Shop and In App Purchase
@ -0,0 +1,8 @@
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@ -0,0 +1,51 @@
|
|||||||
|
# Changelog
|
||||||
|
All notable changes to this project will be documented in this file.
|
||||||
|
|
||||||
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||||
|
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||||
|
|
||||||
|
## [1.2.2] - 2023-01-10
|
||||||
|
- Fix icon offset influence on other inspector entries
|
||||||
|
|
||||||
|
## [1.2.1] - 2022-04-24
|
||||||
|
- Fix detection for PlayerPrefs where the key contains '_h'
|
||||||
|
- Use unicode for windows registry lookups to support none ASCII chars in projects names
|
||||||
|
|
||||||
|
## [1.2.0] - 2022-01-01
|
||||||
|
### Added
|
||||||
|
- Enhanced search field to filter player preferences by key or value
|
||||||
|
- Add sorting functionality for Pref entries (none, ascending, descending)
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
- Remove Unity 2017 support
|
||||||
|
- Remove Unity 2018 support
|
||||||
|
|
||||||
|
## [1.1.2] - 2021-07-01
|
||||||
|
- Fixed ImageManger icon detection
|
||||||
|
|
||||||
|
## [1.1.1] - 2021-05-23
|
||||||
|
- Add utf8 key encryption support for windows
|
||||||
|
|
||||||
|
## [1.1.0] - 2021-05-17
|
||||||
|
- Improve key validation with more characters
|
||||||
|
- Async output reading for MAC plist process
|
||||||
|
- Performance optimizations
|
||||||
|
|
||||||
|
## [1.0.4] - 2020-09-20
|
||||||
|
- Add handling for special characters in product/company name
|
||||||
|
- Improvement of plist read call on MAC
|
||||||
|
|
||||||
|
## [1.0.3] - 2020-09-20
|
||||||
|
- Fix text color on professional skin
|
||||||
|
|
||||||
|
## [1.0.2] - 2020-08-11
|
||||||
|
- Switch package author to 'BG Tools'
|
||||||
|
- Fix UPM documentation image path
|
||||||
|
|
||||||
|
## [1.0.1] - 2020-06-01
|
||||||
|
- Resizable column width for table layout
|
||||||
|
- Multiple UX improvements
|
||||||
|
- Add manual
|
||||||
|
|
||||||
|
## [1.0.0] - 2020-05-26
|
||||||
|
This is the first release of PlayerPrefs Editor
|
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@ -0,0 +1,474 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>PlayerPrefsEditor-Manual</title>
|
||||||
|
<meta http-equiv="X-UA-Compatible" content="IE=edge"></meta>
|
||||||
|
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||||
|
<style type="text/css">
|
||||||
|
|
||||||
|
body {
|
||||||
|
font-family: Helvetica, arial, sans-serif;
|
||||||
|
font-size: 14px;
|
||||||
|
line-height: 1.6;
|
||||||
|
padding-top: 10px;
|
||||||
|
padding-bottom: 10px;
|
||||||
|
background-color: white;
|
||||||
|
padding: 30px;
|
||||||
|
color: #333;
|
||||||
|
}
|
||||||
|
|
||||||
|
body > *:first-child {
|
||||||
|
margin-top: 0 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
body > *:last-child {
|
||||||
|
margin-bottom: 0 !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
a {
|
||||||
|
color: #4183C4;
|
||||||
|
text-decoration: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
a.absent {
|
||||||
|
color: #cc0000;
|
||||||
|
}
|
||||||
|
|
||||||
|
a.anchor {
|
||||||
|
display: block;
|
||||||
|
padding-left: 30px;
|
||||||
|
margin-left: -30px;
|
||||||
|
cursor: pointer;
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
bottom: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1, h2, h3, h4, h5, h6 {
|
||||||
|
margin: 20px 0 10px;
|
||||||
|
padding: 0;
|
||||||
|
font-weight: bold;
|
||||||
|
-webkit-font-smoothing: antialiased;
|
||||||
|
cursor: text;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
h2:first-child, h1:first-child, h1:first-child + h2, h3:first-child, h4:first-child, h5:first-child, h6:first-child {
|
||||||
|
margin-top: 0;
|
||||||
|
padding-top: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1:hover a.anchor, h2:hover a.anchor, h3:hover a.anchor, h4:hover a.anchor, h5:hover a.anchor, h6:hover a.anchor {
