Linux libraries with hyphens in filenames.
|
|
Previously, libraries named Foo-1.2.3.so were not being renamed to
|
|
libFoo-1.2.3.so on Linux which could break native library loading on some
|
|
versions of Unity.
|
|
|
|
# Version 1.2.65 - April 26, 2018
|
|
## Bug Fixes
|
|
* Fix CocoaPods casing in logs and comments.
|
|
|
|
# Version 1.2.64 - Mar 16, 2018
|
|
## Bug Fixes
|
|
* Fixed bug in download_artifacts.gradle (used by Android Resolver) which
|
|
reported a failure if required artifacts already exist.
|
|
|
|
# Version 1.2.63 - Mar 15, 2018
|
|
## Bug Fixes
|
|
* Fixed iOS Resolver include search paths taking precedence over system headers
|
|
when using project level resolution.
|
|
* Fixed iOS Resolver includes relative to library root, when using project level
|
|
resolution.
|
|
|
|
# Version 1.2.62 - Mar 12, 2018
|
|
## Changes
|
|
* Improved error reporting when a file can't be moved to trash by the
|
|
Version Handler.
|
|
## Bug Fixes
|
|
* Fixed Android Resolver throwing NullReferenceException when the Android SDK
|
|
path isn't set.
|
|
* Fixed Version Handler renaming files with underscores if the
|
|
"Rename to Canonical Filenames" setting is enabled.
|
|
|
|
# Version 1.2.61 - Jan 22, 2018
|
|
## Bug Fixes
|
|
* Fixed Android Resolver reporting non-existent conflicting dependencies when
|
|
Gradle build system is enabled.
|
|
|
|
# Version 1.2.60 - Jan 12, 2018
|
|
## Changes
|
|
* Added support for Maven / Ivy version specifications for Android packages.
|
|
* Added support for Android SNAPSHOT packages.
|
|
|
|
## Bug Fixes
|
|
* Fixed Openjdk version check.
|
|
* Fixed non-deterministic Android package resolution when two packages contain
|
|
an artifact with the same name.
|
|
|
|
# Version 1.2.59 - Oct 19, 2017
|
|
## Bug Fixes
|
|
* Fixed execution of Android Gradle resolution script when it's located
|
|
in a path with whitespace.
|
|
|
|
# Version 1.2.58 - Oct 19, 2017
|
|
## Changes
|
|
* Removed legacy resolution method from Android Resolver.
|
|
It is now only possible to use the Gradle or Gradle prebuild resolution
|
|
methods.
|
|
|
|
# Version 1.2.57 - Oct 18, 2017
|
|
## Bug Fixes
|
|
* Updated Gradle wrapper to 4.2.1 to fix issues using Gradle with the
|
|
latest Openjdk.
|
|
* Android Gradle resolution now also uses gradle.properties to pass
|
|
parameters to Gradle in an attempt to workaround problems with
|
|
command line argument parsing on Windows 10.
|
|
|
|
# Version 1.2.56 - Oct 12, 2017
|
|
## Bug Fixes
|
|
* Fixed Gradle artifact download with non-version locked artifacts.
|
|
* Changed iOS resolver to only load dependencies at build time.
|
|
|
|
# Version 1.2.55 - Oct 4, 2017
|
|
## Bug Fixes
|
|
* Force Android Resolution when the "Install Android Packages" setting changes.
|
|
|
|
# Version 1.2.54 - Oct 4, 2017
|
|
## Bug Fixes
|
|
* Fixed execution of command line tools on Windows when the path to the tool
|
|
contains a single quote (apostrophe). In this case we fallback to executing
|
|
the tool via the system shell.
|
|
|
|
# Version 1.2.53 - Oct 2, 2017
|
|
## New Features
|
|
* Changed Android Resolver "resolution complete" dialog so that it now displays
|
|
failures.
|
|
* Android Resolver now detects conflicting libraries that it does not manage
|
|
warning the user if they're newer than the managed libraries and prompting
|
|
the user to clean them up if they're older or at the same version.
