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59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
2 months ago
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// Copyright (C) 2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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/*
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* EditorPathUtils class finds and processes the AssetPath for
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* EditorPathUtils.cs within unity asset database.
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*/
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public class EditorPathUtils : ScriptableObject
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{
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/*
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* Returns the asset path of EditorPathUtils.cs
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*/
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private String GetFilePath()
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{
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return AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this));
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}
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/*
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* Returns the asset directory path of EditorPathUtils.cs
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*/
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public String GetDirectoryAssetPath()
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{
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return Path.GetDirectoryName(GetFilePath());
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}
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/*
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* Returns the parent asset directory path of EditorPathUtils.cs
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*/
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public String GetParentDirectoryAssetPath()
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{
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return Path.GetDirectoryName(GetDirectoryAssetPath());
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}
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/*
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* Returns true if GMA import is done via unity package manager,
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* false otherwise.
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*/
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public bool IsPackageRootPath()
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{
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return GetFilePath().StartsWith("Packages");
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}
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}
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