|
||||||
|
text-decoration: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 tt, h1 code {
|
||||||
|
font-size: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
h2 tt, h2 code {
|
||||||
|
font-size: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
h3 tt, h3 code {
|
||||||
|
font-size: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
h4 tt, h4 code {
|
||||||
|
font-size: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
h5 tt, h5 code {
|
||||||
|
font-size: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
h6 tt, h6 code {
|
||||||
|
font-size: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
font-size: 28px;
|
||||||
|
color: black;
|
||||||
|
}
|
||||||
|
|
||||||
|
h2 {
|
||||||
|
font-size: 24px;
|
||||||
|
border-bottom: 1px solid #cccccc;
|
||||||
|
color: black;
|
||||||
|
}
|
||||||
|
|
||||||
|
h3 {
|
||||||
|
font-size: 18px;
|
||||||
|
}
|
||||||
|
|
||||||
|
h4 {
|
||||||
|
font-size: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
h5 {
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
h6 {
|
||||||
|
color: #777777;
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
p, blockquote, ul, ol, dl, li, table, pre {
|
||||||
|
margin: 15px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
hr {
|
||||||
|
border: 0 none;
|
||||||
|
color: #cccccc;
|
||||||
|
height: 4px;
|
||||||
|
padding: 0;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
body > h2:first-child {
|
||||||
|
margin-top: 0;
|
||||||
|
padding-top: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body > h1:first-child {
|
||||||
|
margin-top: 0;
|
||||||
|
padding-top: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body > h1:first-child + h2 {
|
||||||
|
margin-top: 0;
|
||||||
|
padding-top: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body > h3:first-child, body > h4:first-child, body > h5:first-child, body > h6:first-child {
|
||||||
|
margin-top: 0;
|
||||||
|
padding-top: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
a:first-child h1, a:first-child h2, a:first-child h3, a:first-child h4, a:first-child h5, a:first-child h6 {
|
||||||
|
margin-top: 0;
|
||||||
|
padding-top: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 p, h2 p, h3 p, h4 p, h5 p, h6 p {
|
||||||
|
margin-top: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
li p.first {
|
||||||
|
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</head>
|
||||||
|
<body style="">
|
||||||
|
<h1 id="0">PlayerPrefs Editor for Unity 3D</h1>
|
||||||
|
<p id="2">Tool extension for the Unity Editor that enables easy access to the player preferences over a simple UI. Allows to view, add, remove and modify entries on the development machine.</p>
|
||||||
|
<h2 id="4">Support</h2>
|
||||||
|
<p id="6"><a href="https://github.com/Dysman/bgTools-playerPrefsEditor">GitHub</a> | <a href="https://www.bgtools.de/post/playerprefseditor/">Website</a> | <a href="mailto:support@bgtools.de">Mail</a> | <a href="https://discord.gg/8rcPZrD">Discord</a></p>
|
||||||
|
<h2 id="8">Features</h2>
|
||||||
|
<ul id="10">
|
||||||
|
<li id="10">Add, remove and edit PlayerPrefs</li>
|
||||||
|
<li id="11">Intuitive visual editor</li>
|
||||||
|
<li id="12">Works with standard Unity PlayerPrefs</li>
|
||||||
|
<li id="13">Monitors changes from code</li>
|
||||||
|
<li id="14">Supports all editors (Windows, Linux, MacOS)</li>
|
||||||
|
<li id="15">Lightweight dockable for full integration in your workflow</li>
|
||||||
|
<li id="16">Supports both skins (Personal, Professional)</li>
|
||||||
|
</ul>
|
||||||
|
<h2 id="18">Usage</h2>
|
||||||
|
<p id="20">The PlayerPrefs Editor is located in the top menu at Tools/BG Tools/PlayerPrefs Editor. It's a standard dockable window, so place it wherever it helps to be productive.</p>
|
||||||
|
<p id="22"><img src="./Images/bgtools_ppe_manual_layout.png" width="100%" style="max-width:800px" alt="PlayerPrefs editor window layout" /></p>
