Fixed Achievement issue

dev-hazim
Hazim Bin Ijaz 4 weeks ago
parent 5ac1ba09a2
commit a47abb5bf8

@ -25,13 +25,12 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1063958270730180632} m_GameObject: {fileID: 1063958270730180632}
serializedVersion: 2
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m_LocalPosition: {x: -522, y: -222.45755, z: 6.520151} m_LocalPosition: {x: -522, y: -222.45755, z: 6.520151}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5869893064832991961} m_Father: {fileID: 5869893064832991961}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4058642658169165876 --- !u!114 &4058642658169165876
MonoBehaviour: MonoBehaviour:
@ -60,7 +59,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3} m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_SendPointerHoverToParent: 1
m_HorizontalAxis: Horizontal m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical m_VerticalAxis: Vertical
m_SubmitButton: Submit m_SubmitButton: Submit
@ -97,11 +95,11 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 5938947907486899010} - {fileID: 5938947907486899010}
- {fileID: 5480437008952652415} - {fileID: 5480437008952652415}
m_Father: {fileID: 592392606595484462} m_Father: {fileID: 592392606595484462}
m_RootOrder: 2
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m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
@ -131,8 +129,6 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.16862746, g: 0.16862746, b: 0.16862746, a: 1} m_Color: {r: 0.16862746, g: 0.16862746, b: 0.16862746, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -171,7 +167,6 @@ MonoBehaviour:
m_ChildControlHeight: 1 m_ChildControlHeight: 1
m_ChildScaleWidth: 1 m_ChildScaleWidth: 1
m_ChildScaleHeight: 1 m_ChildScaleHeight: 1
m_ReverseArrangement: 0
--- !u!1 &5274264172253320401 --- !u!1 &5274264172253320401
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -200,9 +195,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 4292894177777281744} m_Father: {fileID: 4292894177777281744}
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m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
@ -232,8 +227,6 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -281,9 +274,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5938790472474829126} m_Father: {fileID: 5938790472474829126}
m_RootOrder: 0
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m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0.2} m_AnchorMax: {x: 1, y: 0.2}
@ -313,8 +306,6 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -354,10 +345,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 5938704051228999786} - {fileID: 5938704051228999786}
m_Father: {fileID: 5938104519910782514} m_Father: {fileID: 5938104519910782514}
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m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -392,9 +383,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5938947907486899010} m_Father: {fileID: 5938947907486899010}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5} m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
@ -424,8 +415,6 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -465,10 +454,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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m_Father: {fileID: 5938686957602307486} m_Father: {fileID: 5938686957602307486}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -502,12 +491,12 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 5938301098079783732} - {fileID: 5938301098079783732}
- {fileID: 5938680644789544796} - {fileID: 5938680644789544796}
- {fileID: 5938576326724328600} - {fileID: 5938576326724328600}
m_Father: {fileID: 5938826453840605626} m_Father: {fileID: 5938826453840605626}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
@ -528,7 +517,6 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
@ -590,9 +578,9 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5938861539332009570} m_Father: {fileID: 5938861539332009570}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -622,8 +610,6 @@ MonoBehaviour:
