BG and box added

dev-ali
Ali Sharoz 2 weeks ago
parent 216a145fcd
commit cfed1a189a

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@ -32,6 +32,7 @@ public class GamePlayManager : MonoBehaviour
[Header("Layout Setting")]
public RectTransform _levelContainer;
public RectTransform _levelContainerBG;
public float _space;
@ -91,8 +92,8 @@ public class GamePlayManager : MonoBehaviour
private void Start()
{
rootCanvas = base.transform.parent.GetComponent<RectTransform>();
_levelContainerMaxHeight = _levelContainer.rect.height;
_levelContainerPosition = _levelContainer.localPosition;
_levelContainerMaxHeight = _levelContainerBG.rect.height;
_levelContainerPosition = _levelContainerBG.localPosition;
SetupLevel();
}
@ -123,11 +124,11 @@ public class GamePlayManager : MonoBehaviour
float maxCellSize = GameManager.currentLevel.maxCellSize;
startTime = Time.time;
undoList = new List<UndoAction>();
_levelContainer.sizeDelta = new Vector2(rootCanvas.rect.width, _levelContainerMaxHeight);
float a = Mathf.Min(_levelContainer.rect.width / (float)column, _levelContainer.rect.height / (float)row);
_levelContainerBG.sizeDelta = new Vector2(rootCanvas.rect.width, _levelContainerMaxHeight);
float a = Mathf.Min(_levelContainerBG.rect.width / (float)column, _levelContainerBG.rect.height / (float)row);
a = Mathf.Min(a, maxCellSize);
_levelContainer.sizeDelta = new Vector2((float)column * a, (float)row * a);
_levelContainer.transform.localPosition = _levelContainerPosition + GameManager.currentLevel.levelContainerDelta * a;
_levelContainerBG.sizeDelta = new Vector2((float)column * a, (float)row * a);
_levelContainerBG.transform.localPosition = _levelContainerPosition + GameManager.currentLevel.levelContainerDelta * a;
for (int num = _levelContainer.childCount - 1; num >= 0; num--)
{
UnityEngine.Object.Destroy(_levelContainer.GetChild(num).gameObject);

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