|
||||||
|
<p id="24">The PlayerPrefs Editor window displays:</p>
|
||||||
|
<ul id="25">
|
||||||
|
<li id="25">(A) Filter field</li>
|
||||||
|
<li id="26">(B) Sort mode</li>
|
||||||
|
<li id="27">(C) Toggle 'System changes monitoring' behavior</li>
|
||||||
|
<li id="28">(D) Refresh data</li>
|
||||||
|
<li id="29">(E) Delete all data</li>
|
||||||
|
<li id="30">(F) Operating system and path to PlayerPrefs data</li>
|
||||||
|
<li id="31">(G) PlayerPrefs data list (Key, Type, Value)</li>
|
||||||
|
<li id="32">(H) Add/Remove a PlayerPrefs entry</li>
|
||||||
|
<li id="33">(I) Toggle visibility of system defined PlayerPrefs</li>
|
||||||
|
</ul>
|
||||||
|
<h3 id="35">Modify Entries</h3>
|
||||||
|
<p id="37">The PlayerPrefs Editor allow to add, remove and edit PlayerPrefs data.</p>
|
||||||
|
<p id="39"><strong>Add a new entry</strong></p>
|
||||||
|
<p id="41">Press the '+' button and select the type of the new PlayerPref entry. It's not possible to modify this type later. Add the key for the new entry in the upcoming dialog field. Additionally the dialog will provide feedback when it detected unintended overrides or invalid characters.</p>
|
||||||
|
<p id="43"><strong>Remove a existing entry</strong></p>
|
||||||
|
<p id="45">Select the entry from the list that you want to delete. Press the '-' button to remove this entry. Confirm the warning dialog to finish the operation.</p>
|
||||||
|
<p id="47"><strong>Modify a existing entry</strong></p>
|
||||||
|
<p id="49">To change a value of a existing entry do this directly in the value field in the PlayerPref list.</p>
|
||||||
|
<h3 id="51">Sort & Filter</h3>
|
||||||
|
<p id="53"><strong>Sorting</strong></p>
|
||||||
|
<p id="55">Circle trought the sorting funtions by pressing the (B) button in the toolbar.</p>
|
||||||
|
<p id="57">Following sorting function are aviliable for the PlayerPref entries:</p>
|
||||||
|
<ul id="58">
|
||||||
|
<li id="58">None</li>
|
||||||
|
<li id="59">Ascending</li>
|
||||||
|
<li id="60">Descending</li>
|
||||||
|
</ul>
|
||||||
|
<p id="62"><strong>Filtering</strong></p>
|
||||||
|
<p id="64">Enter a text into the the search field (A) in the toolbar to filter the PlayerPrefs data list (G).</p>
|
||||||
|
<p id="66"><img src="./Images/bgtools_ppe_manual_filterModes.png" width="50%" style="max-width:350px" alt="PlayerPrefs editor searchfield modes" /></p>
|
||||||
|
<p id="68">Additionally select the mode for filtering by pressing on the magnifying glass icon in the search field. Choose between filtering the existing PlayPrefs by key or value. The current search target will be shown in the searchfield if no search string is present.</p>
|
||||||
|
<h3 id="70">Monitoring system changes</h3>
|
||||||
|
<p id="72">The plugin can monitor changes at runtime automatically and keep the view up-to-date. This detection is active by default, but it can be turned off over the (C) button in the toolbar.</p>
|
||||||
|
<h2 id="74">Samples</h2>
|
||||||
|
<p id="76">This package includes two samples for testing purposes:</p>
|
||||||
|
<p id="78"><strong>Test Value Menu</strong></p>
|
||||||
|
<blockquote id="79">
|
||||||
|
<p id="79">Adds new entries into the top menu Tools/BG Tools/PlayerPrefs Test Values. This allows easily to add text values to the PlayerPrefs of the current project.</p>
|
||||||
|
</blockquote>
|
||||||
|
<p id="81"><strong>Sample Scene</strong></p>
|
||||||
|
<blockquote id="82">
|
||||||
|
<p id="82">Simple UI that manipulates PlayerPrefs entries on runtime.</p>
|
||||||
|
</blockquote>
|
||||||
|
<h2 id="84">Technical details</h2>
|
||||||
|
<h3 id="85">Requirements</h3>
|
||||||
|
<p id="87">This version of PlayerPrefs Editor is compatible with the following versions of the Unity Editor:</p>
|
||||||
|
<blockquote id="89">
|
||||||
|
<p id="89">2019.4 and later (recommended)<br />
|
||||||
|
