Added Leaderboards UI System

dev-hazim
Hazim Bin Ijaz 1 month ago
parent 6b8f7e3ecf
commit 1952dbb516

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class LBEntryItem : MonoBehaviour
{
public Image profilePic;
public TMP_Text nameText;
public TMP_Text rankText;
public TMP_Text scoreText;
}

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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class LBPedestalItem : MonoBehaviour
{
public int pedestalNumber;
public TMP_Text scoreText;
public Image profilePic;
public TMP_Text nameText;
}

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@ -0,0 +1,60 @@
using System.Collections;
using System.Collections.Generic;
using PlayFab;
using PlayFab.ClientModels;
using UnityEngine;
public class LeaderboardUIScreen : MonoBehaviour
{
[SerializeField] private GameObject lbItemPrefab;
[SerializeField] private GameObject lbItemSelfPrefab;
[SerializeField] private Transform content;
[SerializeField] private List<LBPedestalItem> _lbPedestalItems;
public void Init()
{
PlayFabManager.Instance.playFabLeaderboards.GetLeaderboard(OnLeaderboardFetchSuccess, OnLeaderboardFetchFailure);
}
private void OnLeaderboardFetchSuccess(List<PlayerLeaderboardEntry> leaderboard)
{
PopulateLeaderboard(leaderboard);
}
private void PopulateLeaderboard(List<PlayerLeaderboardEntry> leaderboard)
{
foreach (PlayerLeaderboardEntry lbEntry in leaderboard)
{
PopulateLbItem(lbEntry);
if (lbEntry.Position <= 3)
{
PopulatePedestalItem(lbEntry);
}
}
}
private void PopulateLbItem(PlayerLeaderboardEntry lbEntry)
{
bool isSelf = lbEntry.Profile.PlayerId == PlayFabManager.Instance.myProfile.PlayerId;
LBEntryItem lbItem = Instantiate(isSelf ? lbItemSelfPrefab : lbItemPrefab, content).GetComponent<LBEntryItem>();
lbItem.nameText.text = lbEntry.DisplayName;
lbItem.rankText.text = (lbEntry.Position + 1).ToString();
lbItem.scoreText.text = lbEntry.StatValue.ToString();
}
private void PopulatePedestalItem(PlayerLeaderboardEntry lbEntry)
{
LBPedestalItem pedestalItem = _lbPedestalItems[lbEntry.Position];
pedestalItem.nameText.text = lbEntry.DisplayName??lbEntry.PlayFabId;
pedestalItem.scoreText.text = lbEntry.StatValue.ToString();
}
private void OnLeaderboardFetchFailure(PlayFabError obj)
{
Debug.Log("Couldn't Load Leaderboards");
throw new System.NotImplementedException();
}
}

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@ -22,16 +22,53 @@ public class PlayFabInit : MonoBehaviour
{ {
var request = new LoginWithCustomIDRequest var request = new LoginWithCustomIDRequest
{ {
CustomId = SystemInfo.deviceUniqueIdentifier, CustomId = SystemInfo.deviceUniqueIdentifier,
CreateAccount = true CreateAccount = true,
// InfoRequestParameters = new GetPlayerCombinedInfoRequestParams
// {
// GetPlayerProfile = true, // This will include player profile data in the login response
// ProfileConstraints = new PlayerProfileViewConstraints
// {
// ShowDisplayName = true,
// ShowAvatarUrl = true,
// ShowCreated = true
// }
// }
}; };
PlayFabClientAPI.LoginWithCustomID(request, OnLoginSuccess, OnLoginFailure); PlayFabClientAPI.LoginWithCustomID(request, OnLoginSuccess, OnLoginFailure);
} }
private void OnLoginSuccess(LoginResult result) private void OnLoginSuccess(LoginResult result)
{ {
Debug.Log("Login successful!"); Debug.Log("Login successful!");
GetPlayerProfile();
}
public void GetPlayerProfile()
{
var request = new GetPlayerProfileRequest
{
PlayFabId = PlayFabSettings.staticPlayer.PlayFabId,
ProfileConstraints = new PlayerProfileViewConstraints
{
ShowDisplayName = true, // Allowed by your title settings
// Do not request AvatarUrl or other fields, since they are disallowed
}
};
PlayFabClientAPI.GetPlayerProfile(request, OnGetProfileSuccess, OnGetProfileFailure);
}
private void OnGetProfileFailure(PlayFabError obj)
{
Debug.LogError("Couldn't Fetch Player Profile " + obj.GenerateErrorReport());
}
private void OnGetProfileSuccess(GetPlayerProfileResult obj)
{
Debug.Log("Player profile fetching successful");
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
PlayFabManager.Instance.myProfile = obj.PlayerProfile;
} }
private void OnLoginFailure(PlayFabError error) private void OnLoginFailure(PlayFabError error)

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using PlayFab; using PlayFab;
using PlayFab.ClientModels; using PlayFab.ClientModels;
@ -32,33 +33,17 @@ public class PlayFabLeaderboards : MonoBehaviour
Debug.LogError("Failed to update player statistics: " + error.GenerateErrorReport()); Debug.LogError("Failed to update player statistics: " + error.GenerateErrorReport());
} }
[ContextMenu("GetLeaderboards")] public void GetLeaderboard(Action<List<PlayerLeaderboardEntry>> onSuccess, Action<PlayFabError> onFailure)
public void GetLeaderboard()
{ {
var request = new GetLeaderboardRequest var request = new GetLeaderboardRequest
{ {
StatisticName = GameConstants.LevelCompletedStatsKey, StatisticName = GameConstants.LevelCompletedStatsKey,
StartPosition = 0, // Start at the top of the leaderboard StartPosition = 0,
MaxResultsCount = 10 // Get top 10 players MaxResultsCount = 10
}; };
PlayFabClientAPI.GetLeaderboard(request, OnGetLeaderboardSuccess, OnGetLeaderboardFailure); PlayFabClientAPI.GetLeaderboard(request, result => onSuccess(result.Leaderboard), onFailure);
} }
private void OnGetLeaderboardSuccess(GetLeaderboardResult result)
{
foreach (var entry in result.Leaderboard)
{
Debug.Log($"Player: {entry.PlayFabId}, Position: {entry.Position}, Levels Completed: {entry.StatValue}");
// You can display this data in your game UI
}
}
private void OnGetLeaderboardFailure(PlayFabError error)
{
Debug.LogError("Failed to get leaderboard: " + error.GenerateErrorReport());
}
public void SetDisplayName(string displayName) public void SetDisplayName(string displayName)
{ {
var request = new UpdateUserTitleDisplayNameRequest var request = new UpdateUserTitleDisplayNameRequest

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using PlayFab.ClientModels;
using UnityEngine; using UnityEngine;
public class PlayFabManager : MonoBehaviour public class PlayFabManager : MonoBehaviour
@ -7,6 +8,7 @@ public class PlayFabManager : MonoBehaviour
public static PlayFabManager Instance { get; private set; } public static PlayFabManager Instance { get; private set; }
public PlayFabInit playFabInit; public PlayFabInit playFabInit;
public PlayFabLeaderboards playFabLeaderboards; public PlayFabLeaderboards playFabLeaderboards;
public PlayerProfileModel myProfile;
private void Awake() private void Awake()
{ {
if (Instance != null && Instance != this) if (Instance != null && Instance != this)

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