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356 lines
22 KiB
C#
356 lines
22 KiB
C#
2 months ago
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2015/03/27 19:02
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//
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// License Copyright (c) Daniele Giardini.
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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#if false // MODULE_MARKER
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using UnityEngine;
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using TMPro;
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namespace DG.Tweening
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{
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/// <summary>
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/// Methods that extend TMP_Text objects and allow to directly create and control tweens from their instances.
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/// </summary>
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public static class ShortcutExtensionsTMPText
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{
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#region Colors
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/// <summary>Tweens a TextMeshPro's color to the given value.
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOColor(this TMP_Text target, Color endValue, float duration)
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{
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return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a TextMeshPro's faceColor to the given value.
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFaceColor(this TMP_Text target, Color32 endValue, float duration)
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{
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return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a TextMeshPro's outlineColor to the given value.
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOOutlineColor(this TMP_Text target, Color32 endValue, float duration)
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{
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return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a TextMeshPro's glow color to the given value.
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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/// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param>
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public static Tweener DOGlowColor(this TMP_Text target, Color endValue, float duration, bool useSharedMaterial = false)
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{
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return useSharedMaterial
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? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target)
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: target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target);
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}
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/// <summary>Tweens a TextMeshPro's alpha color to the given value.
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFade(this TMP_Text target, float endValue, float duration)
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{
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return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a TextMeshPro faceColor's alpha to the given value.
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFaceFade(this TMP_Text target, float endValue, float duration)
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{
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return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration)
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.SetTarget(target);
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}
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#endregion
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#region Other
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/// <summary>Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires).
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOScale(this TMP_Text target, float endValue, float duration)
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{
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Transform t = target.transform;
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Vector3 endValueV3 = new Vector3(endValue, endValue, endValue);
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return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target);
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}
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/// <summary>Tweens a TextMeshPro's fontSize to the given value.
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOFontSize(this TMP_Text target, float endValue, float duration)
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{
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return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a TextMeshPro's maxVisibleCharacters to the given value.
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static Tweener DOMaxVisibleCharacters(this TMP_Text target, int endValue, float duration)
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{
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return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration)
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.SetTarget(target);
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}
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/// <summary>Tweens a TextMeshPro's text to the given value.
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/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
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/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
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/// otherwise all tags will be considered as normal text</param>
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/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
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/// <param name="scrambleChars">A string containing the characters to use for scrambling.
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/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
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/// Leave it to NULL (default) to use default ones</param>
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public static Tweener DOText(this TMP_Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
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{
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return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
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.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
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.SetTarget(target);
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}
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#endregion
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}
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// /// <summary>
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// /// Methods that extend TextMeshPro objects and allow to directly create and control tweens from their instances.
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// /// </summary>
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// public static class ShortcutExtensionsTextMeshPro
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// {
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// #region Colors
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//
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// /// <summary>Tweens a TextMeshPro's color to the given value.
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOColor(this TextMeshPro target, Color endValue, float duration)
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// {
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// return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshPro's faceColor to the given value.
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOFaceColor(this TextMeshPro target, Color32 endValue, float duration)
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// {
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// return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshPro's outlineColor to the given value.
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOOutlineColor(this TextMeshPro target, Color32 endValue, float duration)
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// {
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// return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshPro's glow color to the given value.
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param>
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// public static Tweener DOGlowColor(this TextMeshPro target, Color endValue, float duration, bool useSharedMaterial = false)
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// {
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// return useSharedMaterial
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// ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target)
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// : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshPro's alpha color to the given value.
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOFade(this TextMeshPro target, float endValue, float duration)
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// {
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// return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshPro faceColor's alpha to the given value.
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOFaceFade(this TextMeshPro target, float endValue, float duration)
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// {
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// return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// #endregion
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//
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// #region Other
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//
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// /// <summary>Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires).
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOScale(this TextMeshPro target, float endValue, float duration)
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// {
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// Transform t = target.transform;
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// Vector3 endValueV3 = new Vector3(endValue, endValue, endValue);
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// return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshPro's fontSize to the given value.
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOFontSize(this TextMeshPro target, float endValue, float duration)
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// {
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// return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshPro's maxVisibleCharacters to the given value.