|
|
|
|
## Bug Fixes
|
|
* Improved Android Resolver auto-resolution speed.
|
|
* Fixed bug in the Gradle Android Resolver which would result in resolution
|
|
succeeding when some dependencies are not found.
|
|
|
|
# Version 1.2.52 - Sep 25, 2017
|
|
## New Features
|
|
* Changed Android Resolver's Gradle resolution to resolve conflicting
|
|
dependencies across Google Play services and Android Support library packages.
|
|
|
|
# Version 1.2.51 - Sep 20, 2017
|
|
## Changes
|
|
* Changed iOS Resolver to execute the CocoaPods "pod" command via the shell
|
|
by default. Some developers customize their shell environment to use
|
|
custom ssh certs to access internal git repositories that host pods so
|
|
executing "pod" via the shell will work for these scenarios.
|
|
The drawback of executing "pod" via the shell could potentially cause
|
|
users problems if they break their shell environment. Though users who
|
|
customize their shell environments will be able to resolve these issues.
|
|
|
|
# Version 1.2.50 - Sep 18, 2017
|
|
## New Features
|
|
* Added option to disable the Gradle daemon in the Android Resolver.
|
|
This daemon is now disabled by default as some users are getting into a state
|
|
where multiple daemon instances are being spawned when changing dependencies
|
|
which eventually results in Android resolution failing until all daemon
|
|
processes are manually killed.
|
|
|
|
## Bug Fixes
|
|
* Android resolution is now always executed if the user declines the update
|
|
of their Android SDK. This ensure users can continue to use out of date
|
|
Android SDK packages if they desire.
|
|
|
|
# Version 1.2.49 - Sep 18, 2017
|
|
## Bug Fixes
|
|
* Removed modulemap parsing in iOS Resolver.
|
|
The framework *.modulemap did not need to be parsed by the iOS Resolver
|
|
when injecting Cocoapods into a Xcode project. Simply adding a modular
|
|
framework to a Xcode project results in Xcode's Clang parsing the associated
|
|
modulemap and injecting any compile and link flags into the build process.
|
|
|
|
# Version 1.2.48 - Sep 12, 2017
|
|
## New Features
|
|
* Changed settings to be per-project by default.
|
|
|
|
## Bug Fixes
|
|
* Added Google maven repository to fix GradlePrebuild resolution with Google
|
|
components.
|
|
* Fixed Android Resolution failure with spaces in paths.
|
|
|
|
# Version 1.2.47 - Aug 29, 2017
|
|
## New Features
|
|
* Android and iOS dependencies can now be specified using *Dependencies.xml
|
|
files. This is now the preferred method for registering dependencies,
|
|
we may remove the API for dependency addition in future.
|
|
* Added "Reset to Defaults" button to each settings dialog to restore default
|
|
settings.
|
|
* Android Resolver now validates the configured JDK is new enough to build
|
|
recently released Android libraries.
|
|
## Bug Fixes
|
|
* Fixed a bug that caused dependencies with the "LATEST" version specification
|
|
to be ignored when using the Gradle mode of the Android Resolver.
|
|
* Fixed a race condition when running Android Resolution.
|
|
* Fixed Android Resolver logging if a PlayServicesSupport instance is created
|
|
with no logging enabled before the Android Resolver is initialized.
|
|
* Fixed iOS resolver dialog in Unity 4.
|
|
* Fixed iOS Cocoapod Xcode project integration in Unity 4.
|
|
|
|
# Version 1.2.46 - Aug 22, 2017
|
|
## Bug Fixes
|
|
* GradlePrebuild Android resolver on Windows now correctly locates dependent
|
|
data files.
|
|
|
|
# Version 1.2.45 - Aug 22, 2017
|
|
## Bug Fixes
|
|
* Improved Android package auto-resolution and fixed clean up of stale
|
|
dependencies when using Gradle dependency resolution.
|
|
|
|
# Version 1.2.44 - Aug 21, 2017
|
|
## Bug Fixes
|
|
* Enabled autoresolution for Gradle Prebuild.
