optimized the code according to the requirements

Achievements
Mahamfatimaee 16 hours ago
parent 3224f24efd
commit 58edc43cdd

@ -9530,7 +9530,7 @@ MonoBehaviour:
skipCoinObj: {fileID: 1790415148045804968} skipCoinObj: {fileID: 1790415148045804968}
skipCoinValueText: {fileID: 1024550697} skipCoinValueText: {fileID: 1024550697}
hintcheck: 0 hintcheck: 0
debugHints: 0 debugHints: 1
--- !u!114 &1790415148045805191 --- !u!114 &1790415148045805191
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -10788,7 +10788,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1790415148045805237} m_TargetGraphic: {fileID: 1790415148045805237}
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls:
- m_Target: {fileID: 1790415148045805217}
m_TargetAssemblyTypeName: GamePlayManager, Assembly-CSharp
m_MethodName: HintCheck
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &1790415148045805239 --- !u!114 &1790415148045805239
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

File diff suppressed because it is too large Load Diff

@ -6,19 +6,19 @@ using UnityEngine.UI;
using System; using System;
public class instantiateprefab : MonoBehaviour public class instantiateprefab : MonoBehaviour
{ {
public GameObject prefab, panel; public GameObject panel;
public GameObject[] positionArray; public Button TAdsbutton;
public Transform parentTf; public Slider SliderPrefabSpawner;
public Transform ParentOfLayout;
public List<LevelGroup> levelGroups; public List<LevelGroup> levelGroups;
public int numberOfInstances = 9;
public int minIndex = 0; public int minIndex = 0;
public int maxIndex = 8; public int maxIndex = 8;
public int points; public int points;
public string Mode; public string pointtext;
public string pointtext; public AchievementManager manger;
public AchievementManager manger;
public ScoreButton score; public ScoreButton score;
public Button changeValueButton; public GameManager gameManager;
public GameManager gameManager;
private List<Slider> sliders = new List<Slider>(); private List<Slider> sliders = new List<Slider>();
public GamePlayManager gameplay; public GamePlayManager gameplay;
public Slider sliderprefabalue, hintcheckvalue; public Slider sliderprefabalue, hintcheckvalue;
@ -30,37 +30,14 @@ public class instantiateprefab : MonoBehaviour
} }
void Start() void Start()
{ {
InstantiatePrefabsInLayoutGroup();
for (int i = 0; i < positionArray.Length; i++)
{
if (positionArray[i] != null)
{
InstantiateSlider(i, positionArray[i].transform.position);
}
}
InstantiateExtraSlider(positionArray.Length, new Vector3(0, -100, 0));
InstantiateExtraSlider(positionArray.Length + 1, new Vector3(0, -200, 0));
InstantiateExtraSlider(positionArray.Length + 2, new Vector3(0, -300, 0));
InstantiateExtraSlider(positionArray.Length + 3, new Vector3(0, -400, 0));
// Add listener to the button
changeValueButton.onClick.AddListener(ChangeSliderValueAtIndex7);
changeValueButton.onClick.AddListener(SliderValueAtIndex9);
changeValueButton.onClick.AddListener(ChangeSliderValueAtIndex8);
changeValueButton.onClick.AddListener(SliderValueAtIndex10);
} }
private void InstantiateSlider(int index, Vector3 position) /* private void InstantiateSlider(int index, Vector3 position)
{ {
GameObject sliderObject = Instantiate(prefab, position, Quaternion.identity, parentTf); GameObject sliderObject = Instantiate(prefab, position, Quaternion.identity, ParentOfLayout);
sliderObject.GetComponent<ScoreButton>().myIndex = index + 1; sliderObject.GetComponent<ScoreButton>().myIndex = index + 1;
foreach (Transform child in sliderObject.transform) foreach (Transform child in sliderObject.transform)
@ -90,114 +67,57 @@ public class instantiateprefab : MonoBehaviour
} }
} }*/
public void InstantiateExtraSlider(int index, Vector3 position)
{
GameObject sliderObject = Instantiate(prefab, position, Quaternion.identity, parentTf);
sliderObject.GetComponent<ScoreButton>().myIndex = index + 1;
// Assign a name to the slider object based on the achievement list or create a fallback for extra sliders
if (index < manger.AchievementList.Count)
{
string achievementName = manger.AchievementList[index].DisplayName.ToString();
sliderObject.name = "Slider - " + achievementName;
}
else
{
sliderObject.name = "" + (index - manger.AchievementList.Count + 1);
}
// Set the Mode text for extra sliders
foreach (Transform child in sliderObject.transform)
{
if (child.name == Mode)
{
Text modeText = child.GetComponent<Text>();
if (modeText != null)
{
