Timer Mode

dev-ali
Ali Sharoz 2 days ago
parent 761fe0f0e3
commit c128924706

@ -0,0 +1,5 @@
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@ -0,0 +1,10 @@
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@ -214,6 +214,7 @@ public class _2dxFX_GrayScale : MonoBehaviour
CanvasImage.material = ForceMaterial;
}
}
Start();
}
}

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@ -37,7 +37,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 20000}
m_Position: {x: 0, y: 0, z: 0}
m_Position: {x: 110, y: -50, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -19,6 +19,18 @@ public class GameManager
{
PlayerPrefs.SetInt("currentLevelNo", value);
}
}
public static int CurrentLevelNo_Timer
{
get
{
return PlayerPrefs.GetInt("currentLevelNo_Timer", 1);
}
set
{
PlayerPrefs.SetInt("currentLevelNo_Timer", value);
}
}
public static int CurrentLevelGroupIndex

@ -91,6 +91,7 @@ public class GamePlayManager : MonoBehaviour
private Vector3 _levelContainerPosition;
private bool isRotating;
public static bool isTimerLevel;
private void Awake()
{
@ -179,7 +180,7 @@ public class GamePlayManager : MonoBehaviour
GameScene.instance.UpdateUI();
Timer.Schedule(this, 0.5f, ShowMessagePopup);
RecursivePipeColors();
visibleCellList.ForEach(delegate(Cell obj)
visibleCellList.ForEach(delegate (Cell obj)
{
obj.UpdatePipeColor();
});
@ -217,7 +218,7 @@ public class GamePlayManager : MonoBehaviour
}
RecursivePipeColors();
yield return new WaitForSeconds(0.1f);
visibleCellList.ForEach(delegate(Cell obj)
visibleCellList.ForEach(delegate (Cell obj)
{
obj.UpdatePipeColor();
});
@ -227,11 +228,11 @@ public class GamePlayManager : MonoBehaviour
private void RecursivePipeColors()
{
visibleCellList.ForEach(delegate(Cell obj)
visibleCellList.ForEach(delegate (Cell obj)
{
obj.RemoveAllPipeColor();
});
startCellList.ForEach(delegate(Cell cell)
startCellList.ForEach(delegate (Cell cell)
{
if (cell.pipeCellType == CellType.Start)
{
@ -454,6 +455,8 @@ public class GamePlayManager : MonoBehaviour
gameOverPopup.Open();
confettiParticle.Play();
yield return new WaitForSeconds(0.5f);
if (!isTimerLevel)
{
if (GameManager.currentLevelGroup.CompletedLevel < GameManager.CurrentLevelNo)
{
int sl = GameManager.StarLevel;
@ -486,10 +489,46 @@ public class GamePlayManager : MonoBehaviour
GameScene.instance.UpdateUI();
}
}
}
else
{
if (GameManager.currentLevelGroup.CompletedLevel_Timer < GameManager.CurrentLevelNo)
{
int sl = GameManager.StarLevel;
for (int i = 0; i < GameManager.currentLevelGroup.StarXPReward; i++)
{
GameManager.AddStar(1);
starLevel.text = GameManager.StarLevel + string.Empty;
nextStarLevel.text = (GameManager.StarLevel + 1).ToString();
if (fillBar.fillAmount > GameManager.StarLevelProgress)
{
while (fillBar.fillAmount < 1f)
{
fillBar.fillAmount += 0.01f;
yield return new WaitForSeconds(0.01f);
}
fillBar.fillAmount = 0f;
}
while (fillBar.fillAmount < GameManager.StarLevelProgress)
{
fillBar.fillAmount += 0.01f;
yield return new WaitForSeconds(0.01f);
}
}
if (sl < GameManager.StarLevel)
{
RankedUpText.text = GameManager.StarLevel.ToString();
ShowRankedUpScreen();
confettiParticle.Play();
GameManager.Coin += UnityEngine.Random.Range(30, 45);
GameScene.instance.UpdateUI();
}
}
}
nextBtn.interactable = true;
// closeBtn.interactable = true;
GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime);
if(AdmobController.isInterAdAvailable)
if (AdmobController.isInterAdAvailable)
IronSource.Agent.showInterstitial();
}
@ -506,6 +545,9 @@ public class GamePlayManager : MonoBehaviour
public void NextGame()
{
if (!isTimerLevel)
{
if (GameManager.CurrentLevelNo > GameManager.currentLevelGroup.CompletedLevel)
{
if (GameManager.Coin < GameConfig.instance.numCoinForSkipGame)
@ -516,6 +558,20 @@ public class GamePlayManager : MonoBehaviour
GameManager.Coin -= GameConfig.instance.numCoinForSkipGame;
GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime);
}
}
else
{
if (GameManager.CurrentLevelNo > GameManager.currentLevelGroup.CompletedLevel_Timer)
{
if (GameManager.Coin < GameConfig.instance.numCoinForSkipGame)
{
Toast.instance.ShowMessage("You don't have enough coins");
return;
}
GameManager.Coin -= GameConfig.instance.numCoinForSkipGame;
GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime);
}
}
menuPopup.Close();
Sound.instance.PlayButton();
if (GameManager.currentLevelGroup.TotalLevel > GameManager.CurrentLevelNo)

