Added Achievements UI

dev-hazim
Hazim Bin Ijaz 4 weeks ago
parent 034d3f4242
commit cdc4d040b5

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@ -1,4 +1,5 @@
using UnityEngine; using MS;
using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
/// <summary> /// <summary>
@ -6,17 +7,17 @@ using UnityEngine.UI;
/// </summary> /// </summary>
public class AchievenmentListIngame : MonoBehaviour public class AchievenmentListIngame : MonoBehaviour
{ {
[HideInInspector] public GameObject scrollContent; public GameObject scrollContent;
[HideInInspector] public GameObject prefab; public GameObject prefab;
[HideInInspector] public GameObject Menu; public Popup Menu;
[HideInInspector] public Dropdown Filter; public Dropdown Filter;
[HideInInspector] public Text CountText; public Text CountText;
[HideInInspector] public Text CompleteText; public Text CompleteText;
[HideInInspector] public Scrollbar Scrollbar; public Scrollbar Scrollbar;
private bool MenuOpen = false; private bool MenuOpen = false;
[Tooltip("Key used to open UI menu. Set to \"None\" to prevent menu from opening with any key press")] [Tooltip("Key used to open UI menu. Set to \"None\" to prevent menu from opening with any key press")]
public KeyCode OpenMenuKey; //Key to open in-game menu // public KeyCode OpenMenuKey; //Key to open in-game menu
/// <summary> /// <summary>
/// Adds all achievements to the UI based on a filter /// Adds all achievements to the UI based on a filter
@ -31,8 +32,10 @@ public class AchievenmentListIngame : MonoBehaviour
AchievementManager AM = AchievementManager.instance; AchievementManager AM = AchievementManager.instance;
int AchievedCount = AM.GetAchievedCount(); int AchievedCount = AM.GetAchievedCount();
CountText.text = "" + AchievedCount + " / " + AM.States.Count; if(CountText)
CompleteText.text = "Complete (" + AM.GetAchievedPercentage() + "%)"; CountText.text = "" + AchievedCount + " / " + AM.States.Count;
if(CompleteText)
CompleteText.text = "Complete (" + AM.GetAchievedPercentage() + "%)";
for (int i = 0; i < AM.AchievementList.Count; i ++) for (int i = 0; i < AM.AchievementList.Count; i ++)
{ {
@ -49,6 +52,7 @@ public class AchievenmentListIngame : MonoBehaviour
UIAchievement UIAchievement = Instantiate(prefab, new Vector3(0f, 0f, 0f), Quaternion.identity).GetComponent<UIAchievement>(); UIAchievement UIAchievement = Instantiate(prefab, new Vector3(0f, 0f, 0f), Quaternion.identity).GetComponent<UIAchievement>();
UIAchievement.Set(Achievement, State); UIAchievement.Set(Achievement, State);
UIAchievement.transform.SetParent(scrollContent.transform); UIAchievement.transform.SetParent(scrollContent.transform);
UIAchievement.GetComponent<RectTransform>().localScale= Vector3.one;
} }
/// <summary> /// <summary>
/// Filter out a set of locked or unlocked achievements /// Filter out a set of locked or unlocked achievements
@ -64,7 +68,7 @@ public class AchievenmentListIngame : MonoBehaviour
public void CloseWindow() public void CloseWindow()
{ {
MenuOpen = false; MenuOpen = false;
Menu.SetActive(MenuOpen); Menu.Close();
} }
/// <summary> /// <summary>
/// Opens the UI window. /// Opens the UI window.
@ -72,7 +76,7 @@ public class AchievenmentListIngame : MonoBehaviour
public void OpenWindow() public void OpenWindow()
{ {
MenuOpen = true; MenuOpen = true;
Menu.SetActive(MenuOpen); Menu.Open();
AddAchievements("All"); AddAchievements("All");
} }
/// <summary> /// <summary>
@ -88,11 +92,11 @@ public class AchievenmentListIngame : MonoBehaviour
} }
} }
private void Update() // private void Update()
{ // {
if(Input.GetKeyDown(OpenMenuKey)) // if(Input.GetKeyDown(OpenMenuKey))
{ // {
ToggleWindow(); // ToggleWindow();
} // }
} // }
} }