// Set mode text based on the achievement name if within the achievement list range
if (index < manger.AchievementList.Count)
{
modeText.text = manger.AchievementList[index].DisplayName.ToString();
}
else
{
modeText.text = "" + (index - manger.AchievementList.Count + 1);
}
}
}
if (child.name == pointtext)
{
Text progress = child.GetComponent<Text>();
progress.text = (index < manger.AchievementList.Count) ?
manger.AchievementList[index].ProgressGoal + " / " + manger.AchievementList[index].ProgressSuffix.ToString() :
"0 / 10"; // Fallback for extra sliders
}
}
Slider slider = sliderObject.GetComponent<Slider>();
if (slider != null)
{
slider.minValue = 0;
slider.maxValue = (index < manger.AchievementList.Count) ? manger.AchievementList[index].ProgressGoal : 10;
sliders.Add(slider); // Store the slider in the list
}
}
public void ChangeSliderValueAtIndex7() public void Watch10AdsButton()
{ {
if (sliders.Count > 6) if (sliders.Count > 6)
{ {
Slider sliderAtIndex7 = sliders[6]; Slider TenAds = sliders[6];
sliderAtIndex7.value += 1; TenAds.value += 1;
sliderAtIndex7.maxValue = 10; TenAds.maxValue = 10;
sliderAtIndex7.minValue = 0; TenAds.minValue = 0;
} }
} }
public void ChangeSliderValueAtIndex8() public void Watch20Adsutton()
{ {
if (sliders.Count > 7) if (sliders.Count > 7)
{ {
Slider sliderAtIndex8 = sliders[7]; Slider TwentyAds = sliders[7];
sliderAtIndex8.value += 1; TwentyAds.value += 1;
sliderAtIndex8.maxValue = 20; TwentyAds.maxValue = 20;
sliderAtIndex8.minValue = 0; TwentyAds.minValue = 0;
if(TwentyAds.value==20)
{
TwentyAds.maxValue = 20;
}
} }
} }
public void Update() public void Update()
{ {
SliderValueAtIndex9(); HintandPipeRotationAchivementValue();
SliderValueAtIndex10();
} }
public void SliderValueAtIndex9()
public void HintandPipeRotationAchivementValue()
{ {
if (sliders.Count > 8) if (sliders.Count > 5)
{ {
Slider sliderAtIndex9 = sliders[8]; Slider Hint = sliders[5];
sliderAtIndex9.value = sliderprefabalue.value; Hint.value = hintcheckvalue.value;
sliderAtIndex9.maxValue = 1000; Hint.maxValue = 1000;
// score.completetargets = value;
} }
} if (sliders.Count > 8)
public void SliderValueAtIndex10()
{
if (sliders.Count > 5)
{ {
Slider sliderAtIndex10 = sliders[5]; Slider PipeRotationvalue = sliders[8];
sliderAtIndex10.value = hintcheckvalue.value; PipeRotationvalue.value = sliderprefabalue.value;
sliderAtIndex10.maxValue = 1000; PipeRotationvalue.maxValue = 1000;
} }
} }
@ -211,9 +131,13 @@ public class instantiateprefab : MonoBehaviour
{ {
if (sliders.Count > 7) if (sliders.Count > 7)
{ {
Slider sliderAtIndex8 = sliders[7]; Slider twentyAds = sliders[7];
sliderAtIndex8.maxValue = 20; twentyAds.maxValue = 20;
sliderAtIndex8.minValue = 0; if(twentyAds.value==20)
{
TAdsbutton.interactable = false;
}
} }
} }
@ -222,32 +146,61 @@ public class instantiateprefab : MonoBehaviour
panel.SetActive(false); panel.SetActive(false);
} }
public void ChangeTotalvalue() /* public void ChangeTotalvalue()
{ {
for (int i = 0; i < sliders.Count; i++) for (int i = 0; i < sliders.Count; i++)
{ {
if (levelGroups[i].CompletedLevel == levelGroups[i].TotalLevel) if (levelGroups[i].CompletedLevel == levelGroups[i].TotalLevel)
{ {
sliders[i].maxValue = levelGroups[i].TotalLevel; sliders[i].maxValue = levelGroups[i].TotalLevel;
// Increment the TotalLevel by 5 immediately // Increment the TotalLevel by 5 immediately
levelGroups[i].TotalLevel += 5; levelGroups[i].TotalLevel += 5;
score.completetargets += 1;
score.points += 50 * score.myIndex;
score.completetargets += 1; // score. targetText.text = "" + completetargets.ToString();
score.points += 50 * score.myIndex;
// score. targetText.text = "" + completetargets.ToString();
if (levelGroupButton != null)
{
levelGroupButton.UpdateUI();
}
}
}
}*/
private void InstantiatePrefabsInLayoutGroup()
{
for (int i = 0; i < numberOfInstances; i++)
{
Slider instance = Instantiate(SliderPrefabSpawner);
instance.transform.SetParent(ParentOfLayout, false);
instance.transform.localScale = Vector3.one;
instance.transform.localPosition = Vector3.zero;
ScoreButton scoreButton = instance.GetComponent<ScoreButton>();
if (scoreButton != null)
{
scoreButton.myIndex = i + 1;
scoreButton.levelname.text = manger.AchievementList[i].DisplayName;
}
if (levelGroupButton != null)
{ sliders.Add(instance);
levelGroupButton.UpdateUI(); if (i < 5)
} {
instance.minValue = 0;
instance.maxValue = levelGroups[i].TotalLevel;
instance.value = levelGroups[i].CompletedLevel;
} }
} }
} }
}
}

