UI improved

Level selection change
anchoring improved
TestMerge
TG9six 1 month ago
parent ea8f9899e8
commit 1ef6d7cf34

@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

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@ -0,0 +1,106 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CustomUI : MonoBehaviour
{
// Start is called before the first frame update
public GameObject First, Left, Right;
public Sprite Incomplete, Complete, Active,Filled;
public Image CheckPoint;
public bool filledbool;
public int CurrentLevel;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SetUi(int level,int completed)
{
if (level == 1)
{
Debug.Log("level is " + level + " and completed count is " + completed);
}
if ((level - 4) % 6 == 0)
{
//Enable Right Here
Right.SetActive(true);
if (level <= completed)
{
Right.transform.GetChild(0).GetComponent<Image>().sprite = Filled;
//Add highLight here
}
}
else if (level % 6 == 1 && level != 1)
{
//Enable Left here
Left.SetActive(true);
if (level <= completed)
{
//Add highLight here
Left.transform.GetChild(0).GetComponent<Image>().sprite = Filled;
}
}
if (level <= completed)
{
First.transform.GetChild(0).GetComponent<Image>().sprite = Filled;
CheckPoint.sprite = Complete;
}
else
{
CheckPoint.sprite = Incomplete;
}
if (level == completed+1)
{
CheckPoint.sprite = Active;
}
}
}
//6,12,18,24,30,36,42
//7,13,19,25,31,37,43
//4,5,6
//10,11,12
//16,17,18
//22,23,24
//28,29,30
//34.35.36
//40,41,42
//46,47,48

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AndroidAppKey:
IOSAppKey:
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AddIronsourceSkadnetworkID: 0

@ -22,8 +22,8 @@ public class IronSourceInitilizer
}
else
{
IronSource.Agent.init(appKey);
IronSource.UNITY_PLUGIN_VERSION = "7.2.1-ri";
//IronSource.Agent.init(appKey);
//IronSource.UNITY_PLUGIN_VERSION = "7.2.1-ri";
}
}

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org.gradle.jvmargs=-Xmx**JVM_HEAP_SIZE**M
org.gradle.parallel=true
unityStreamingAssets=**STREAMING_ASSETS**
# Android Resolver Properties Start
android.useAndroidX=true
android.enableJetifier=true
# Android Resolver Properties End
**ADDITIONAL_PROPERTIES**

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apply plugin: 'com.android.library'
**APPLY_PLUGINS**
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
// Android Resolver Dependencies Start
implementation 'androidx.constraintlayout:constraintlayout:2.1.4' // Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml:12
implementation 'com.google.android.gms:play-services-ads:23.2.0' // Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml:7
implementation 'com.google.android.gms:play-services-ads-identifier:18.0.1' // Assets/IronSource/Editor/IronSourceSDKDependencies.xml:17
implementation 'com.google.android.gms:play-services-basement:18.1.0' // Assets/IronSource/Editor/IronSourceSDKDependencies.xml:25
implementation 'com.google.android.ump:user-messaging-platform:2.2.0' // Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml:7
implementation 'com.ironsource.sdk:mediationsdk:7.3.1.1' // Assets/IronSource/Editor/IronSourceSDKDependencies.xml:9
// Android Resolver Dependencies End
**DEPS**}
// Android Resolver Exclusions Start
android {
packagingOptions {
exclude ('/lib/armeabi/*' + '*')
exclude ('/lib/mips/*' + '*')
exclude ('/lib/mips64/*' + '*')
exclude ('/lib/x86/*' + '*')
exclude ('/lib/x86_64/*' + '*')
}
}
// Android Resolver Exclusions End
android {
ndkPath "**NDKPATH**"
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
compileOptions {
sourceCompatibility JavaVersion.VERSION_11
targetCompatibility JavaVersion.VERSION_11
}
defaultConfig {
minSdkVersion **MINSDKVERSION**
targetSdkVersion **TARGETSDKVERSION**
ndk {
abiFilters **ABIFILTERS**
}
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
consumerProguardFiles 'proguard-unity.txt'**USER_PROGUARD**
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
}**PACKAGING_OPTIONS**
}
**IL_CPP_BUILD_SETUP**
**SOURCE_BUILD_SETUP**
**EXTERNAL_SOURCES**

