// Copyright (C) 2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.IO; using UnityEditor; using UnityEngine; /* * EditorPathUtils class finds and processes the AssetPath for * EditorPathUtils.cs within unity asset database. */ public class EditorPathUtils : ScriptableObject { /* * Returns the asset path of EditorPathUtils.cs */ private String GetFilePath() { return AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)); } /* * Returns the asset directory path of EditorPathUtils.cs */ public String GetDirectoryAssetPath() { return Path.GetDirectoryName(GetFilePath()); } /* * Returns the parent asset directory path of EditorPathUtils.cs */ public String GetParentDirectoryAssetPath() { return Path.GetDirectoryName(GetDirectoryAssetPath()); } /* * Returns true if GMA import is done via unity package manager, * false otherwise. */ public bool IsPackageRootPath() { return GetFilePath().StartsWith("Packages"); } }