|
|
|
|
/*
|
|
|
|
|
http://www.cgsoso.com/forum-211-1.html
|
|
|
|
|
|
|
|
|
|
CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
|
|
|
|
|
|
|
|
|
|
CGSOSO 主打游戏开发,影视设计等CG资源素材。
|
|
|
|
|
|
|
|
|
|
插件如若商用,请务必官网购买!
|
|
|
|
|
|
|
|
|
|
daily assets update for try.
|
|
|
|
|
|
|
|
|
|
U should buy the asset from home store if u use it in your project!
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
using MS;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
using System;
|
|
|
|
|
//using static System.Net.Mime.MediaTypeNames;
|
|
|
|
|
//using static System.Net.Mime.MediaTypeNames;
|
|
|
|
|
|
|
|
|
|
[ExecuteInEditMode]
|
|
|
|
|
public class LevelGroupButton : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public LevelGroup levelGroup;
|
|
|
|
|
public Text TitleLbl;
|
|
|
|
|
public Text LevelCompletdLbl;
|
|
|
|
|
public GameObject AwardGoldImage;
|
|
|
|
|
public int TotalLevelsCompleted;
|
|
|
|
|
|
|
|
|
|
private void Start()
|
|
|
|
|
{
|
|
|
|
|
UpdateUI();
|
|
|
|
|
GetComponent<Button>().onClick.AddListener(delegate
|
|
|
|
|
{
|
|
|
|
|
HomeScene.instance.ShowDetailLevel(this);
|
|
|
|
|
HomeScene.instance.PlayButton();
|
|
|
|
|
GameObject.FindWithTag("LevelGroupPopup").GetComponent<Popup>().Close();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void Update()
|
|
|
|
|
{
|
|
|
|
|
// Can leave this empty unless you have other logic to add here
|
|
|
|
|
UpdateUI();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[ContextMenu("UpdateUI")]
|
|
|
|
|
public void UpdateUI()
|
|
|
|
|
{
|
|
|
|
|
base.name = levelGroup.LevelGroupName;
|
|
|
|
|
TitleLbl.text = base.name.ToUpper();
|
|
|
|
|
LevelCompletdLbl.text = levelGroup.CompletedLevel + " / " + levelGroup.TotalLevel;
|
|
|
|
|
AwardGoldImage.SetActive(levelGroup.CompletedLevel >= 5); // Show award if completed levels >= 5
|
|
|
|
|
TotalLevelsCompleted = levelGroup.CompletedLevel;
|
|
|
|
|
|
|
|
|
|
// Additional UI updates can go here if needed
|
|
|
|
|
}
|
|
|
|
|
}
|