Added all gameplay UI

TestMerge
Hazim Bin Ijaz 2 months ago
parent ab259bf005
commit a695895c90

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@ -32623,7 +32752,7 @@ PrefabInstance:
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type: 3} type: 3}
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: 1 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
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type: 3} type: 3}
@ -32633,7 +32762,7 @@ PrefabInstance:
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type: 3} type: 3}
propertyPath: m_AnchorMin.y propertyPath: m_AnchorMin.y
value: 1 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4603273322937165292, guid: 3fe1e610ab27a064392b55794734a610, - target: {fileID: 4603273322937165292, guid: 3fe1e610ab27a064392b55794734a610,
type: 3} type: 3}
@ -32683,12 +32812,12 @@ PrefabInstance:
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type: 3} type: 3}
propertyPath: m_AnchoredPosition.x propertyPath: m_AnchoredPosition.x
value: 493.68982 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
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type: 3} type: 3}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -256.82 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
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type: 3} type: 3}

@ -17,6 +17,7 @@ public class SnapBackAni : MonoBehaviour
public LeanTweenType ease; public LeanTweenType ease;
private void Start() private void Start()
{ {
LeanTween.alphaCanvas(GetComponent<CanvasGroup>(), 1f, 0.1f);
// Start the snapping animation // Start the snapping animation
StartCoroutine(SnapPiecesBack()); StartCoroutine(SnapPiecesBack());
} }

@ -13,6 +13,7 @@ U should buy the asset from home store if u use it in your project!
*/ */
using MS; using MS;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
@ -22,11 +23,10 @@ public class GameScene : MonoBehaviour
[Header("Menu")] [Header("Menu")]
public Text coinLbl; public Text coinLbl;
public Text titleLevelGroupLbl; public TMP_Text titleLevelGroupLbl;
public Text titleLevelNoLbl; public TMP_Text titleLevelNoLbl;
public Image titleBG;
public Popup gameOverPopup; public Popup gameOverPopup;
@ -58,7 +58,7 @@ public class GameScene : MonoBehaviour
titleLevelGroupLbl.text = GameManager.currentLevelGroup.LevelGroupName; titleLevelGroupLbl.text = GameManager.currentLevelGroup.LevelGroupName;
titleLevelNoLbl.text = GameManager.CurrentLevelNo + string.Empty; titleLevelNoLbl.text = GameManager.CurrentLevelNo + string.Empty;
titleLevelNoLbl.color = GameManager.currentLevelGroup.bgColor; titleLevelNoLbl.color = GameManager.currentLevelGroup.bgColor;
titleBG.sprite = GameManager.currentLevelGroup.LevelHeaderBG; // titleBG.sprite = GameManager.currentLevelGroup.LevelHeaderBG;
} }
public void OnBackBtn() public void OnBackBtn()

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