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// Android Resolver Repos Start
def unityProjectPath = $/file:///**DIR_UNITYPROJECT**/$.replace("\\", "/")
maven {
url "https://android-sdk.is.com/" // Assets/IronSource/Editor/IronSourceSDKDependencies.xml:9
url "https://maven.google.com/" // Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml:7, Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml:12, Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml:7, Assets/IronSource/Editor/IronSourceSDKDependencies.xml:17, Assets/IronSource/Editor/IronSourceSDKDependencies.xml:25
}
maven {
url "https://maven.google.com/" // Assets/IronSource/Editor/IronSourceSDKDependencies.xml:17, Assets/IronSource/Editor/IronSourceSDKDependencies.xml:25
url "https://android-sdk.is.com/" // Assets/IronSource/Editor/IronSourceSDKDependencies.xml:9
}
mavenLocal()
// Android Resolver Repos End

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@ -353,6 +864,26 @@ PrefabInstance:
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value: 0
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@ -273,10 +273,10 @@ MonoBehaviour:
rewardedVideoAmount: 10
numCoinForHint: 15
numCoinForSkipGame: 30
androidPackageID: com.magmamobile.game.Plumber
iosAppID: 638189969
facebookPageID: 244944385603396
feedbackEmail: moana.gamestudio@gmail.com
androidPackageID:
iosAppID:
facebookPageID:
feedbackEmail:
--- !u!1 &1790415148045805061
GameObject:
m_ObjectHideFlags: 0

