Added new Level Complete Screen

TestMerge
Hazim Bin Ijaz 2 months ago
parent 1ef6d7cf34
commit d488331478

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File diff suppressed because it is too large Load Diff

@ -30,6 +30,8 @@ public class GamePlayManager : MonoBehaviour
public Popup gameOverPopup; public Popup gameOverPopup;
public TMP_Text starLevel; public TMP_Text starLevel;
public TMP_Text nextStarLevel;
public TMP_Text LevelCompleteText;
public ParticleSystem confettiParticle; public ParticleSystem confettiParticle;
public Button nextBtn; public Button nextBtn;
@ -419,7 +421,9 @@ public class GamePlayManager : MonoBehaviour
{ {
MessagePopup.instance.HideAll(); MessagePopup.instance.HideAll();
yield return new WaitForSeconds(delay); yield return new WaitForSeconds(delay);
LevelCompleteText.text = "Level " + GameManager.CurrentLevelNo + " Completed!";
starLevel.text = GameManager.StarLevel + string.Empty; starLevel.text = GameManager.StarLevel + string.Empty;
nextStarLevel.text = (GameManager.StarLevel + 1).ToString();
fillBar.fillAmount = GameManager.StarLevelProgress; fillBar.fillAmount = GameManager.StarLevelProgress;
nextBtn.onClick.RemoveAllListeners(); nextBtn.onClick.RemoveAllListeners();
if (GameManager.currentLevelGroup.TotalLevel > GameManager.CurrentLevelNo) if (GameManager.currentLevelGroup.TotalLevel > GameManager.CurrentLevelNo)
@ -444,7 +448,7 @@ public class GamePlayManager : MonoBehaviour
nextBtn.GetComponentInChildren<TMP_Text>().text = "BACK"; nextBtn.GetComponentInChildren<TMP_Text>().text = "BACK";
} }
nextBtn.interactable = false; nextBtn.interactable = false;
closeBtn.interactable = false; // closeBtn.interactable = false;
gameOverPopup.Open(); gameOverPopup.Open();
confettiParticle.Play(); confettiParticle.Play();
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f);
@ -455,6 +459,7 @@ public class GamePlayManager : MonoBehaviour
{ {
GameManager.AddStar(1); GameManager.AddStar(1);
starLevel.text = GameManager.StarLevel + string.Empty; starLevel.text = GameManager.StarLevel + string.Empty;
nextStarLevel.text = (GameManager.StarLevel + 1).ToString();
if (fillBar.fillAmount > GameManager.StarLevelProgress) if (fillBar.fillAmount > GameManager.StarLevelProgress)
{ {
while (fillBar.fillAmount < 1f) while (fillBar.fillAmount < 1f)
@ -479,7 +484,7 @@ public class GamePlayManager : MonoBehaviour
} }
} }
nextBtn.interactable = true; nextBtn.interactable = true;
closeBtn.interactable = true; // closeBtn.interactable = true;
GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime); GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime);
if(AdmobController.isInterAdAvailable) if(AdmobController.isInterAdAvailable)
IronSource.Agent.showInterstitial(); IronSource.Agent.showInterstitial();

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