using UnityEngine; public class SceneOutcomeManager : MonoBehaviour { public static SceneOutcomeManager Instance; private void Awake() { Instance = this; } public void Reported(EmailData data) { Debug.Log("✅ Reported phishing! Show feedback."); } public void Clicked(EmailData data) { if (data.isPhishing) { Debug.Log("❌ SIMULATION FAILED – CREDENTIALS STOLEN"); } else { Debug.Log("Clicked safe link."); } } public void Deleted(EmailData data) { Debug.Log("⚠️ Deleted. Show coaching tips."); } public void Ignored(EmailData data) { Debug.Log("⚠️ Ignored. Show educational nudge."); } }