Windows, MacOS, Linux</p>
|
||||||
|
</blockquote>
|
||||||
|
<h3 id="92">Limitations MacOS</h3>
|
||||||
|
<p id="94">Due to technical on MacOS it take time to update the persistent file that stores the PlayerPrefs. To avoid inconsistent data the plugin will show a loading screen until the data can be fully refreshed. Sorry for the inconvenience.</p>
|
||||||
|
<p id="96">Keep in mind that it's possible to deactivate the automatic refresh in the settings.</p>
|
||||||
|
|
||||||
|
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{
|
||||||
|
"name": "Unity.PlayerPrefsEditor.Editor",
|
||||||
|
"references": [
|
||||||
|
"Unity.PlayerPrefsEditor.EditorResources"
|
||||||
|
],
|
||||||
|
"optionalUnityReferences": [],
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||||||
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"Editor"
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],
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|
|||||||
|
# PlayerPrefs Editor for Unity 3D
|
||||||
|
|
||||||
|
[![Minimal unity editor version](https://img.shields.io/badge/UnityEditor-2019.4%20or%20later-blue.svg)](https://unity3d.com/de/get-unity/download/archive)
|
||||||
|
[![CI](https://github.com/Dysman/bgTools-playerPrefsEditor/workflows/CI/badge.svg)](https://github.com/Dysman/bgTools-playerPrefsEditor/actions)
|
||||||
|
[![Release](https://img.shields.io/github/v/release/Dysman/bgTools-playerPrefsEditor?include_prereleases&label=Release)](https://github.com/Dysman/bgTools-playerPrefsEditor/releases)
|
||||||
|
[![GitHub package.json version (branch)](https://img.shields.io/github/package-json/v/dysman/bgTools-playerPrefsEditor/upm?label=GitURL-UPM)](https://github.com/Dysman/bgTools-playerPrefsEditor/tree/upm)
|
||||||
|
[![openupm](https://img.shields.io/npm/v/com.bgtools.playerprefseditor?label=OpenUPM®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.bgtools.playerprefseditor)
|
||||||
|
[![AssetStore](https://img.shields.io/badge/dynamic/xml?url=http://u3d.as/1RLa&label=UnityAssetStore&query=//*[contains(@class,%20%27product-version%27)]/div[2]&prefix=v)](http://u3d.as/1RLa)
|
||||||
|
|
||||||
|
[![Flattr this git repo](https://img.shields.io/badge/_-Flattr-green?logo=flattr&style=flat)](https://flattr.com/@dysman)
|
||||||
|
[![Buy me a coffee](https://img.shields.io/badge/-Buy%20Me%20A%20Coffee-yellow?logo=BuyMeACoffee&style=flat&logoColor=white)](https://www.buymeacoffee.com/dysman)
|
||||||
|
[<img align="right" src="https://img.shields.io/discord/431522155814191116?logo=Discord&logoColor=white&style=flat&label=Discord&labelColor=5865F2">](https://discord.gg/8rcPZrD)
|
||||||
|
|
||||||
|
Tool extension for the Unity Editor that enables easy access to the player preferences over a simple UI. Allows to view, add, remove and modify entries on the development machine.
|
||||||
|
|
||||||
|
![Preference editor window](https://www.bgranzow.de/downloads/PlayerPrefsEditorV1_2_0.png)
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
* Add, remove and edit PlayerPrefs
|
||||||
|
* Intuitive visual editor
|
||||||
|
* Works with standard Unity PlayerPrefs
|
||||||
|
* Monitors changes from code
|
||||||
|
* Supports all editors (Windows, Linux, MacOS)
|
||||||
|
* Lightweight dockable for full integration in your workflow
|
||||||
|
* Supports both skins (Personal, Professional)
|
||||||
|
|
||||||
|
## Requirements
|
||||||
|
|
||||||
|
Unity Version: 2019.4 (LTS) or higher
|
||||||
|
|
||||||
|
Editor Version: Windows, MacOS, Linux
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
The plugin provides *manual* and *UPM* installation.
|
||||||
|
|
||||||
|
|
||||||
|
Additionally it's available on the [Unity Asset Store](http://u3d.as/1RLa).
|
||||||
|
|
||||||
|
### Manual
|
||||||
|
Place the PlayerPrefsEditor folder somewhere in your project. It's not relevant where it's located, the plugin will find all of its files by itself.
