All UI Done

TestMerge
Hazim Bin Ijaz 2 months ago
parent d656fb09a6
commit ea8f9899e8

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@ -631,7 +631,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 542.14, y: -252.27}
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--- !u!1 &8674364858277637868
GameObject:

@ -12,6 +12,7 @@ daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -22,13 +23,13 @@ public class LevelGroupState : MonoBehaviour
[Header("Show Detail")]
[SerializeField]
private Text TitleLbl;
private TMP_Text TitleLbl;
[SerializeField]
private Text LevelCompletdLbl;
private TMP_Text LevelCompletdLbl;
[SerializeField]
private Text AvarageTimeLbl;
private TMP_Text AvarageTimeLbl;
[SerializeField]
private GameObject AwardGoldImage;
@ -49,6 +50,6 @@ public class LevelGroupState : MonoBehaviour
TitleLbl.text = base.name.ToUpper();
LevelCompletdLbl.text = levelGroup.CompletedLevel + " / " + levelGroup.TotalLevel;
AvarageTimeLbl.text = levelGroup.AverageCompletedTimeString;
AwardGoldImage.SetActive(levelGroup.CompletedLevel >= levelGroup.TotalLevel);
AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel >= levelGroup.TotalLevel);
}
}

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