|
|
* Made the command line dialog windows have selectable text.
|
|
* Fixed incorrect "Android Settings" dialog disabled groups.
|
|
* Updated PlayServicesResolver android platform detection to use the package
|
|
manager instead of the 'android' tool.
|
|
* UnityCompat reflection methods 'GetAndroidPlatform' and
|
|
'GetAndroidBuildToolsVersion' are now Obsolete due to dependence on the
|
|
obsolete 'android' build tool.
|
|
|
|
# Version 1.2.43 - Aug 18, 2017
|
|
## Bug Fixes
|
|
* Fixed Gradle resolution in the Android Resolver when running
|
|
PlayServicesResolver.Resolve() in parallel or spawning multiple
|
|
resolutions before the previous resolve completed.
|
|
|
|
# Version 1.2.42 - Aug 17, 2017
|
|
## Bug Fixes
|
|
* Fixed Xcode project level settings not being applied by IOS Resolver when
|
|
Xcode project pod integration is enabled.
|
|
|
|
# Version 1.2.41 - Aug 15, 2017
|
|
## Bug Fixes
|
|
* IOS Resolver's Xcode workspace pod integration is now disabled when Unity
|
|
Cloud Build is detected. Unity Cloud Build does not follow the same build
|
|
process as the Unity editor and fails to open the generated xcworkspace at
|
|
this time.
|
|
|
|
# Version 1.2.40 - Aug 15, 2017
|
|
## Bug Fixes
|
|
* Moved Android Resolver Gradle Prebuild scripts into Google.JarResolver.dll.
|
|
They are now extracted from the DLL when required.
|
|
* AARs / JARs are now cleaned up when switching the Android resolution
|
|
strategy.
|
|
|
|
# Version 1.2.39 - Aug 10, 2017
|
|
## New Features
|
|
* Android Resolver now supports resolution with Gradle. This enables support
|
|
for non-local artifacts.
|
|
## Bug Fixes
|
|
* Android Resolver's Gradle Prebuild now uses Android build tools to determine
|
|
the Android platform tools version rather than relying upon internal Unity
|
|
APIs.
|
|
* Android Resolver's Gradle Prebuild now correctly strips binaries that are
|
|
not required for the target ABI.
|
|
|
|
# Version 1.2.38 - Aug 7, 2017
|
|
## Bug Fixes
|
|
* Fixed an issue in VersionHandler where disabled targets are ignored if
|
|
the "Any Platform" flag is set on a plugin DLL.
|
|
|
|
# Version 1.2.37 - Aug 3, 2017
|
|
## New Features
|
|
* Exposed GooglePlayServices.PlayServicesResolver.Resolve() so that it's
|
|
possible for a script to be notified when AAR / Jar resolution is complete.
|
|
This makes it easier to setup a project to build from the command line.
|
|
|
|
# Version 1.2.36 - Aug 3, 2017
|
|
## New Features
|
|
* VersionHandler.UpdateCompleteMethods allows a user to provide a list of
|
|
methods to be called when VersionHandlerImpl has completed an update.
|
|
This makes it easier to import a plugin and wait for VersionHandler to
|
|
execute prior executing a build.
|
|
|
|
# Version 1.2.35 - Jul 28, 2017
|
|
## New Features
|
|
* VersionHandler will now rename Linux libraries so they can target Unity
|
|
versions that require different file naming. Libraries need to be labelled
|
|
gvh_linuxlibname-${basename} in order to be considered for renaming.
|
|
e.g gvh\_linuxlibname-MyLib will be named MyLib.so in Unity 5.5 and below and
|
|
libMyLib.so in Unity 5.6 and above.
|
|
|
|
# Version 1.2.34 - Jul 28, 2017
|
|
## Bug Fixes
|
|
* Made VersionHandler bootstrap module more robust when calling static
|
|
methods before the implementation DLL is loaded.