|
||||||
|
|
||||||
|
### Unity Package Manager (UPM)
|
||||||
|
|
||||||
|
**Via Git URL**
|
||||||
|
|
||||||
|
Through the Unity Plugin Manager it's possible to install the plugin direct from this git repository.
|
||||||
|
The UPM need a specific structure what will be provided into the *upm* branch.
|
||||||
|
|
||||||
|
Use following direct URL for the configuration:
|
||||||
|
```
|
||||||
|
https://github.com/Dysman/bgTools-playerPrefsEditor.git#upm
|
||||||
|
```
|
||||||
|
See official Unity documentation for more informations: [UI](https://docs.unity3d.com/Manual/upm-ui-giturl.html) or [manifest.json](https://docs.unity3d.com/Manual/upm-git.html)
|
||||||
|
|
||||||
|
**Via OpenUPM**
|
||||||
|
|
||||||
|
The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
|
||||||
|
|
||||||
|
```
|
||||||
|
openupm add com.bgtools.playerprefseditor
|
||||||
|
```
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
The entry to open the _PlayerPrefs Editor_ is located in the top menu at Tools/BG Tools/PlayerPrefs Editor. It's a standard dockable window, so place it wherever it helps to be productive.
|
||||||
|
A more detailed manual can be fund in following locations:
|
||||||
|
* GitHub (Manual)- [Manual page](Packages/PlayerPrefsEditor/Documentation~/PlayerPrefsEditor.md)
|
||||||
|
* GitHub (UPM) - Press the _Documentation_ link on the UPM description.
|
||||||
|
* Unity Asset Store Package - [MANUAL.html](Documentation/MANUAL.html)
|
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@ -0,0 +1,384 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
using System;
|
||||||
|
using UnityEngine.Purchasing;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using static UnityEngine.Networking.UnityWebRequest;
|
||||||
|
using UnityEngine.Purchasing.Extension;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ConsumableItem
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public string Id;
|
||||||
|
public string desc;
|
||||||
|
public float price;
|
||||||
|
}
|
||||||
|
[Serializable]
|
||||||
|
public class NonConsumableItem
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public string Id;
|
||||||
|
public string desc;
|
||||||
|
public float price;
|
||||||
|
}
|
||||||
|
[Serializable]
|
||||||
|
public class SubscriptionItem
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public string Id;
|
||||||
|
public string desc;
|
||||||
|
public float price;
|
||||||
|
public int timeDuration;// in Days
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ShopManager : MonoBehaviour, IDetailedStoreListener
|
||||||
|
{
|
||||||
|
IStoreController m_StoreContoller;
|
||||||
|
|
||||||
|
public List<ConsumableItem> cItem;
|
||||||
|
public List<int> coinsRewards;
|
||||||
|
//public NonConsumableItem ncItem;
|
||||||
|
//public SubscriptionItem sItem;
|
||||||
|
|
||||||
|
public TMP_InputField inp;
|
||||||
|
|
||||||
|
|
||||||
|
public Data data;
|
||||||
|
public Payload payload;
|
||||||
|
public PayloadData payloadData;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
int coins = PlayerPrefs.GetInt("Coins");
|
||||||
|
coinTxt.text = coins.ToString();
|
||||||
|
SetupBuilder();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region setup and initialize
|
||||||
|
void SetupBuilder()
|
||||||
|
{
|
||||||
|
|
||||||
|
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
|
||||||
|
|
||||||
|
for (int i = 0; i < cItem.Count; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
builder.AddProduct(cItem[i].Id, ProductType.Consumable);
|
||||||
|
}
|
||||||
|
//builder.AddProduct(ncItem.Id, ProductType.NonConsumable);
|
||||||
|
//builder.AddProduct(sItem.Id, ProductType.Subscription);
|
||||||
|
|
||||||
|
UnityPurchasing.Initialize(this, builder);
|
||||||
|
}
|
||||||
|
public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
|
||||||
|
{
|
||||||
|
print("Success");
|
||||||
|
m_StoreContoller = controller;
|
||||||
|
//CheckNonConsumable(ncItem.Id);
|
||||||
|
//CheckSubscription(sItem.Id);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region button clicks
|
||||||
|