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m_Color: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} m_Color: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -665,9 +651,9 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5938861539332009570} m_Father: {fileID: 5938861539332009570}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -697,8 +683,6 @@ MonoBehaviour:
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -745,11 +729,11 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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- {fileID: 5938686957602307486} - {fileID: 5938686957602307486}
m_Father: {fileID: 5938947907486899010} m_Father: {fileID: 5938947907486899010}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0}
@ -779,8 +763,6 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -854,10 +836,10 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -887,8 +869,6 @@ MonoBehaviour:
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m_Color: {r: 0.8773585, g: 0.8773585, b: 0.8773585, a: 1} m_Color: {r: 0.8773585, g: 0.8773585, b: 0.8773585, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -974,10 +954,10 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
@ -1001,9 +981,7 @@ Canvas:
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m_OverridePixelPerfect: 0 m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0 m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
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@ -1029,7 +1007,6 @@ MonoBehaviour:
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MonoBehaviour: MonoBehaviour:
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@ -1076,10 +1053,10 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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@ -1122,8 +1099,6 @@ MonoBehaviour:
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m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
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@ -1163,10 +1138,10 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@ -1201,11 +1176,11 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: m_Children:
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@ -1235,8 +1210,6 @@ MonoBehaviour:
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AutoSave: 1 AutoSave: 1
AutoLoad: 1
SpoilerAchievementMessage: Hidden SpoilerAchievementMessage: Hidden
AchievedSound: {fileID: 8300000, guid: 3400fb2a60564af4db6cc1c28c188006, type: 3} AchievedSound: {fileID: 8300000, guid: 3400fb2a60564af4db6cc1c28c188006, type: 3}
ProgressMadeSound: {fileID: 8300000, guid: 9492b32862561624aa75d621f48074c5, type: 3} ProgressMadeSound: {fileID: 8300000, guid: 9492b32862561624aa75d621f48074c5, type: 3}
States: States:
- Progress: 0
LastProgressUpdate: 0
Achieved: 0
- Progress: 0
LastProgressUpdate: 0
Achieved: 0
- Progress: 0
LastProgressUpdate: 0
Achieved: 0
- Progress: 0
LastProgressUpdate: 0
Achieved: 0
- Progress: 0
LastProgressUpdate: 0
Achieved: 0
- Progress: 0
LastProgressUpdate: 0
Achieved: 0
- Progress: 0 - Progress: 0
LastProgressUpdate: 0 LastProgressUpdate: 0
Achieved: 0 Achieved: 0
AchievementList: AchievementList:
- Key: Completed_Easy_Level - Key: Example
DisplayName: Completed Easy Level DisplayName: Example
Description: Description: Example
LockedIcon: {fileID: 0}
LockOverlay: 0
AchievedIcon: {fileID: 0}
Spoiler: 0
Progression: 1
ProgressGoal: 10
NotificationFrequency: 1
ProgressSuffix:
isRecursive: 1
recursiveAddition: 10
- Key: Completed_Medium_Level
DisplayName:
Description:
LockedIcon: {fileID: 0}
LockOverlay: 0
AchievedIcon: {fileID: 0}
Spoiler: 0
Progression: 0
ProgressGoal: 0
NotificationFrequency: 0
ProgressSuffix:
isRecursive: 0
recursiveAddition: 0
- Key: Completed_Hard_Level
DisplayName:
Description:
LockedIcon: {fileID: 0}
LockOverlay: 0
AchievedIcon: {fileID: 0}
Spoiler: 0
Progression: 0
ProgressGoal: 0
NotificationFrequency: 0
ProgressSuffix:
isRecursive: 0
recursiveAddition: 0
- Key: Completed_Expert_Level
DisplayName:
Description:
LockedIcon: {fileID: 0}
LockOverlay: 0
AchievedIcon: {fileID: 0}
Spoiler: 0
Progression: 0
ProgressGoal: 0
NotificationFrequency: 0
ProgressSuffix:
isRecursive: 0
recursiveAddition: 0
- Key: Completed_Advance_Level
DisplayName:
Description:
LockedIcon: {fileID: 0}
LockOverlay: 0
AchievedIcon: {fileID: 0}
