bug fixes of shop manager

dev-hazim
Ali Sharoz 1 month ago
parent 1cedaca23e
commit 7b2f054977

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@ -17187,6 +17119,18 @@ MonoBehaviour:
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m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
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- {fileID: 260469642} - {fileID: 260469642}
- {fileID: 2013395835}
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@ -19380,7 +19364,7 @@ CanvasGroup:
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m_GameObject: {fileID: 1546842696} m_GameObject: {fileID: 1546842696}
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m_BlocksRaycasts: 0 m_BlocksRaycasts: 0
m_IgnoreParentGroups: 0 m_IgnoreParentGroups: 0
@ -20297,7 +20281,7 @@ MonoBehaviour:
desc: desc:
price: 14.99 price: 14.99
pItem: pItem:
- Name: PiPuzzle pipe variation 1 - Name: PiPuzzle Pipe variation 1
Id: pipuzzle.pipes_1 Id: pipuzzle.pipes_1
desc: desc:
price: 4.99 price: 4.99
@ -20971,7 +20955,7 @@ MonoBehaviour:
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@ -23611,6 +23595,46 @@ CanvasRenderer:
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@ -8,6 +8,7 @@ using static UnityEngine.Networking.UnityWebRequest;
using UnityEngine.Purchasing.Extension; using UnityEngine.Purchasing.Extension;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.WSA; using UnityEngine.WSA;
using DG.Tweening;
[Serializable] [Serializable]
public class ConsumableItem public class ConsumableItem
@ -95,7 +96,10 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
{ {
//AddCoins(50); //AddCoins(50);
currentPurchaseType = PurchaseType.Pipes; currentPurchaseType = PurchaseType.Pipes;
m_StoreContoller.InitiatePurchase(cItem[index].Id); //Debug.Log("Purchasing pipes1... : "+ pItem[index].Id);
m_StoreContoller.InitiatePurchase(pItem[index].Id);
//Debug.Log("Purchasing pipes2... : "+ pItem[index].Id);
} }
//public void NonConsumable_Btn_Pressed() //public void NonConsumable_Btn_Pressed()
@ -121,26 +125,27 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs purchaseEvent) public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs purchaseEvent)
{ {
//Retrive the purchased product //Retrive the purchased product
Debug.Log("Process Purchase");
var product = purchaseEvent.purchasedProduct; var product = purchaseEvent.purchasedProduct;
print("Purchase Complete" + product.definition.id); print("Purchase Complete" + product.definition.id+ " Purchase Type: "+ currentPurchaseType.ToString());
if (currentPurchaseType == PurchaseType.Coins) if (currentPurchaseType == PurchaseType.Coins)
{ {
for (int h = 0; h < cItem.Count; h++) for (int h = 0; h < cItem.Count; h++)
{ {
if (product.definition.id == cItem[h].Id)//consumable item is pressed if (product.definition.id == cItem[h].Id)//consumable item is pressed
{ {
string receipt = product.receipt; //string receipt = product.receipt;
data = JsonUtility.FromJson<Data>(receipt); //data = JsonUtility.FromJson<Data>(receipt);
payload = JsonUtility.FromJson<Payload>(data.Payload); //payload = JsonUtility.FromJson<Payload>(data.Payload);
payloadData = JsonUtility.FromJson<PayloadData>(payload.json); //payloadData = JsonUtility.FromJson<PayloadData>(payload.json);
int quantity = payloadData.quantity; //int quantity = payloadData.quantity;
for (int i = 0; i < quantity; i++) //for (int i = 0; i < quantity; i++)
{ //{
AddCoins(h); AddCoins(h);
} //}
} }
} }
} }
@ -150,17 +155,17 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
{ {
if (product.definition.id == pItem[h].Id)//consumable item is pressed if (product.definition.id == pItem[h].Id)//consumable item is pressed
{ {
string receipt = product.receipt; //string receipt = product.receipt;
data = JsonUtility.FromJson<Data>(receipt); //data = JsonUtility.FromJson<Data>(receipt);
payload = JsonUtility.FromJson<Payload>(data.Payload); //payload = JsonUtility.FromJson<Payload>(data.Payload);
payloadData = JsonUtility.FromJson<PayloadData>(payload.json); //payloadData = JsonUtility.FromJson<PayloadData>(payload.json);
int quantity = payloadData.quantity; //int quantity = payloadData.quantity;
for (int i = 0; i < quantity; i++) //for (int i = 0; i < quantity; i++)
{ //{
AddPipes(h); AddPipes(h);
} //}
} }
} }
} }
@ -307,7 +312,8 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
float ct = 0; float ct = 0;
float nt; float nt;
float tot = animTime; float tot = animTime;
coinTxt.GetComponent<Animation>().Play("textShake"); coinTxt.transform.DOShakePosition(0.5f);
// coinTxt.GetComponent<Animation>().Play("textShake");
while (ct < tot) while (ct < tot)
{ {
ct += Time.deltaTime; ct += Time.deltaTime;
@ -316,7 +322,7 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
coinTxt.text = ((int)(val)).ToString(); coinTxt.text = ((int)(val)).ToString();
yield return null; yield return null;
} }
coinTxt.GetComponent<Animation>().Stop(); //coinTxt.GetComponent<Animation>().Stop();
} }

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