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using UnityEngine ;
public class SceneOutcomeManager : MonoBehaviour
{
public static SceneOutcomeManager Instance ;
private void Awake ( )
{
Instance = this ;
}
public void Reported ( EmailData data )
{
Debug . Log ( "✅ Reported phishing! Show feedback." ) ;
}
public void Clicked ( EmailData data )
{
if ( data . isPhishing )
{
Debug . Log ( "❌ SIMULATION FAILED – CREDENTIALS STOLEN" ) ;
}
else
{
Debug . Log ( "Clicked safe link." ) ;
}
}
public void Deleted ( EmailData data )
{
Debug . Log ( "⚠️ Deleted. Show coaching tips." ) ;
}
public void Ignored ( EmailData data )
{
Debug . Log ( "⚠️ Ignored. Show educational nudge." ) ;
}
}