@ -41,32 +41,33 @@ public class ScoreButton : MonoBehaviour
PointShowText.SetActive(true); PointShowText.SetActive(true);
completeclaimbutton.SetActive(false); completeclaimbutton.SetActive(false);
if (slider.maxValue < 50)
{
points += 50 * myIndex;
completetargets += 1; completetargets += 1;
targetText.text = "" + completetargets.ToString(); targetText.text = "" + completetargets.ToString();
SavePoints(); SavePoints();
// slider.maxValue += 5; // slider.maxValue += 5;
if (myIndex != 7&&myIndex!=8) if (myIndex<=5&& slider.maxValue < 50)
{ {
slider.maxValue += 5; slider.maxValue += 5;
points += 50 * myIndex;
// pointsAwarded = true; // pointsAwarded = true;
} }
pointsAwarded = true; pointsAwarded = true;
UpdateProgressText(); UpdateProgressText();
}

@ -568,10 +568,8 @@ public void Undo()
Debug.Log("hint check"); Debug.Log("hint check");
hintslider.value += 1; hintslider.value += 1;
valas += 1; valas += 1;
// Save the hintslider value to PlayerPrefs
PlayerPrefs.SetFloat("HintSliderValue", hintslider.value); PlayerPrefs.SetFloat("HintSliderValue", hintslider.value);
PlayerPrefs.Save(); // Make sure to call Save() to persist changes PlayerPrefs.Save();
boolcheck.hintcheck = false; boolcheck.hintcheck = false;
} }

@ -2633,7 +2633,7 @@ MonoBehaviour:
LockOverlay: 0 LockOverlay: 0
AchievedIcon: {fileID: 21300000, guid: 0d8865599692486aa71d755c6f5687f2, type: 3} AchievedIcon: {fileID: 21300000, guid: 0d8865599692486aa71d755c6f5687f2, type: 3}
Spoiler: 0 Spoiler: 0
Progression: 1 Progression: 0
ProgressGoal: 50 ProgressGoal: 50
NotificationFrequency: 0 NotificationFrequency: 0
ProgressSuffix: ProgressSuffix:
@ -2703,7 +2703,7 @@ MonoBehaviour:
ProgressGoal: 0 ProgressGoal: 0
NotificationFrequency: 0 NotificationFrequency: 0
ProgressSuffix: ProgressSuffix:
- Key: Watch Ads - Key: Watch Ads
DisplayName: Watch 20 Ads DisplayName: Watch 20 Ads
Description: Ads Description: Ads
LockedIcon: {fileID: 0} LockedIcon: {fileID: 0}
@ -2714,9 +2714,9 @@ MonoBehaviour:
ProgressGoal: 0 ProgressGoal: 0
NotificationFrequency: 0 NotificationFrequency: 0
ProgressSuffix: ProgressSuffix:
- Key: Pipe Rotation Count - Key: Watch Ads
DisplayName: Pipe Rotation Number DisplayName: PipeRotationCount
Description: Pipe Rotation Description: Ads
LockedIcon: {fileID: 0} LockedIcon: {fileID: 0}
LockOverlay: 0 LockOverlay: 0
AchievedIcon: {fileID: 0} AchievedIcon: {fileID: 0}