Spoiler: 0
Progression: 0
ProgressGoal: 0
NotificationFrequency: 0
ProgressSuffix:
isRecursive: 0
recursiveAddition: 0
- Key: Watched_Ads
DisplayName:
Description:
LockedIcon: {fileID: 0}
LockOverlay: 0
AchievedIcon: {fileID: 0}
Spoiler: 0
Progression: 0
ProgressGoal: 0
NotificationFrequency: 0
ProgressSuffix:
isRecursive: 0
recursiveAddition: 0
- Key:
DisplayName:
Description:
LockedIcon: {fileID: 0} LockedIcon: {fileID: 0}
LockOverlay: 0 LockOverlay: 0
AchievedIcon: {fileID: 0} AchievedIcon: {fileID: 0}
@ -2682,8 +2529,6 @@ MonoBehaviour:
ProgressGoal: 0 ProgressGoal: 0
NotificationFrequency: 0 NotificationFrequency: 0
ProgressSuffix: ProgressSuffix:
isRecursive: 0
recursiveAddition: 0
UseFinalAchievement: 0 UseFinalAchievement: 0
FinalAchievementKey: FinalAchievementKey:
Stack: {fileID: 5869893064589555812} Stack: {fileID: 5869893064589555812}
@ -2715,9 +2560,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5869893063796210060} m_Father: {fileID: 5869893063796210060}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
@ -2747,8 +2592,6 @@ MonoBehaviour:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -2793,9 +2636,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 5869893064589555811} m_Father: {fileID: 5869893064589555811}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
@ -2827,7 +2670,6 @@ MonoBehaviour:
m_ChildControlHeight: 0 m_ChildControlHeight: 0
m_ChildScaleWidth: 0 m_ChildScaleWidth: 0
m_ChildScaleHeight: 0 m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!1 &6745667783304453841 --- !u!1 &6745667783304453841
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -2855,12 +2697,12 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.3509, y: 1.3509, z: 1.3509} m_LocalScale: {x: 1.3509, y: 1.3509, z: 1.3509}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 5869893063796210060} - {fileID: 5869893063796210060}
- {fileID: 5938667314797307658} - {fileID: 5938667314797307658}
- {fileID: 4292894177777281744} - {fileID: 4292894177777281744}
m_Father: {fileID: 5938808289404583416} m_Father: {fileID: 5938808289404583416}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -2892,4 +2734,3 @@ MonoBehaviour:
m_ChildControlHeight: 0 m_ChildControlHeight: 0
m_ChildScaleWidth: 0 m_ChildScaleWidth: 0
m_ChildScaleHeight: 0 m_ChildScaleHeight: 0
m_ReverseArrangement: 0

@ -191,11 +191,6 @@ public class AchievementManagerEditor : Editor
EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Spoiler")); EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Spoiler"));
EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Progression")); EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Progression"));
EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("isRecursive"));
if (Achievement.FindPropertyRelative("isRecursive").boolValue)
{
EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("recursiveAddition"));
}
if (Achievement.FindPropertyRelative("Progression").boolValue) if (Achievement.FindPropertyRelative("Progression").boolValue)
{ {
EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("ProgressGoal")); EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("ProgressGoal"));

@ -43,14 +43,14 @@ public class AchievementManager : MonoBehaviour
void Awake() void Awake()
{ {
if (instance == null) if (instance == null)
{ {
instance = this; instance = this;
} }
else if (instance != this) else if (instance != this)
{ {
Destroy(gameObject); Destroy(gameObject);
} }
DontDestroyOnLoad(gameObject); DontDestroyOnLoad(gameObject);
AudioSource = gameObject.GetComponent<AudioSource>(); AudioSource = gameObject.GetComponent<AudioSource>();
Stack = GetComponentInChildren<AchievenmentStack>(); Stack = GetComponentInChildren<AchievenmentStack>();
@ -90,8 +90,8 @@ public class AchievementManager : MonoBehaviour
public int GetAchievedCount() public int GetAchievedCount()
{ {
int Count = (from AchievementState i in States int Count = (from AchievementState i in States
where i.Achieved == true where i.Achieved == true
select i).Count(); select i).Count();
return Count; return Count;
} }
/// <summary> /// <summary>
@ -126,38 +126,18 @@ public class AchievementManager : MonoBehaviour
{ {