@ -16,6 +16,7 @@ using MS;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
@ -67,7 +68,7 @@ public class HomeScene : MonoBehaviour
public Popup[] popups;
public static HomeScene instance;
public UnityEvent OnPlayButtonPressed=new UnityEvent();
private List<int> ReverseNumbers = new List<int>{4, 6, 10, 12, 16, 18,22,24,28,30,34,36,40,42,46,48};
private void Start()
{
@ -113,7 +114,15 @@ public class HomeScene : MonoBehaviour
public void ShowDetailLevel(LevelGroupButton lb)
{
int completedLevel = lb.levelGroup.CompletedLevel;
int completedLevel = 0;
if(!GamePlayManager.isTimerLevel)
{
completedLevel = lb.levelGroup.CompletedLevel;
}
else
{
completedLevel = lb.levelGroup.CompletedLevel_Timer;
}
LD_TitleLbl.text = lb.levelGroup.LevelGroupName.ToUpper();
LD_LevelCompletdLbl.text = completedLevel + " / " + lb.levelGroup.TotalLevel;
// LD_AwardGoldImage.SetActive(completedLevel >= lb.levelGroup.TotalLevel);
@ -281,6 +290,7 @@ public class HomeScene : MonoBehaviour
public void PlayButton()
{
OnPlayButtonPressed.Invoke();
Sound.instance.PlayButton();
}

@ -32,7 +32,6 @@ public class LevelGroup : ScriptableObject
public Sprite LevelDetailBG;
public Sprite LevelHeaderBG;
public int CompletedLevel
{
get
@ -44,6 +43,17 @@ public class LevelGroup : ScriptableObject
PlayerPrefs.SetInt("Completed_" + LevelGroupName.ToUpper(), value);
}
}
public int CompletedLevel_Timer
{
get
{
return PlayerPrefs.GetInt("Completed_" + LevelGroupName.ToUpper() + "_Timer", 0);
}
set
{
PlayerPrefs.SetInt("Completed_" + LevelGroupName.ToUpper() + "_Timer", value);
}
}
public float AverageCompletedTime
{
@ -67,6 +77,8 @@ public class LevelGroup : ScriptableObject
}
public void SetLevelCompleted(int LevelNo, float TimeToComplete)
{
if (!GamePlayManager.isTimerLevel)
{
if (CompletedLevel <= LevelNo)
{
@ -76,4 +88,16 @@ public class LevelGroup : ScriptableObject
averageCompletedTime = Mathf.Abs(averageCompletedTime * (float)(CompletedLevel - 1) + TimeToComplete);
averageCompletedTime = (AverageCompletedTime = averageCompletedTime / (float)CompletedLevel);
}
else
{
if (CompletedLevel_Timer <= LevelNo)
{
CompletedLevel_Timer = LevelNo;
}
float averageCompletedTime = AverageCompletedTime;
averageCompletedTime = Mathf.Abs(averageCompletedTime * (float)(CompletedLevel_Timer - 1) + TimeToComplete);
averageCompletedTime = (AverageCompletedTime = averageCompletedTime / (float)CompletedLevel_Timer);
}
}
}