@ -126,11 +126,11 @@ RectTransform:
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m_Father: {fileID: 658017070873700103}
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@ -203,7 +203,7 @@ MonoBehaviour:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 80c061923332d84479d66bb54b1f40fd, type: 3}
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m_FillCenter: 1
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m_FillAmount: 1
@ -325,8 +325,8 @@ RectTransform:
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@ -356,7 +356,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: 6 / 50
m_text: 1 / 50
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: f9650ff3b67d45e42aa51501d10136f4, type: 2}
m_sharedMaterial: {fileID: 2039440194532944411, guid: f9650ff3b67d45e42aa51501d10136f4,
@ -384,8 +384,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 78.3
m_fontSizeBase: 78.3
m_fontSize: 60.96
m_fontSizeBase: 60.96
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@ -667,11 +667,11 @@ RectTransform:
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@ -823,6 +823,11 @@ PrefabInstance:
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value: Fx_Star_White_Small
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@ -63,36 +63,36 @@ public class AdmobController : MonoBehaviour
void OnEnable()
{
//Add Init Event
IronSourceEvents.onSdkInitializationCompletedEvent += SdkInitializationCompletedEvent;
//Add ImpressionSuccess Event
IronSourceEvents.onImpressionDataReadyEvent += ImpressionDataReadyEvent;
//Add AdInfo Rewarded Video Events
IronSourceRewardedVideoEvents.onAdOpenedEvent += RewardedVideoOnAdOpenedEvent;
IronSourceRewardedVideoEvents.onAdClosedEvent += RewardedVideoOnAdClosedEvent;
IronSourceRewardedVideoEvents.onAdAvailableEvent += RewardedVideoOnAdAvailable;
IronSourceRewardedVideoEvents.onAdUnavailableEvent += RewardedVideoOnAdUnavailable;
IronSourceRewardedVideoEvents.onAdShowFailedEvent += RewardedVideoOnAdShowFailedEvent;
IronSourceRewardedVideoEvents.onAdRewardedEvent += RewardedVideoOnAdRewardedEvent;
IronSourceRewardedVideoEvents.onAdClickedEvent += RewardedVideoOnAdClickedEvent;
//Add AdInfo Interstitial Events
IronSourceInterstitialEvents.onAdReadyEvent += InterstitialOnAdReadyEvent;
IronSourceInterstitialEvents.onAdLoadFailedEvent += InterstitialOnAdLoadFailed;
IronSourceInterstitialEvents.onAdOpenedEvent += InterstitialOnAdOpenedEvent;
IronSourceInterstitialEvents.onAdClickedEvent += InterstitialOnAdClickedEvent;
IronSourceInterstitialEvents.onAdShowSucceededEvent += InterstitialOnAdShowSucceededEvent;
IronSourceInterstitialEvents.onAdShowFailedEvent += InterstitialOnAdShowFailedEvent;
IronSourceInterstitialEvents.onAdClosedEvent += InterstitialOnAdClosedEvent;
//Add AdInfo Banner Events
IronSourceBannerEvents.onAdLoadedEvent += BannerOnAdLoadedEvent;
IronSourceBannerEvents.onAdLoadFailedEvent += BannerOnAdLoadFailedEvent;
IronSourceBannerEvents.onAdClickedEvent += BannerOnAdClickedEvent;
IronSourceBannerEvents.onAdScreenPresentedEvent += BannerOnAdScreenPresentedEvent;
IronSourceBannerEvents.onAdScreenDismissedEvent += BannerOnAdScreenDismissedEvent;
IronSourceBannerEvents.onAdLeftApplicationEvent += BannerOnAdLeftApplicationEvent;
//IronSourceEvents.onSdkInitializationCompletedEvent += SdkInitializationCompletedEvent;
////Add ImpressionSuccess Event
//IronSourceEvents.onImpressionDataReadyEvent += ImpressionDataReadyEvent;
////Add AdInfo Rewarded Video Events
//IronSourceRewardedVideoEvents.onAdOpenedEvent += RewardedVideoOnAdOpenedEvent;
//IronSourceRewardedVideoEvents.onAdClosedEvent += RewardedVideoOnAdClosedEvent;
//IronSourceRewardedVideoEvents.onAdAvailableEvent += RewardedVideoOnAdAvailable;
//IronSourceRewardedVideoEvents.onAdUnavailableEvent += RewardedVideoOnAdUnavailable;
//IronSourceRewardedVideoEvents.onAdShowFailedEvent += RewardedVideoOnAdShowFailedEvent;
//IronSourceRewardedVideoEvents.onAdRewardedEvent += RewardedVideoOnAdRewardedEvent;
//IronSourceRewardedVideoEvents.onAdClickedEvent += RewardedVideoOnAdClickedEvent;
////Add AdInfo Interstitial Events
//IronSourceInterstitialEvents.onAdReadyEvent += InterstitialOnAdReadyEvent;
//IronSourceInterstitialEvents.onAdLoadFailedEvent += InterstitialOnAdLoadFailed;
//IronSourceInterstitialEvents.onAdOpenedEvent += InterstitialOnAdOpenedEvent;
//IronSourceInterstitialEvents.onAdClickedEvent += InterstitialOnAdClickedEvent;
//IronSourceInterstitialEvents.onAdShowSucceededEvent += InterstitialOnAdShowSucceededEvent;
//IronSourceInterstitialEvents.onAdShowFailedEvent += InterstitialOnAdShowFailedEvent;
//IronSourceInterstitialEvents.onAdClosedEvent += InterstitialOnAdClosedEvent;
////Add AdInfo Banner Events
//IronSourceBannerEvents.onAdLoadedEvent += BannerOnAdLoadedEvent;
//IronSourceBannerEvents.onAdLoadFailedEvent += BannerOnAdLoadFailedEvent;
//IronSourceBannerEvents.onAdClickedEvent += BannerOnAdClickedEvent;
//IronSourceBannerEvents.onAdScreenPresentedEvent += BannerOnAdScreenPresentedEvent;
//IronSourceBannerEvents.onAdScreenDismissedEvent += BannerOnAdScreenDismissedEvent;
//IronSourceBannerEvents.onAdLeftApplicationEvent += BannerOnAdLeftApplicationEvent;
}
void OnApplicationPause(bool isPaused)
@ -117,9 +117,9 @@ public class AdmobController : MonoBehaviour
}
IronSource.Agent.loadBanner(IronSourceBannerSize.SMART, IronSourceBannerPosition.BOTTOM);
IronSource.Agent.loadInterstitial();
IronSource.Agent.loadRewardedVideo();
//IronSource.Agent.loadBanner(IronSourceBannerSize.SMART, IronSourceBannerPosition.BOTTOM);
//IronSource.Agent.loadInterstitial();
//IronSource.Agent.loadRewardedVideo();
}

@ -49,7 +49,7 @@ public class GameScene : MonoBehaviour
coinForHintText.text = GameConfig.instance.numCoinForHint.ToString();
skipCoinValueText.text = GameConfig.instance.numCoinForSkipGame.ToString();
Music.instance.Play(Music.Type.MainMusic);
IronSource.Agent.loadBanner(IronSourceBannerSize.SMART, IronSourceBannerPosition.BOTTOM);
//IronSource.Agent.loadBanner(IronSourceBannerSize.SMART, IronSourceBannerPosition.BOTTOM);
}
public void UpdateUI()