// Set current progress to the achievement's progress goal // Set current progress to the achievement's progress goal
States[Index].Progress = AchievementList[Index].ProgressGoal; States[Index].Progress = AchievementList[Index].ProgressGoal;
// Check if the achievement is recursive var achievementInfromation = AchievementList[Index];
if (AchievementList[Index].isRecursive) achievementInfromation.ProgressGoal += 5;
States[Index].LastProgressGoal = achievementInfromation.ProgressGoal;
// Check if the new progress goal has reached or exceeded 50
if (AchievementList[Index].ProgressGoal >= 50)
{ {
// Update the current achievement's progress goal // Mark achievement as completed
var achievementInfromation = AchievementList[Index];
achievementInfromation.ProgressGoal += AchievementList[Index].recursiveAddition;
// Check if the new progress goal has reached or exceeded 50
if (AchievementList[Index].ProgressGoal >= 50)
{
// Mark achievement as completed
States[Index].Achieved = true; // Mark as achieved
States[Index].Progress = AchievementList[Index].ProgressGoal; // Set progress to goal
}
else
{
// Reset progress for the next goal
States[Index].Progress = 0;
}
// Notify the reward system about the achievement modification
// NotifyRewardSystem(Index); // Implement this method to handle rewards
}
else
{
// For non-recursive achievements, mark as achieved directly
States[Index].Achieved = true; // Mark as achieved States[Index].Achieved = true; // Mark as achieved
DisplayUnlock(Index); // Display achievement notification States[Index].Progress = AchievementList[Index].ProgressGoal; // Set progress to goal
} }
// Save the updated states
AutoSaveStates(); // Save states automatically if enabled AutoSaveStates(); // Save states automatically if enabled
// Check for final achievement // Check for final achievement
@ -233,18 +213,6 @@ public class AchievementManager : MonoBehaviour
} }
} }
} }
public AchievementState GetAchievementState(string key)
{
return States[FindAchievementIndex(key)];
}
public AchievementInfromation GetAchivementFromKey(string key)
{
return AchievementList[FindAchievementIndex(key)];
}
#endregion #endregion
#region Saving and Loading #region Saving and Loading
@ -256,32 +224,34 @@ public class AchievementManager : MonoBehaviour
for (int i = 0; i < States.Count; i++) for (int i = 0; i < States.Count; i++)
{ {
PlayerPrefs.SetString("AchievementState_" + i, JsonUtility.ToJson(States[i])); PlayerPrefs.SetString("AchievementState_" + i, JsonUtility.ToJson(States[i]));
PlayerPrefs.SetString("AchievementInfo_" + i, JsonUtility.ToJson(AchievementList[i]));
} }
PlayerPrefs.Save(); // Ensure data is saved PlayerPrefs.Save();
} }
/// <summary> /// <summary>
/// Loads all progress and achievement states from player prefs. This function is automatically called if the Auto Load setting is set to true. /// Loads all progress and achievement states from player prefs. This function is automatically called if the Auto Load setting is set to true.
/// </summary> /// </summary>
public void LoadAchievementState() public void LoadAchievementState()
{ {
AchievementState NewState;
States.Clear(); States.Clear();
AchievementList.Clear(); // Clear existing data
int i = 0; // Counter for achievement index for (int i = 0; i < AchievementList.Count; i++)
while (PlayerPrefs.HasKey("AchievementState_" + i))
{ {
AchievementState loadedState = JsonUtility.FromJson<AchievementState>(PlayerPrefs.GetString("AchievementState_" + i)); //Ensure that new project get default values
States.Add(loadedState); if (PlayerPrefs.HasKey("AchievementState_" + i))
{
AchievementInfromation loadedInfo = JsonUtility.FromJson<AchievementInfromation>(PlayerPrefs.GetString("AchievementInfo_" + i)); NewState = JsonUtility.FromJson<AchievementState>(PlayerPrefs.GetString("AchievementState_" + i));
AchievementList.Add(loadedInfo); States.Add(NewState);
AchievementList[i].ProgressGoal = NewState.LastProgressGoal == 0 ? 5 : NewState.LastProgressGoal;
i++; }
else
{
States.Add(new AchievementState());
AchievementList[i].ProgressGoal = 5;
}
} }
} }
/// <summary> /// <summary>
/// Clears all saved progress and achieved states. /// Clears all saved progress and achieved states.