@ -28,7 +28,7 @@ public class LevelGroupButton : MonoBehaviour
public GameObject AwardGoldImage;
private void Start()
public void Start()
{
UpdateUI();
GetComponent<Button>().onClick.AddListener(delegate
@ -37,6 +37,10 @@ public class LevelGroupButton : MonoBehaviour
HomeScene.instance.PlayButton();
GameObject.FindWithTag("LevelGroupPopup").GetComponent<Popup>().Close();
});
HomeScene.instance.OnPlayButtonPressed.AddListener(() =>
{
UpdateUI();
});
}
private void Update()
@ -48,7 +52,18 @@ public class LevelGroupButton : MonoBehaviour
{
base.name = levelGroup.LevelGroupName;
TitleLbl.text = base.name.ToUpper();
if (!GamePlayManager.isTimerLevel)
{
LevelCompletdLbl.text = levelGroup.CompletedLevel + " / " + levelGroup.TotalLevel;
AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel >= levelGroup.TotalLevel);
}
else
{
LevelCompletdLbl.text = levelGroup.CompletedLevel_Timer + " / " + levelGroup.TotalLevel;
AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel_Timer >= levelGroup.TotalLevel);
}
}
}

@ -48,8 +48,18 @@ public class LevelGroupState : MonoBehaviour
{
base.name = levelGroup.LevelGroupName;
TitleLbl.text = base.name.ToUpper();
if (!GamePlayManager.isTimerLevel)
{
LevelCompletdLbl.text = levelGroup.CompletedLevel + " / " + levelGroup.TotalLevel;
AvarageTimeLbl.text = levelGroup.AverageCompletedTimeString;
AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel >= levelGroup.TotalLevel);
}
else
{
LevelCompletdLbl.text = levelGroup.CompletedLevel_Timer + " / " + levelGroup.TotalLevel;
AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel_Timer >= levelGroup.TotalLevel);
}
AvarageTimeLbl.text = levelGroup.AverageCompletedTimeString;
}
}

@ -38,6 +38,11 @@ namespace MS
public UnityEvent onClose;
public UnityEvent onOpen;
public GameObject ChooseModePanel;
public void isTimerSetter(bool isTimer)
{
GamePlayManager.isTimerLevel = isTimer;
}
private void Start()
{

@ -0,0 +1,87 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class TimerManager : MonoBehaviour
{
private TimeSpan _remainingTime;
private TimeSpan _initialTime;
private bool _isTimerRunning;
// Event triggered when the timer starts
public event Action TimerStarted;
// Event triggered when the timer ends
//public event Action TimerEnded;
public UnityEvent TimerEnded = new UnityEvent();
public TextMeshProUGUI timer;
public GameObject timerObj;
public GameObject gameoverPanelObj;
//public Textmeshprougui timertext;
private void Start()
{
if (GamePlayManager.isTimerLevel)
{
timerObj.SetActive(true);
InitializeTimer(0, 2, 0);
}
}
// Initialize the timer with hours, minutes, and seconds
public void InitializeTimer(int hours, int minutes, int seconds)
{
_initialTime = new TimeSpan(hours, minutes, seconds);
_remainingTime = _initialTime;
StartTimer();
}
// Start the timer
public void StartTimer()
{
if (_remainingTime.TotalSeconds > 0 && !_isTimerRunning)
{
_isTimerRunning = true;
TimerStarted?.Invoke(); // Trigger the TimerStarted event
}
}
// Stop the timer
public void StopTimer()
{
_isTimerRunning = false;
}
// Reset the timer to its initial value
public void ResetTimer()
{
StopTimer();
_remainingTime = _initialTime;
}
// Get the remaining time
public TimeSpan GetRemainingTime()
{
return _remainingTime;
}
// Update is called once per frame
void Update()
{
if (_isTimerRunning)
{
// Subtract deltaTime from the remaining time
_remainingTime = _remainingTime.Subtract(TimeSpan.FromSeconds(Time.deltaTime));
timer.text = _remainingTime.ToString("m\\:ss");
// If the timer has reached 0 or less, stop it
if (_remainingTime.TotalSeconds <= 0)
{
_remainingTime = TimeSpan.Zero;
_isTimerRunning = false;
TimerEnded?.Invoke(); // Trigger the TimerEnded event
}
}
}
}

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m_EditorVersionWithRevision: 2022.3.17f1 (4fc78088f837)
m_EditorVersion: 2022.3.49f1
m_EditorVersionWithRevision: 2022.3.49f1 (4dae1bb8668d)

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