@ -50,7 +50,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7d4d1386b58481ac8338b97496451549, type: 3} m_Script: {fileID: 11500000, guid: 7d4d1386b58481ac8338b97496451549, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
slider: {fileID: 0} slider: {fileID: 5885820980592021006, guid: dda90d41bf5587f4ea2905ee372f4608, type: 3}
hintslider: {fileID: 1051964499492098825, guid: 31cb6cbadbc791844a2c5d75437211f4,
type: 3}
_cellPrefab: _cellPrefab:
- {fileID: 1790415148045804981, guid: 4f7a5f448033b8e4c895a7d4fcb89e3e, type: 3} - {fileID: 1790415148045804981, guid: 4f7a5f448033b8e4c895a7d4fcb89e3e, type: 3}
- {fileID: 1790415148045804992, guid: 6fd6ed12f3e506d44b59ac7c04ffb652, type: 3} - {fileID: 1790415148045804992, guid: 6fd6ed12f3e506d44b59ac7c04ffb652, type: 3}
@ -62,11 +64,15 @@ MonoBehaviour:
- {fileID: 1790415148045804980, guid: 5f338f4bcc2ac7e438ef280b1357749e, type: 3} - {fileID: 1790415148045804980, guid: 5f338f4bcc2ac7e438ef280b1357749e, type: 3}
menuPopup: {fileID: 0} menuPopup: {fileID: 0}
gameOverPopup: {fileID: 0} gameOverPopup: {fileID: 0}
rankedUpPopup: {fileID: 0}
starLevel: {fileID: 0} starLevel: {fileID: 0}
nextStarLevel: {fileID: 0}
LevelCompleteText: {fileID: 0}
RankedUpText: {fileID: 0}
confettiParticle: {fileID: 0}
nextBtn: {fileID: 0} nextBtn: {fileID: 0}
closeBtn: {fileID: 0} closeBtn: {fileID: 0}
fillBar: {fileID: 0} fillBar: {fileID: 0}
goParticle: {fileID: 0}
_levelContainer: {fileID: 4385550723351327410} _levelContainer: {fileID: 4385550723351327410}
_space: 0 _space: 0
levelGroups: levelGroups:
@ -75,6 +81,7 @@ MonoBehaviour:
- {fileID: 11400000, guid: d606e6845dd447e2bf40638facbc7c7e, type: 2} - {fileID: 11400000, guid: d606e6845dd447e2bf40638facbc7c7e, type: 2}
- {fileID: 11400000, guid: e5f4032f73074b45aa468e2ecf71f81c, type: 2} - {fileID: 11400000, guid: e5f4032f73074b45aa468e2ecf71f81c, type: 2}
- {fileID: 11400000, guid: cf6a4a494d684237bcf9ce01e1ac77ae, type: 2} - {fileID: 11400000, guid: cf6a4a494d684237bcf9ce01e1ac77ae, type: 2}
boolcheck: {fileID: 0}
allCellList: allCellList:
- {fileID: 0} - {fileID: 0}
- {fileID: 0} - {fileID: 0}
@ -111,7 +118,10 @@ MonoBehaviour:
closeGameOver: 0 closeGameOver: 0
row: 0 row: 0
column: 0 column: 0
levepopup: {fileID: 0}
prefeb: {fileID: 3103223411245280076, guid: a839d31fd6b8ca7409802d7859982b69, type: 3} prefeb: {fileID: 3103223411245280076, guid: a839d31fd6b8ca7409802d7859982b69, type: 3}
pointadd: {fileID: 0}
valas: 0
--- !u!222 &1820762587381449173 --- !u!222 &1820762587381449173
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