/// </summary> /// </summary>
@ -291,7 +261,6 @@ public class AchievementManager : MonoBehaviour
for (int i = 0; i < AchievementList.Count; i++) for (int i = 0; i < AchievementList.Count; i++)
{ {
PlayerPrefs.DeleteKey("AchievementState_" + i); PlayerPrefs.DeleteKey("AchievementState_" + i);
PlayerPrefs.DeleteKey("AchievementInfo_" + i);
States.Add(new AchievementState()); States.Add(new AchievementState());
} }
SaveAchievementState(); SaveAchievementState();
@ -304,13 +273,7 @@ public class AchievementManager : MonoBehaviour
/// <param name="Key">Key of achievevment</param> /// <param name="Key">Key of achievevment</param>
private int FindAchievementIndex(string Key) private int FindAchievementIndex(string Key)
{ {
int index = AchievementList.FindIndex(x => x.Key.Equals(Key)); return AchievementList.FindIndex(x => x.Key.Equals(Key));
Debug.Log("index: " + index);
if (!States[index].Achieved)
{
return index;
}
return -1;
} }
/// <summary> /// <summary>
/// Test if AutoSave is valid. If true, save list /// Test if AutoSave is valid. If true, save list
@ -338,14 +301,14 @@ public class AchievementManager : MonoBehaviour
//Loop through all notification point backwards from last possible option //Loop through all notification point backwards from last possible option
for (int i = Steps; i > States[Index].LastProgressUpdate; i--) for (int i = Steps; i > States[Index].LastProgressUpdate; i--)
{ {
//When it finds the largest valid notification point //When it finds the largest valid notification point
if (States[Index].Progress >= AchievementList[Index].NotificationFrequency * i) if (States[Index].Progress >= AchievementList[Index].NotificationFrequency * i)
{ {
PlaySound(ProgressMadeSound); PlaySound(ProgressMadeSound);
States[Index].LastProgressUpdate = i; States[Index].LastProgressUpdate = i;
Stack.ScheduleAchievementDisplay(Index); Stack.ScheduleAchievementDisplay(Index);
return; return;
} }
} }
} }
else else

@ -29,8 +29,6 @@ public class AchievementInfromation
[SerializeField] public float NotificationFrequency; [SerializeField] public float NotificationFrequency;
[Tooltip("A string which will be displayed with a progress achievement e.g. $, KM, Miles etc")] [Tooltip("A string which will be displayed with a progress achievement e.g. $, KM, Miles etc")]
[SerializeField] public string ProgressSuffix; [SerializeField] public string ProgressSuffix;
[SerializeField] public bool isRecursive;
[SerializeField] public float recursiveAddition;
} }
/// <summary> /// <summary>
@ -49,6 +47,7 @@ public class AchievementState
[SerializeField] public float Progress; //Progress towards goal [SerializeField] public float Progress; //Progress towards goal
[SerializeField] public int LastProgressUpdate = 0; //Last achievement notification bracket [SerializeField] public int LastProgressUpdate = 0; //Last achievement notification bracket
[SerializeField] public bool Achieved = false; //Is the achievement unlocked [SerializeField] public bool Achieved = false; //Is the achievement unlocked
[SerializeField] public float LastProgressGoal;
} }
/// <summary> /// <summary>

File diff suppressed because one or more lines are too long

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m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 748898821}
- component: {fileID: 748898822}
m_Layer: 0
m_Name: PlayFabManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &748898821
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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playFabLeaderboards: {fileID: 0}
myProfile:
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ContactEmailAddresses: []
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PublisherId:
PushNotificationRegistrations: []
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--- !u!1001 &1913029247
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
@ -339,12 +230,22 @@ PrefabInstance:
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958, - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3} type: 3}
propertyPath: States.Array.size propertyPath: States.Array.size
value: 8 value: 7
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958, - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3} type: 3}
propertyPath: AchievementList.Array.size propertyPath: AchievementList.Array.size
value: 8 value: 7
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: States.Array.data[0].Progress
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[0].Key
value: Completed_Easy_Level
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958, - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3} type: 3}
@ -376,6 +277,16 @@ PrefabInstance:
propertyPath: AchievementList.Array.data[6].Key propertyPath: AchievementList.Array.data[6].Key
value: Rotated_Pipes value: Rotated_Pipes
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: States.Array.data[0].LastProgressGoal
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: States.Array.data[0].LastProgressUpdate
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958, - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3} type: 3}
propertyPath: AchievementList.Array.data[0].DisplayName propertyPath: AchievementList.Array.data[0].DisplayName
@ -401,11 +312,6 @@ PrefabInstance:
propertyPath: AchievementList.Array.data[1].Progression propertyPath: AchievementList.Array.data[1].Progression
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[1].isRecursive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958, - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3} type: 3}
propertyPath: AchievementList.Array.data[2].DisplayName propertyPath: AchievementList.Array.data[2].DisplayName
@ -416,11 +322,6 @@ PrefabInstance:
propertyPath: AchievementList.Array.data[2].Progression propertyPath: AchievementList.Array.data[2].Progression
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[2].isRecursive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958, - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3} type: 3}
propertyPath: AchievementList.Array.data[3].DisplayName propertyPath: AchievementList.Array.data[3].DisplayName
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