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228 lines
13 KiB
C#
228 lines
13 KiB
C#
2 months ago
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2014/10/27 15:59
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//
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// License Copyright (c) Daniele Giardini.
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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#if false // MODULE_MARKER
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using UnityEngine;
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namespace DG.Tweening
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{
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/// <summary>
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/// Methods that extend 2D Toolkit objects and allow to directly create and control tweens from their instances.
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/// </summary>
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public static class ShortcutExtensionsTk2d
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{
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#region Sprite
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/// <summary>Tweens a 2D Toolkit Sprite's dimensions to the given value.
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/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScale(this tk2dBaseSprite target, Vector3 endValue, float duration)
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{
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return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a Sprite's dimensions to the given value.
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/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScaleX(this tk2dBaseSprite target, float endValue, float duration)
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{
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return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration)
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.SetOptions(AxisConstraint.X)
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.SetTarget(target);
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}
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/// <summary>Tweens a Sprite's dimensions to the given value.
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/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScaleY(this tk2dBaseSprite target, float endValue, float duration)
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{
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return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration)
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.SetOptions(AxisConstraint.Y)
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.SetTarget(target);
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}
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/// <summary>Tweens a Sprite's dimensions to the given value.
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/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScaleZ(this tk2dBaseSprite target, float endValue, float duration)
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{
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return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration)
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.SetOptions(AxisConstraint.Z)
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.SetTarget(target);
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}
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/// <summary>Tweens a 2D Toolkit Sprite's color to the given value.
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/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOColor(this tk2dBaseSprite target, Color endValue, float duration)
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{
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return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a 2D Toolkit Sprite's alpha color to the given value.
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/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFade(this tk2dBaseSprite target, float endValue, float duration)
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{
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return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a 2D Toolkit Sprite's color using the given gradient
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/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
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public static Sequence DOGradientColor(this tk2dBaseSprite target, Gradient gradient, float duration)
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{
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Sequence s = DOTween.Sequence();
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GradientColorKey[] colors = gradient.colorKeys;
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int len = colors.Length;
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for (int i = 0; i < len; ++i) {
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GradientColorKey c = colors[i];
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if (i == 0 && c.time <= 0) {
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target.color = c.color;
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continue;
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}
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float colorDuration = i == len - 1
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? duration - s.Duration(false) // Verifies that total duration is correct
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: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
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s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
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}
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return s;
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}
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#endregion
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#region tk2dSlicedSprite
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/// <summary>Tweens a 2D Toolkit SlicedSprite's dimensions to the given value.
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/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScaleDimensions(this tk2dSlicedSprite target, Vector2 endValue, float duration)
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{
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return DOTween.To(() => target.dimensions, x => target.dimensions = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a SlicedSprite's dimensions to the given value.
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/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScaleDimensionsX(this tk2dSlicedSprite target, float endValue, float duration)
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{
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return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(endValue, 0), duration)
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.SetOptions(AxisConstraint.X)
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.SetTarget(target);
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}
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/// <summary>Tweens a SlicedSprite's dimensions to the given value.
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/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScaleDimensionsY(this tk2dSlicedSprite target, float endValue, float duration)
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{
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return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(0, endValue), duration)
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.SetOptions(AxisConstraint.Y)
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.SetTarget(target);
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}
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#endregion
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#region TextMesh
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/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
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/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScale(this tk2dTextMesh target, Vector3 endValue, float duration)
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{
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return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
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/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScaleX(this tk2dTextMesh target, float endValue, float duration)
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{
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return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration)
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.SetOptions(AxisConstraint.X)
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.SetTarget(target);
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}
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/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
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/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScaleY(this tk2dTextMesh target, float endValue, float duration)
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{
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return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration)
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.SetOptions(AxisConstraint.Y)
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.SetTarget(target);
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}
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/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
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/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScaleZ(this tk2dTextMesh target, float endValue, float duration)
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{
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return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration)
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.SetOptions(AxisConstraint.Z)
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.SetTarget(target);
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}
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/// <summary>Tweens a 2D Toolkit TextMesh's color to the given value.
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/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOColor(this tk2dTextMesh target, Color endValue, float duration)
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{
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return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a 2D Toolkit TextMesh's alpha color to the given value.
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/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFade(this tk2dTextMesh target, float endValue, float duration)
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{
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return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a 2D Toolkit TextMesh's color using the given gradient
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/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
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public static Sequence DOGradientColor(this tk2dTextMesh target, Gradient gradient, float duration)
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{
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Sequence s = DOTween.Sequence();
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GradientColorKey[] colors = gradient.colorKeys;
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int len = colors.Length;
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for (int i = 0; i < len; ++i) {
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GradientColorKey c = colors[i];
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if (i == 0 && c.time <= 0) {
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target.color = c.color;
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continue;
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}
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float colorDuration = i == len - 1
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? duration - s.Duration(false) // Verifies that total duration is correct
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: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
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s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
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}
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return s;
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}
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/// <summary>Tweens a tk2dTextMesh's text to the given value.
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/// Also stores the tk2dTextMesh as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
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/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
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/// otherwise all tags will be considered as normal text</param>
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/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
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/// <param name="scrambleChars">A string containing the characters to use for scrambling.
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/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
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/// Leave it to NULL (default) to use default ones</param>
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public static Tweener DOText(this tk2dTextMesh target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
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{
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return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
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.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
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.SetTarget(target);
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}
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#endregion
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}
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}
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#endif
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