@ -12,7 +12,7 @@ GameObject:
- component: {fileID: 3302384439994717084} - component: {fileID: 3302384439994717084}
- component: {fileID: 5312961109301411640} - component: {fileID: 5312961109301411640}
m_Layer: 5 m_Layer: 5
m_Name: mode m_Name: Levelsname
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -34,8 +34,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -82.32208, y: 99} m_AnchoredPosition: {x: -113.90439, y: 838.02576}
m_SizeDelta: {x: 464.556, y: 90.4606} m_SizeDelta: {x: 685.4338, y: 131.4911}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3302384439994717084 --- !u!222 &3302384439994717084
CanvasRenderer: CanvasRenderer:
@ -78,7 +78,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: New Text m_Text: Pipe Rotation Count
--- !u!1 &701865384461308020 --- !u!1 &701865384461308020
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -113,8 +113,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 252.3002, y: 11.05} m_AnchoredPosition: {x: 379.81732, y: 710.184}
m_SizeDelta: {x: 535.7232, y: 227.85} m_SizeDelta: {x: 790.4382, y: 331.1966}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1093246351141616226 --- !u!222 &1093246351141616226
CanvasRenderer: CanvasRenderer:
@ -271,8 +271,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0.0421, y: 54.363792} m_AnchoredPosition: {x: 7.6207, y: 773.1437}
m_SizeDelta: {x: 660.1237, y: 4.009} m_SizeDelta: {x: 973.986, y: 5.8274}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5622952279504925448 --- !u!222 &5622952279504925448
CanvasRenderer: CanvasRenderer:
@ -424,8 +424,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.25} m_AnchorMin: {x: 0, y: 0.25}
m_AnchorMax: {x: 1, y: 0.75} m_AnchorMax: {x: 1, y: 0.75}
m_AnchoredPosition: {x: -89.20987, y: 10.0005} m_AnchoredPosition: {x: -124.06708, y: 708.6584}
m_SizeDelta: {x: 290.7863, y: 41.892} m_SizeDelta: {x: 505.117, y: 65.4288}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &3287479843908220233 --- !u!1 &3287479843908220233
GameObject: GameObject:
@ -461,7 +461,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 13.1609955, y: 0} m_AnchoredPosition: {x: 13.161011, y: 0}
m_SizeDelta: {x: 26.322, y: 0} m_SizeDelta: {x: 26.322, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3985938169314706363 --- !u!222 &3985938169314706363
@ -536,8 +536,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 252.5, y: 10.1} m_AnchoredPosition: {x: 380.11218, y: 708.8029}
m_SizeDelta: {x: 932.384, y: 394.0165} m_SizeDelta: {x: 1375.6951, y: 572.7319}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3624833579523548153 --- !u!222 &3624833579523548153
CanvasRenderer: CanvasRenderer:
@ -611,8 +611,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.25} m_AnchorMin: {x: 0, y: 0.25}
m_AnchorMax: {x: 1, y: 0.75} m_AnchorMax: {x: 1, y: 0.75}
m_AnchoredPosition: {x: -79.75073, y: 10} m_AnchoredPosition: {x: -110.11044, y: 708.6576}
m_SizeDelta: {x: 309.6985, y: 41.893} m_SizeDelta: {x: 533.0214, y: 65.4304}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2759710510704159206 --- !u!222 &2759710510704159206
CanvasRenderer: CanvasRenderer:
@ -687,8 +687,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -293.7, y: 6} m_AnchoredPosition: {x: -425.78406, y: 702.8434}
m_SizeDelta: {x: 63.6645, y: 83.1183} m_SizeDelta: {x: 93.9344, y: 120.8186}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8305387493103526714 --- !u!222 &8305387493103526714
CanvasRenderer: CanvasRenderer:
@ -762,8 +762,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.4013087} m_AnchorMin: {x: 0.5, y: 0.4013087}
m_AnchorMax: {x: 0.5, y: 0.4013087} m_AnchorMax: {x: 0.5, y: 0.4013087}
m_AnchoredPosition: {x: 241.45422, y: 2.3703613} m_AnchoredPosition: {x: 363.8145, y: 696.67206}
m_SizeDelta: {x: 54.0873, y: 57.6009} m_SizeDelta: {x: 79.8037, y: 83.7271}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer: CanvasRenderer:
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m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
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