Added Ranked Up Screen

TestMerge
Hazim Bin Ijaz 1 month ago
parent d488331478
commit dce666657f

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@ -28,10 +28,12 @@ public class GamePlayManager : MonoBehaviour
[Header("GameOver Setting")]
public Popup gameOverPopup;
public Popup rankedUpPopup;
public TMP_Text starLevel;
public TMP_Text nextStarLevel;
public TMP_Text LevelCompleteText;
public TMP_Text RankedUpText;
public ParticleSystem confettiParticle;
public Button nextBtn;
@ -40,7 +42,7 @@ public class GamePlayManager : MonoBehaviour
public Image fillBar;
public ParticleSystem goParticle;
// public ParticleSystem goParticle;
[Header("Layout Setting")]
public RectTransform _levelContainer;
@ -477,8 +479,9 @@ public class GamePlayManager : MonoBehaviour
}
if (sl < GameManager.StarLevel)
{
goParticle.gameObject.SetActive(value: true);
goParticle.Emit(30);
RankedUpText.text = GameManager.StarLevel.ToString();
ShowRankedUpScreen();
confettiParticle.Play();
GameManager.Coin += UnityEngine.Random.Range(30, 45);
GameScene.instance.UpdateUI();
}
@ -490,6 +493,17 @@ public class GamePlayManager : MonoBehaviour
IronSource.Agent.showInterstitial();
}
private void ShowRankedUpScreen()
{
rankedUpPopup.Open();
}
public void OnRankedUpContinue()
{
rankedUpPopup.Close();
}
public void NextGame()
{
if (GameManager.CurrentLevelNo > GameManager.currentLevelGroup.CompletedLevel)

@ -106,9 +106,12 @@ public class GameScene : MonoBehaviour
Toast.instance.ShowMessage($"You got {rewardedVideoAmount} free coins");
}
public bool debugHints = false;
public void OnHintBtn()
{
if (!GamePlayManager.instance.isGameOver)
{
if (!debugHints)
{
Sound.instance.PlayButton();
if (GameManager.Coin < GameConfig.instance.numCoinForHint)
@ -116,6 +119,7 @@ public class GameScene : MonoBehaviour
Toast.instance.ShowMessage("You don't have enough coins");
return;
}
}
GameManager.Coin -= GameConfig.instance.numCoinForHint;
UpdateUI();
GamePlayManager.instance.GiveHint();

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