|
|
|
|
# Version 1.2.33 - Jul 27, 2017
|
|
## New Features
|
|
* Added a bootstrap module for VersionHandler so the implementation
|
|
of the VersionHandler module can be versioned without resulting in
|
|
a compile error when imported at different versions across multiple
|
|
plugins.
|
|
|
|
# Version 1.2.32 - Jul 20, 2017
|
|
## New Features
|
|
* Added support for build target selection based upon .NET framework
|
|
version in the VersionHandler.
|
|
When applying either gvh\_dotnet-3.5 or gvh\_dotnet-4.5 labels to
|
|
assets, the VersionHandler will only enable the asset for the
|
|
specified set of build targets when the matching .NET framework version
|
|
is selected in Unity 2017's project settings. This allows assets
|
|
to be provided in a plugin that need to differ based upon .NET version.
|
|
|
|
# Version 1.2.31 - Jul 5, 2017
|
|
## Bug Fixes
|
|
* Force expansion of AARs with native components when using Unity 2017
|
|
with the internal build system. In contrast to Unity 5.x, Unity 2017's
|
|
internal build system does not include native libraries included in AARs.
|
|
Forcing expansion of AARs with native components generates an
|
|
Ant / Eclipse project for each AAR which is correctly included by Unity
|
|
2017's internal build system.
|
|
|
|
# Version 1.2.30 - Jul 5, 2017
|
|
## Bug Fixes
|
|
* Fixed Cocoapods being installed when the build target isn't iOS.
|
|
* Added support for malformed AARs with missing classes.jar.
|
|
|
|
# Version 1.2.29 - Jun 16, 2017
|
|
## New Features
|
|
* Added support for the Android sdkmanager tool.
|
|
|
|
# Version 1.2.28 - Jun 8, 2017
|
|
## Bug Fixes
|
|
* Fixed non-shell command line execution (regression from
|
|
Cocoapod installation patch).
|
|
|
|
# Version 1.2.27 - Jun 7, 2017
|
|
## Bug Fixes
|
|
* Added support for stdout / stderr redirection when executing
|
|
commands in shell mode.
|
|
This fixes CocoaPod tool installation when shell mode is
|
|
enabled.
|
|
* Fixed incremental builds when additional sources are specified
|
|
in the Podfile.
|
|
|
|
# Version 1.2.26 - Jun 7, 2017
|
|
## Bug Fixes
|
|
* Fixed a crash when importing Version Handler into Unity 4.7.x.
|
|
|
|
# Version 1.2.25 - Jun 7, 2017
|
|
## Bug Fixes
|
|
* Fixed an issue in the Jar Resolver which incorrectly notified
|
|
event handlers of bundle ID changes when the currently selected
|
|
(not active) build target changed in Unity 5.6 and above.
|
|
|
|
# Version 1.2.24 - Jun 6, 2017
|
|
## New Features
|
|
* Added option to control file renaming in Version Handler settings.
|
|
Disabling file renaming (default option) significantly increases
|
|
the speed of file version management operations with the downside
|
|
that any files that are referenced directly by canonical filename
|
|
rather than asset ID will no longer be valid.
|
|
* Improved logging in the Version Handler.
|
|
## Bug Fixes
|
|
* Fixed an issue in the Version Handler which caused it to not
|
|
re-enable plugins when re-importing a custom package with disabled
|
|
version managed files.
|
|
|
|
# Version 1.2.23 - May 26, 2017
|
|
## Bug Fixes
|
|
* Fixed a bug with gradle prebuild resolver on windows.
|
|
|
|
# Version 1.2.22 - May 19, 2017
|
|
## Bug Fixes
|
|
* Fixed a bug in the iOS resolver with incremental builds.
|
|
* Fixed misdetection of Cocoapods support with Unity beta 5.6.
|
|
|
|
# Version 1.2.21 - May 8, 2017
|
|
## Bug Fixes
|
|
* Fix for https://github.com/googlesamples/unity-jar-resolver/issues/48
|
|
Android dependency version number parsing when "-alpha" (etc.) are
|
|
included in dependency (AAR / JAR) versions.