public void Consumable_Btn_Pressed(int index)
|
||||||
|
{
|
||||||
|
//AddCoins(50);
|
||||||
|
m_StoreContoller.InitiatePurchase(cItem[index].Id);
|
||||||
|
}
|
||||||
|
|
||||||
|
//public void NonConsumable_Btn_Pressed()
|
||||||
|
//{
|
||||||
|
// //RemoveAds();
|
||||||
|
// m_StoreContoller.InitiatePurchase(ncItem.Id);
|
||||||
|
|
||||||
|
//}
|
||||||
|
|
||||||
|
//public void Subscription_Btn_Pressed()
|
||||||
|
//{
|
||||||
|
// //ActivateElitePass();
|
||||||
|
// m_StoreContoller.InitiatePurchase(sItem.Id);
|
||||||
|
//}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region main
|
||||||
|
//processing purchase
|
||||||
|
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs purchaseEvent)
|
||||||
|
{
|
||||||
|
//Retrive the purchased product
|
||||||
|
var product = purchaseEvent.purchasedProduct;
|
||||||
|
|
||||||
|
print("Purchase Complete" + product.definition.id);
|
||||||
|
for (int h = 0; h < cItem.Count; h++)
|
||||||
|
{
|
||||||
|
if (product.definition.id == cItem[h].Id)//consumable item is pressed
|
||||||
|
{
|
||||||
|
string receipt = product.receipt;
|
||||||
|
data = JsonUtility.FromJson<Data>(receipt);
|
||||||
|
payload = JsonUtility.FromJson<Payload>(data.Payload);
|
||||||
|
payloadData = JsonUtility.FromJson<PayloadData>(payload.json);
|
||||||
|
|
||||||
|
int quantity = payloadData.quantity;
|
||||||
|
|
||||||
|
for (int i = 0; i < quantity; i++)
|
||||||
|
{
|
||||||
|
AddCoins(h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//else if (product.definition.id == ncItem.Id)//non consumable
|
||||||
|
//{
|
||||||
|
// RemoveAds();
|
||||||
|
//}
|
||||||
|
//else if (product.definition.id == sItem.Id)//subscribed
|
||||||
|
//{
|
||||||
|
// ActivateElitePass();
|
||||||
|
//}
|
||||||
|
|
||||||
|
return PurchaseProcessingResult.Complete;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void CheckNonConsumable(string id)
|
||||||
|
{
|
||||||
|
if (m_StoreContoller != null)
|
||||||
|
{
|
||||||
|
var product = m_StoreContoller.products.WithID(id);
|
||||||
|
if (product != null)
|
||||||
|
{
|
||||||
|
if (product.hasReceipt)//purchased
|
||||||
|
{
|
||||||
|
RemoveAds();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ShowAds();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckSubscription(string id)
|
||||||
|
{
|
||||||
|
|
||||||
|
var subProduct = m_StoreContoller.products.WithID(id);
|
||||||
|
if (subProduct != null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (subProduct.hasReceipt)
|
||||||
|
{
|
||||||
|
var subManager = new SubscriptionManager(subProduct, null);
|
||||||
|
var info = subManager.getSubscriptionInfo();
|
||||||
|
/*print(info.getCancelDate());
|
||||||
|
print(info.getExpireDate());
|
||||||
|
print(info.getFreeTrialPeriod());
|
||||||
|
print(info.getIntroductoryPrice());
|
||||||
|
print(info.getProductId());
|
||||||
|
print(info.getPurchaseDate());
|
||||||
|
print(info.getRemainingTime());
|
||||||
|
print(info.getSkuDetails());
|
||||||
|
print(info.getSubscriptionPeriod());
|
||||||
|
print(info.isAutoRenewing());
|
||||||
|
print(info.isCancelled());
|
||||||
|
print(info.isExpired());
|
||||||
|
print(info.isFreeTrial());
|
||||||
|
print(info.isSubscribed());*/
|
||||||
|
|
||||||
|
|
||||||
|
if (info.isSubscribed() == UnityEngine.Purchasing.Result.True)
|
||||||
|
{
|
||||||
|
print("We are subscribed");
|
||||||
|
ActivateElitePass();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
print("Un subscribed");
|
||||||
|
DeActivateElitePass();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
print("receipt not found !!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
|
||||||
|
print("It only work for Google store, app store, amazon store, you are using fake store!!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
print("product not found !!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#region error handeling
|
||||||
|
public void OnInitializeFailed(InitializationFailureReason error)
|
||||||
|
{
|
||||||
|
print("failed" + error);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnInitializeFailed(InitializationFailureReason error, string message)