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -8,11 +9,11 @@ using UnityEngine.UI;
/// </summary> /// </summary>
public class UIAchievement : MonoBehaviour public class UIAchievement : MonoBehaviour
{ {
public Text Title, Description, Percent; public TMP_Text Title, Description, Percent;
public Image Icon, OverlayIcon, ProgressBar; public Image Icon, OverlayIcon, ProgressBar;
public GameObject SpoilerOverlay; public GameObject SpoilerOverlay;
public Text SpoilerText; public TMP_Text SpoilerText;
[HideInInspector]public AchievenmentStack AS; public AchievenmentStack AS;
/// <summary> /// <summary>
/// Destroy object after a certain amount of time /// Destroy object after a certain amount of time
@ -29,23 +30,30 @@ public class UIAchievement : MonoBehaviour
{ {
if(Information.Spoiler && !State.Achieved) if(Information.Spoiler && !State.Achieved)
{ {
SpoilerOverlay.SetActive(true); if(SpoilerOverlay)
SpoilerText.text = AchievementManager.instance.SpoilerAchievementMessage; SpoilerOverlay.SetActive(true);
if(SpoilerText)
SpoilerText.text = AchievementManager.instance.SpoilerAchievementMessage;
} }
else else
{ {
Title.text = Information.DisplayName; // Title.text = Information.DisplayName;
Description.text = Information.Description; Description.text = Information.Description;
if (Information.LockOverlay && !State.Achieved) if (Information.LockOverlay && !State.Achieved)
{ {
OverlayIcon.gameObject.SetActive(true); if (OverlayIcon)
OverlayIcon.sprite = Information.LockedIcon; {
Icon.sprite = Information.AchievedIcon; OverlayIcon.gameObject.SetActive(true);
OverlayIcon.sprite = Information.LockedIcon;
}
if(Icon)
Icon.sprite = Information.AchievedIcon;
} }
else else
{ {
Icon.sprite = State.Achieved ? Information.AchievedIcon : Information.LockedIcon; if(Icon)
Icon.sprite = State.Achieved ? Information.AchievedIcon : Information.LockedIcon;
} }
if (Information.Progression) if (Information.Progression)
@ -55,11 +63,13 @@ public class UIAchievement : MonoBehaviour
if (State.Achieved) if (State.Achieved)
{ {
Percent.text = Information.ProgressGoal + Information.ProgressSuffix + " / " + Information.ProgressGoal + Information.ProgressSuffix + " (Achieved)"; if(Percent)
Percent.text = Information.ProgressGoal + Information.ProgressSuffix + " / " + Information.ProgressGoal + Information.ProgressSuffix + " (Achieved)";
} }
else else
{ {
Percent.text = DisplayProgress + Information.ProgressSuffix + " / " + Information.ProgressGoal + Information.ProgressSuffix; if(Percent)
Percent.text = DisplayProgress + Information.ProgressSuffix + " / " + Information.ProgressGoal + Information.ProgressSuffix;
} }
ProgressBar.fillAmount = DisplayProgress / Information.ProgressGoal; ProgressBar.fillAmount = DisplayProgress / Information.ProgressGoal;

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@ -89,11 +89,11 @@ public class HomeScene : MonoBehaviour
if (GameManager.openLevelSelection) if (GameManager.openLevelSelection)
{ {
GameManager.openLevelSelection = false; GameManager.openLevelSelection = false;
List<LevelGroupButton> list = new List<LevelGroupButton>(groupList.GetComponentsInChildren<LevelGroupButton>()); // List<LevelGroupButton> list = new List<LevelGroupButton>(groupList.GetComponentsInChildren<LevelGroupButton>());
if (GameManager.currentLevelGroup != null && list.Exists((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup))) // if (GameManager.currentLevelGroup != null && list.Exists((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup)))
{ // {
ShowDetailLevel(list.Find((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup))); // ShowDetailLevel(list.Find((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup)));
} // }
} }
Music.instance.Play(Music.Type.MainMusic); Music.instance.Play(Music.Type.MainMusic);
Application.targetFrameRate = 60; Application.targetFrameRate = 60;

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