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77 lines
3.0 KiB
Plaintext
77 lines
3.0 KiB
Plaintext
2 months ago
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SUPER CONFETTI FX
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1. Introduction
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2. Customizing confetti shapes
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3. Customizing confetti colors
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4. Customizing emission & glowyness
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5. Scaling effects
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6. Contact
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1. INTRODUCTION
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To use the effects, simply find a way to instantiate them, or drag & drop them into the scene.
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The effects will automatically start playing when the scene is running.
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2. CUSTOMIZING CONFETTI SHAPES
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The effects uses a 4x4 spritesheet with 16 different confetti shapes.
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Which shape is picked is set in the Texture Sheet Animation settings of the parent particle system.
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Here you can select which 'Row' of the texture sheet you want to use, and which of the frames you want to use in 'Frame over Time'
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For a lot of the effects, these shapes will be picked at random between two constants, but you can also change this to use a single Constant frame.
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3. CUSTOMIZING CONFETTI COLORS
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Which colors the confetti, sparkles, shockwave and sparks are using, are all set in the Start Color at the top of the particle system.
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Several effects also use Color over Lifetime to fade them out near the end of their lifetime.
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4. CUSTOMIZING EMISSION & GLOWYNESS
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In order to view the effects of emission, make sure that you find a post processing solution that supports Bloom.
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For some versions of Unity, you can find a Post-Processing Stack on the Unity Asset Store, or in later versions, a Post-Processing solution should be available in the Package Manager.
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If you wish to change the glow for the Magic Confetti effects, locate the 'confetti4x4_magic' material in the Materials folder.
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You can see here that the Albedo is reduced from 1.0 to 0.7, this will slightly reduce the visibility of the color taken from the Particle System settings.
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Emission in the same material is also set to 0.7, which will add a slight white glow, making it seem like the color is a bit washed out.
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If you want to have a much colorful glow, you could set Albedo to 1.4 and either reduce or turn off Emission completely.
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5. SCALING EFFECTS
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To scale an effect in the scene, simply use the default Scaling tool (Hotkey 'R'). You can also select the effect and type in the Scale in Transform manually.
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6. CONTACT
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Twitter: @archanor
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Support: archanor.work@gmail.com
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For support or criticism, please contact me over e-mail.
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Follow me and my work on Twitter for updates and new VFX assets.
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Ratings & reviews are much appreciated!
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Made by Kenneth "Archanor" Foldal Moe
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