Default Effect

dev-ali
Ali Sharoz 1 week ago
parent 8ff453425a
commit 95394ceb58

@ -69,13 +69,23 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
}
private void Start()
{
EffectDefaulter();
int coins = PlayerPrefs.GetInt("Coin");
coinTxt.text = coins.ToString();
SetupBuilder();
PipePrefGetter();
EffectPrefGetter();
}
void EffectDefaulter()
{
if(PlayerPrefs.HasKey("EffectButtonIsEquipped")==false)
{
PlayerPrefs.SetInt("Coin", PlayerPrefs.GetInt("Coin") + (int)eItem[0].price);
Debug.Log("EffectDefaulter");
AddEffects(0);
EquipUnEquipEffect(0);
}
}
public bool IsProductPurchased(string productId)
{
@ -547,7 +557,7 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
void AddEffects(int index)
{
int coins = PlayerPrefs.GetInt("Coin");
if (coins > eItem[index].price)
if (coins >= eItem[index].price)
{
SubtractCoins((int)eItem[index].price);
PlayerPrefs.SetInt("EffectButtonIsPurchased" + index, 1);

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