|
|
|
|
# Version 1.2.20 - May 8, 2017
|
|
## Bug Fixes
|
|
* Attempted to fix
|
|
https://github.com/googlesamples/unity-jar-resolver/issues/48
|
|
where a NullReferenceException could occur if a target file does not
|
|
have a valid version string.
|
|
|
|
# Version 1.2.19 - May 4, 2017
|
|
## Bug Fixes
|
|
* Fixed Jar Resolver exploding and deleting AAR files it isn't managing.
|
|
|
|
# Version 1.2.18 - May 4, 2017
|
|
## New Features
|
|
* Added support for preserving Unity pods such as when GVR is enabled.
|
|
|
|
# Version 1.2.17 - Apr 20, 2017
|
|
## Bug Fixes
|
|
* Fixed auto-resolution when an Android application ID is modified.
|
|
|
|
# Version 1.2.16 - Apr 17, 2017
|
|
## Bug Fixes
|
|
* Fixed Unity version number parsing on machines with a locale that uses
|
|
"," for decimal points.
|
|
* Fixed null reference exception if JDK path isn't set.
|
|
|
|
# Version 1.2.15 - Mar 17, 2017
|
|
## New Features
|
|
* Added warning when the Jar Resolver's background resolution is disabled.
|
|
## Bug Fixes
|
|
* Fixed support of AARs with native libraries when using Gradle.
|
|
* Fixed extra repository paths when resolving dependencies.
|
|
|
|
# Version 1.2.14 - Mar 7, 2017
|
|
## New Features
|
|
* Added experimental Android resolution using Gradle.
|
|
This alternative resolver supports proguard stripping with Unity's
|
|
internal build system.
|
|
* Added Android support for single ABI builds when using AARs include
|
|
native libraries.
|
|
* Disabled Android resolution on changes to all .cs and .js files.
|
|
File patterns that are monitored for auto-resolution can be added
|
|
using PlayServicesResolver.AddAutoResolutionFilePatterns().
|
|
* Added tracking of resolved AARs and JARs so they can be cleaned up
|
|
if they're no longer referenced by a project.
|
|
* Added persistence of AAR / JAR version replacement for each Unity
|
|
session.
|
|
* Added settings dialog to the iOS resolver.
|
|
* Integrated Cocoapod tool installation in the iOS resolver.
|
|
* Added option to run pod tool via the shell.
|
|
## Bug Fixes
|
|
* Fixed build of some source Cocoapods (e.g Protobuf).
|
|
* VersionHandler no longer prompts to delete obsolete manifests.
|
|
* iOS resolver handles Cocoapod installation when using Ruby < 2.2.2.
|
|
* Added workaround for package version selection when including
|
|
Google Play Services on Android.
|
|
* Fixed support for pods that reference static libraries.
|
|
* Fixed support for resource-only pods.
|
|
|
|
# Version 1.2.12 - Feb 14, 2017
|
|
## Bug Fixes
|
|
* Fixed re-explosion of AARs when the bundle ID is modified.
|
|
|
|
# Version 1.2.11 - Jan 30, 2017
|
|
## New Features
|
|
* Added support for Android Studio builds.
|
|
* Added support for native (C/C++) shared libraries in AARs.
|
|
|
|
# Version 1.2.10 - Jan 11, 2017
|
|
## Bug Fixes
|
|
* Fixed SDK manager path retrieval.
|
|
* Also, report stderr when it's not possible to run the "pod" tool.
|
|
* Handle exceptions thrown by Unity.Cecil on asset rename
|
|
* Fixed IOSResolver to handle PlayerSettings.iOS.targetOSVersionString
|
|
|
|
# Version 1.2.9 - Dec 7, 2016
|
|
## Bug Fixes
|
|
* Improved error reporting when "pod repo update" fails.
|
|
* Added detection of xml format xcode projects generated by old Cocoapods
|
|
installations.