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOMaxVisibleCharacters(this TextMeshPro target, int endValue, float duration)
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// {
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// return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshPro's text to the given value.
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// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
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// /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
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// /// otherwise all tags will be considered as normal text</param>
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// /// <param name="scrambleMode">The type of scramble mode to use, if any</param>
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// /// <param name="scrambleChars">A string containing the characters to use for scrambling.
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// /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
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// /// Leave it to NULL (default) to use default ones</param>
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// public static Tweener DOText(this TextMeshPro target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
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// {
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// return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
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// .SetOptions(richTextEnabled, scrambleMode, scrambleChars)
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// .SetTarget(target);
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// }
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//
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// #endregion
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// }
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//
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// /// <summary>
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// /// Methods that extend TextMeshProUGUI objects and allow to directly create and control tweens from their instances.
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// /// </summary>
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// public static class ShortcutExtensionsTextMeshProUGUI
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// {
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// #region Colors
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//
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// /// <summary>Tweens a TextMeshProUGUI's color to the given value.
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// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOColor(this TextMeshProUGUI target, Color endValue, float duration)
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// {
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// return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshProUGUI's faceColor to the given value.
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// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOFaceColor(this TextMeshProUGUI target, Color32 endValue, float duration)
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// {
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// return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshProUGUI's outlineColor to the given value.
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// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOOutlineColor(this TextMeshProUGUI target, Color32 endValue, float duration)
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// {
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// return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshProUGUI's glow color to the given value.
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// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param>
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// public static Tweener DOGlowColor(this TextMeshProUGUI target, Color endValue, float duration, bool useSharedMaterial = false)
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// {
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// return useSharedMaterial
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// ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target)
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// : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshProUGUI's alpha color to the given value.
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// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOFade(this TextMeshProUGUI target, float endValue, float duration)
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// {
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// return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshProUGUI faceColor's alpha to the given value.
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// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOFaceFade(this TextMeshProUGUI target, float endValue, float duration)
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// {
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// return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration)
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// .SetTarget(target);
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// }
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//
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// #endregion
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//
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// #region Other
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//
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// /// <summary>Tweens a TextMeshProUGUI's scale to the given value (using correct uniform scale as TMP requires).
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// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
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// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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// public static Tweener DOScale(this TextMeshProUGUI target, float endValue, float duration)
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// {
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// Transform t = target.transform;
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// Vector3 endValueV3 = new Vector3(endValue, endValue, endValue);
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// return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target);
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// }
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//
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// /// <summary>Tweens a TextMeshProUGUI's fontSize to the given value.
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// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
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|
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||
|
// public static Tweener DOFontSize(this TextMeshProUGUI target, float endValue, float duration)
|
||
|
// {
|
||
|
// return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration)
|
||
|
// .SetTarget(target);
|
||
|
// }
|
||
|
//
|
||
|
// /// <summary>Tweens a TextMeshProUGUI's maxVisibleCharacters to the given value.
|
||
|
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||
|
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||
|
// public static Tweener DOMaxVisibleCharacters(this TextMeshProUGUI target, int endValue, float duration)
|
||
|
// {
|
||
|
// return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration)
|
||
|
// .SetTarget(target);
|
||
|
// }
|
||
|
//
|
||
|
// /// <summary>Tweens a TextMeshProUGUI's text to the given value.
|
||
|
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||
|
// /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||
|
// /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
|
||
|
// /// otherwise all tags will be considered as normal text</param>
|
||
|
// /// <param name="scrambleMode">The type of scramble mode to use, if any</param>
|
||
|
// /// <param name="scrambleChars">A string containing the characters to use for scrambling.
|
||
|
// /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||
|
// /// Leave it to NULL (default) to use default ones</param>
|
||
|
// public static Tweener DOText(this TextMeshProUGUI target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
|
||
|
// {
|
||
|
// return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
|
||
|
// .SetOptions(richTextEnabled, scrambleMode, scrambleChars)
|
||
|
// .SetTarget(target);
|
||
|
// }
|
||
|
//
|
||
|
// #endregion
|
||
|
// }
|
||
|
}
|
||
|
#endif
|