@ -68,6 +68,7 @@ public class HomeScene : MonoBehaviour
public static HomeScene instance;
private List<int> ReverseNumbers = new List<int>{4, 6, 10, 12, 16, 18,22,24,28,30,34,36,40,42,46,48};
private void Start()
{
instance = this;
@ -125,35 +126,130 @@ public class HomeScene : MonoBehaviour
}
for (int i = 0; i < lb.levelGroup.TotalLevel; i++)
{
Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
button.GetComponentInChildren<Text>().text = i + 1 + string.Empty;
if (i <= completedLevel)
if (!ReverseNumbers.Contains(i + 1))
{
if (i == completedLevel)
{
button.GetComponent<Image>().sprite = currentLevelImage;
button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
button.GetComponentInChildren<Text>().text = i + 1 + string.Empty;
//if (i <= completedLevel)
if (int.Parse(button.GetComponentInChildren<Text>().text)<=completedLevel+1)
{
//if (i == completedLevel)
if (button.GetComponentInChildren<Text>().text == (completedLevel+1).ToString())
{
button.GetComponent<Image>().sprite = currentLevelImage;
button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
}
button.interactable = true;
button.GetComponent<_2dxFX_GrayScale>().enabled = false;
button.GetComponent<Image>().color = Color.white;
button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
int lNo = i + 1;
button.onClick.AddListener(delegate
{
GameManager.currentLevelGroup = lb.levelGroup;
GameManager.CurrentLevelNo = lNo;
SceneManager.LoadScene("GameScene");
PlayButton();
});
}
button.interactable = true;
button.GetComponent<_2dxFX_GrayScale>().enabled = false;
button.GetComponent<Image>().color = Color.white;
button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
int lNo = i + 1;
button.onClick.AddListener(delegate
else
{
GameManager.currentLevelGroup = lb.levelGroup;
GameManager.CurrentLevelNo = lNo;
SceneManager.LoadScene("GameScene");
PlayButton();
});
button.interactable = false;
button.GetComponent<_2dxFX_GrayScale>().enabled = true;
button.GetComponent<Image>().color = lb.levelGroup.bgColor;
button.GetComponentInChildren<Text>().color = Color.white;
}
CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
CUI.SetUi(i + 1, completedLevel);
}
else
else
{
button.interactable = false;
button.GetComponent<_2dxFX_GrayScale>().enabled = true;
button.GetComponent<Image>().color = lb.levelGroup.bgColor;
button.GetComponentInChildren<Text>().color = Color.white;
int index=ReverseNumbers.IndexOf(i+1);
if (index % 2 == 0)
{
//index is 0,2,4,6,8 etc
Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
//button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index+1]);
button.GetComponentInChildren<Text>().text = ReverseNumbers[index + 1] + string.Empty;
//if (i <= completedLevel)
//if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel+1)
{
if (i == completedLevel)
{
button.GetComponent<Image>().sprite = currentLevelImage;
button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
}
button.interactable = true;
button.GetComponent<_2dxFX_GrayScale>().enabled = false;
button.GetComponent<Image>().color = Color.white;
button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
int lNo = ReverseNumbers[index + 1];
button.onClick.AddListener(delegate
{
GameManager.currentLevelGroup = lb.levelGroup;
GameManager.CurrentLevelNo = lNo;
SceneManager.LoadScene("GameScene");
PlayButton();
});
}
else
{
button.interactable = false;
button.GetComponent<_2dxFX_GrayScale>().enabled = true;
button.GetComponent<Image>().color = lb.levelGroup.bgColor;
button.GetComponentInChildren<Text>().color = Color.white;
}
CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
CUI.SetUi(ReverseNumbers[index + 1], completedLevel);
}
else
{
Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
//button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index - 1]);
button.GetComponentInChildren<Text>().text = ReverseNumbers[index - 1] + string.Empty;
//if (i <= completedLevel)
if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel + 1)
{
//if (i == completedLevel)
if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
{
button.GetComponent<Image>().sprite = currentLevelImage;
button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
}
button.interactable = true;
button.GetComponent<_2dxFX_GrayScale>().enabled = false;
button.GetComponent<Image>().color = Color.white;
button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
int lNo = ReverseNumbers[index - 1];
button.onClick.AddListener(delegate
{
GameManager.currentLevelGroup = lb.levelGroup;
GameManager.CurrentLevelNo = lNo;
SceneManager.LoadScene("GameScene");
PlayButton();
});
}
else
{
button.interactable = false;
button.GetComponent<_2dxFX_GrayScale>().enabled = true;
button.GetComponent<Image>().color = lb.levelGroup.bgColor;
button.GetComponentInChildren<Text>().color = Color.white;
}
CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
CUI.SetUi(ReverseNumbers[index - 1], completedLevel);
}
}
}
LD_scrollRect.verticalNormalizedPosition = 1f;

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