|
|
|
|
# Version 1.2.8 - Dec 6, 2016
|
|
## Bug Fixes
|
|
* Increased speed of JarResolver resolution.
|
|
* Fixed JarResolver caches getting out of sync with requested dependencies
|
|
by removing the caches.
|
|
* Fixed JarResolver explode cache always being rewritten even when no
|
|
dependencies change.
|
|
|
|
# Version 1.2.7 - Dec 2, 2016
|
|
## Bug Fixes
|
|
* Fixed VersionHandler build errors with Unity 5.5, due to the constantly
|
|
changing BuildTarget enum.
|
|
* Added support for Unity configured JDK Path rather than requiring
|
|
JAVA_HOME to be set in the Jar Resolver.
|
|
|
|
# Version 1.2.6 - Nov 15, 2016
|
|
## Bug Fixes
|
|
* Fixed IOSResolver errors when iOS support is not installed.
|
|
* Added fallback to "pod" executable search which queries the Ruby Gems
|
|
package manager for the binary install location.
|
|
|
|
# Version 1.2.5 - Nov 3, 2016
|
|
## Bug Fixes
|
|
* Added crude support for source only Cocoapods to the IOSResolver.
|
|
|
|
# Version 1.2.4 - Oct 27, 2016
|
|
## Bug Fixes
|
|
* Automated resolution of out of date pod repositories.
|
|
|
|
# Version 1.2.3 - Oct 25, 2016
|
|
## Bug Fixes
|
|
* Fixed exception when reporting conflicting dependencies.
|
|
|
|
# Version 1.2.2 - Oct 17, 2016
|
|
## Bug Fixes
|
|
* Fixed issue working with Unity 5.5
|
|
* Fixed issue with PlayServicesResolver corrupting other iOS dependencies.
|
|
* Updated build script to use Unity distributed tools for building.
|
|
|
|
# Version 1.2.1 - Jul 25, 2016
|
|
## Bug Fixes
|
|
* Removed 1.2 Resolver and hardcoded whitelist of AARs to expand.
|
|
* Improved error reporting when the "jar" executable can't be found.
|
|
* Removed the need to set JAVA_HOME if "jar" is in the user's path.
|
|
* Fixed spurious copying of partially matching AARs.
|
|
* Changed resolver to only copy / expand when source AARs change.
|
|
* Auto-resolution of dependencies is now performed when the Android
|
|
build target is selected.
|
|
|
|
## New Features
|
|
* Expand AARs that contain manifests with variable expansion like
|
|
${applicationId}.
|
|
* Added optional logging in the JarResolverLib module.
|
|
* Integration with the Android SDK manager for dependencies that
|
|
declare required Android SDK packages.
|
|
|
|
# Version 1.2.0 - May 11 2016
|
|
## Bug Fixes
|
|
* Handles resolving dependencies when the artifacts are split across 2 repos.
|
|
* #4 Misdetecting version for versions like 1.2-alpha. These are now string
|
|
compared if alphanumeric
|
|
* Removed resolver creation via reflection since it did not work all the time.
|
|
Now a resolver needs to be loaded externally (which is existing behavior).
|
|
|
|
## New Features
|
|
* Expose PlayServicesResolver properties to allow for script access.
|
|
* Explodes firebase-common and firebase-measurement aar files to support
|
|
${applicationId} substitution.
|
|
|
|
# Version 1.1.1 - 25 Feb 2016
|
|
## Bug Fixes
|
|
* #1 Spaces in project path not handled when exploding Aar file.
|
|
* #2 Script compilation error: TypeLoadException.
|
|
|
|
# Version 1.1.0 - 5 Feb 2016
|
|
## New Features
|
|
* Adds friendly alert when JAVA_HOME is not set on Windows platforms.
|
|
* Adds flag for disabling background resolution.
|
|
* Expands play-services-measurement and replaces ${applicationId} with the
|
|
bundle Id.
|
|
|
|
## Bug Fixes
|
|
* Fixes infinite loop of resolution triggered by resolution.
|