Pipe UI fixes

dev-hazim
Ali Sharoz 4 weeks ago
parent 0f6089936a
commit a2f6c76507

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m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 419}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1581228821
MonoBehaviour:
@ -32248,6 +32368,10 @@ MonoBehaviour:
desc:
price: 14.99
pItem:
- Name: PiPuzzle Pipe variation 0
Id: pipuzzle.pipes_0
desc:
price: 4.99
- Name: PiPuzzle Pipe variation 1
Id: pipuzzle.pipes_1
desc:
@ -32256,6 +32380,18 @@ MonoBehaviour:
Id: pipuzzle.pipes_2
desc:
price: 4.99
- Name: PiPuzzle pipe variation 3
Id: pipuzzle.pipes_3
desc:
price: 4.99
- Name: PiPuzzle pipe variation 4
Id: pipuzzle.pipes_4
desc:
price: 4.99
- Name: PiPuzzle pipe variation 5
Id: pipuzzle.pipes_5
desc:
price: 4.99
coinsRewards: 320000006400000096000000fa000000f4010000
inp: {fileID: 0}
data:
@ -32290,6 +32426,31 @@ MonoBehaviour:
PurchaseButton: {fileID: 2049085955}
EquipButton: {fileID: 939809641}
equipButtonText: {fileID: 1010265900}
- isPurchased: 0
isEquipped: 0
PurchaseButton: {fileID: 2099440483}
EquipButton: {fileID: 363766444}
equipButtonText: {fileID: 979198870}
- isPurchased: 0
isEquipped: 0
PurchaseButton: {fileID: 670529723}
EquipButton: {fileID: 2009561877}
equipButtonText: {fileID: 1174361472}
- isPurchased: 0
isEquipped: 0
PurchaseButton: {fileID: 2134556135}
EquipButton: {fileID: 648177455}
equipButtonText: {fileID: 1496153180}
- isPurchased: 0
isEquipped: 0
PurchaseButton: {fileID: 529338874}
EquipButton: {fileID: 734654934}
equipButtonText: {fileID: 652325416}
- isPurchased: 0
isEquipped: 0
PurchaseButton: {fileID: 491212896}
EquipButton: {fileID: 672771275}
equipButtonText: {fileID: 251198323}
currentPurchaseType: 0
coinTxt: {fileID: 1790415148045805690}
AdsPurchasedWindow: {fileID: 0}
@ -32950,7 +33111,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 607389983}
m_Material: {fileID: 1465077386}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
@ -32958,7 +33119,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 06dffca9e3f00254ca057e54eeaf4db6, type: 3}
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -35402,46 +35563,6 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -20, y: -20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!21 &1884848740
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 2DxFX/Standard/GrayScale
m_Shader: {fileID: 4800000, guid: 62ced1108742e2c4d99c2a6c0708300f, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 0
- _ColorMask: 15
- _EffectAmount: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!1 &1891858550
GameObject:
m_ObjectHideFlags: 0
@ -35457,7 +35578,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &1891858551
RectTransform:
m_ObjectHideFlags: 0
@ -35613,46 +35734,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1894494159}
m_CullTransparentMesh: 1
--- !u!21 &1897819835
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 2DxFX/Standard/GrayScale
m_Shader: {fileID: 4800000, guid: 62ced1108742e2c4d99c2a6c0708300f, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 0
- _ColorMask: 15
- _EffectAmount: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!1 &1900893649
GameObject:
m_ObjectHideFlags: 0
@ -36447,46 +36528,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1943962636}
m_CullTransparentMesh: 1
--- !u!21 &1956643102
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 2DxFX/Standard/GrayScale
m_Shader: {fileID: 4800000, guid: 62ced1108742e2c4d99c2a6c0708300f, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 0
- _ColorMask: 15
- _EffectAmount: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!1 &1957314459
GameObject:
m_ObjectHideFlags: 0
@ -37294,12 +37335,12 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1678934079}
m_TargetAssemblyTypeName: ShopManager, Assembly-CSharp
m_MethodName: Consumable_Btn_Pressed
m_MethodName: EquipUnEquipPipe
m_Mode: 3
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_IntArgument: 2
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
@ -37511,10 +37552,10 @@ RectTransform:
- {fileID: 1518156833}
m_Father: {fileID: 1498741825}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 194, y: -690.47}
m_SizeDelta: {x: 326, y: 419}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2020170880
MonoBehaviour:
@ -38160,7 +38201,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1678934079}
m_TargetAssemblyTypeName: ShopManager, Assembly-CSharp
m_MethodName: Consumable_Btn_Pressed
m_MethodName: Consumable_Btn_Pressed_Pipes
m_Mode: 3
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -38909,12 +38950,12 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1678934079}
m_TargetAssemblyTypeName: ShopManager, Assembly-CSharp
m_MethodName: Consumable_Btn_Pressed
m_MethodName: Consumable_Btn_Pressed_Pipes
m_Mode: 3
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_IntArgument: 1
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
@ -39855,12 +39896,12 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1678934079}
m_TargetAssemblyTypeName: ShopManager, Assembly-CSharp
m_MethodName: Consumable_Btn_Pressed
m_MethodName: Consumable_Btn_Pressed_Pipes
m_Mode: 3
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_IntArgument: 3
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0

@ -97,9 +97,11 @@ public class HomeScene : MonoBehaviour
}
Music.instance.Play(Music.Type.MainMusic);
Application.targetFrameRate = 60;
EnteredNameButton.interactable = false;
}
private void CheckForAvatar()
{
int hasSelectedAvatar = PlayerPrefs.GetInt(GameConstants.AvatarSelectedCheckKey, 0);

@ -114,9 +114,8 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
builder.AddProduct(cItem[i].Id, ProductType.Consumable);
}
for (int i = 0; i < pItem.Count; i++)
for (int i = 1; i < pItem.Count; i++)//Starting from 1 because 1 set of pipe is already bought by default.
{
builder.AddProduct(pItem[i].Id, ProductType.NonConsumable);
}
//builder.AddProduct(ncItem.Id, ProductType.NonConsumable);

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