|
||||||
|
{
|
||||||
|
print("initialize failed" + error + message);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
|
||||||
|
{
|
||||||
|
print("purchase failed" + failureReason);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPurchaseFailed(Product product, PurchaseFailureDescription failureDescription)
|
||||||
|
{
|
||||||
|
print("purchase failed" + failureDescription);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region extra
|
||||||
|
|
||||||
|
[Header("Consumable")]
|
||||||
|
public Text coinTxt;
|
||||||
|
void AddCoins(int index)
|
||||||
|
{
|
||||||
|
int toAdd = coinsRewards[index];
|
||||||
|
int coins = PlayerPrefs.GetInt("Coin");
|
||||||
|
coins += toAdd;
|
||||||
|
PlayerPrefs.SetInt("Coin", coins);
|
||||||
|
StartCoroutine(startCoinShakeEffect(coins - toAdd, coins, .5f));
|
||||||
|
}
|
||||||
|
float val;
|
||||||
|
IEnumerator startCoinShakeEffect(int oldValue, int newValue, float animTime)
|
||||||
|
{
|
||||||
|
float ct = 0;
|
||||||
|
float nt;
|
||||||
|
float tot = animTime;
|
||||||
|
coinTxt.GetComponent<Animation>().Play("textShake");
|
||||||
|
while (ct < tot)
|
||||||
|
{
|
||||||
|
ct += Time.deltaTime;
|
||||||
|
nt = ct / tot;
|
||||||
|
val = Mathf.Lerp(oldValue, newValue, nt);
|
||||||
|
coinTxt.text = ((int)(val)).ToString();
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
coinTxt.GetComponent<Animation>().Stop();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Non Consumable")]
|
||||||
|
public GameObject AdsPurchasedWindow;
|
||||||
|
public GameObject adsBanner;
|
||||||
|
void RemoveAds()
|
||||||
|
{
|
||||||
|
DisplayAds(false);
|
||||||
|
}
|
||||||
|
void ShowAds()
|
||||||
|
{
|
||||||
|
DisplayAds(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
void DisplayAds(bool x)
|
||||||
|
{
|
||||||
|
if (!x)
|
||||||
|
{
|
||||||
|
AdsPurchasedWindow.SetActive(true);
|
||||||
|
adsBanner.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AdsPurchasedWindow.SetActive(false);
|
||||||
|
adsBanner.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Subscription")]
|
||||||
|
public GameObject subActivatedWindow;
|
||||||
|
public GameObject premiumBanner;
|
||||||
|
|
||||||
|
void ActivateElitePass()
|
||||||
|
{
|
||||||
|
setupElitePass(true);
|
||||||
|
}
|
||||||
|
void DeActivateElitePass()
|
||||||
|
{
|
||||||
|
setupElitePass(false);
|
||||||
|
}
|
||||||
|
void setupElitePass(bool x)
|
||||||
|
{
|
||||||
|
if (x)// active
|
||||||
|
{
|
||||||
|
subActivatedWindow.SetActive(true);
|
||||||
|
premiumBanner.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
subActivatedWindow.SetActive(false);
|
||||||
|
premiumBanner.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SkuDetails
|
||||||
|
{
|
||||||
|
public string productId;
|
||||||
|
public string type;
|
||||||
|
public string title;
|
||||||
|
public string name;
|
||||||
|
public string iconUrl;
|
||||||
|
public string description;
|
||||||
|
public string price;
|
||||||
|
public long price_amount_micros;
|
||||||
|
public string price_currency_code;
|
||||||
|
public string skuDetailsToken;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class PayloadData
|
||||||
|
{
|
||||||
|
public string orderId;
|
||||||
|
public string packageName;
|
||||||
|
public string productId;
|
||||||
|
public long purchaseTime;
|
||||||
|
public int purchaseState;
|
||||||
|
public string purchaseToken;
|
||||||
|
public int quantity;
|
||||||
|
public bool acknowledged;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Payload
|
||||||
|
{
|
||||||
|
public string json;
|
||||||
|
public string signature;
|
||||||
|
public List<SkuDetails> skuDetails;
|
||||||
|
public PayloadData payloadData;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Data
|
||||||
|
{
|
||||||
|
public string Payload;
|
||||||
|
public string Store;
|
||||||
|
public string TransactionID;
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a5467920342753f45af6cb2b5de436de
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|