Score improvements and UI+BUG resolved with Info Panel blur

dev-ali-supabase
Ali Sharoz 2 weeks ago
parent 10451767f9
commit f08f4c5c3b

@ -0,0 +1,239 @@
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@ -1,5 +1,5 @@
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@ -41,7 +41,7 @@ public class BodyLinkHandler : MonoBehaviour, IPointerClickHandler, IPointerExit
Debug.Log("🔗 Clicked link: " + linkID);
EmailPopupManager.Instance?.ShowPopup(linkID);
SupabaseEventLogger.Instance.LogScoreEvent(0); // Wrong action: clicked link
//SupabaseEventLogger.Instance.LogScoreEvent(0); // Wrong action: clicked link
var emailPanelGO = WorldTimelineManager.Instance?.OpenedEmailPanel;
if (emailPanelGO != null && emailPanelGO.TryGetComponent<EmailOpenPanel>(out var emailPanel))

@ -169,6 +169,7 @@ public class CharacterMovement : MonoBehaviour
.OnComplete(() =>
{
state = MovementState.Finished;
Debug.Log("Camera Movement Completed");
InstructionManager.Instance?.ShowScreenInstruction("click_to_open");
});
}

@ -60,8 +60,8 @@ public class EmailOpenPanel : MonoBehaviour
infoButton?.onClick.RemoveAllListeners();
infoButton?.onClick.AddListener(ShowInfoPanel);
closeInfoButton?.onClick.RemoveAllListeners();
closeInfoButton?.onClick.AddListener(() => infoPanel.SetActive(false));
//closeInfoButton?.onClick.RemoveAllListeners();
//closeInfoButton?.onClick.AddListener(() => infoPanel.SetActive(false));
}
void ShowInfoPanel()
@ -119,8 +119,9 @@ public class EmailOpenPanel : MonoBehaviour
bool isCorrect =
(action == "report" && emailData.isPhishing) ||
(action == "ignore" && !emailData.isPhishing);
int score = isCorrect ? 10 : 0;
SupabaseEventLogger.Instance.LogScoreEvent(score);
int score = isCorrect ? 5 : 0;
SceneOutcomeManager.Instance.ScoreUpdater(score);
//SupabaseEventLogger.Instance.LogScoreEvent(score);
if (isCorrect)
{
SoundManager.Instance?.PlayCorrectAction();

@ -59,6 +59,7 @@ public class EmailUIController : MonoBehaviour
public void OnClick()
{
InstructionManager.Instance.HideScreenInstruction();
SoundManager.Instance.PlayButtonClick();
GameObject panel = Instantiate(Resources.Load<GameObject>("EmailOpenPanel"), transform.root);
WorldTimelineManager.Instance.OpenedEmailPanel = panel;

@ -64,6 +64,10 @@ public class MiniQuizManager : MonoBehaviour
bool isCorrect = (selectedIndex == correctIndex);
SupabaseEventLogger.Instance?.LogDecisionEvent(isCorrect);
int score = isCorrect ? 5 : 0;
// PlayerPrefs.SetInt("Score", PlayerPrefs.GetInt("Score") + score);
SceneOutcomeManager.Instance.ScoreUpdater(score);
SupabaseEventLogger.Instance.LogScoreEvent(PlayerPrefs.GetInt("Score"));
}
}

@ -1,6 +1,8 @@
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.SocialPlatforms.Impl;
using TMPro;
public class SceneOutcomeManager : MonoBehaviour
{
@ -18,11 +20,15 @@ public class SceneOutcomeManager : MonoBehaviour
public Transform teacherTarget;
public GameObject DebriefObj;
public GameObject LaptopCanvas;
public TextMeshProUGUI scoreText;
private void Awake()
{
Instance = this;
}
private void Start()
{
PlayerPrefs.SetInt("Score", 0);
}
public void Reported(EmailData data)
{
if (data.isPhishing)
@ -68,6 +74,12 @@ public class SceneOutcomeManager : MonoBehaviour
Debug.Log("Ignored a safe email. No feedback triggered.");
}
}
public void ScoreUpdater(int amount)
{
PlayerPrefs.SetInt("Score", PlayerPrefs.GetInt("Score",0)+amount);
int score = PlayerPrefs.GetInt("Score");
scoreText.text = "Score: " + score + "/10";
}
public void Restarter()
{
SceneManager.LoadScene(0);

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@ -0,0 +1,24 @@
using UnityEngine;
using DG.Tweening;
public class SpriteBlurControl : MonoBehaviour
{
public Material spriteMaterial;
public float blurStrength = 5f;
public float blurDuration = 0.5f;
// Enable blur over time
public void EnableBlur()
{
spriteMaterial.DOFloat(blurStrength, "_BlurIntensity", blurDuration);
}
// Disable blur over time
public void DisableBlur()
{
spriteMaterial.DOFloat(0f, "_BlurIntensity", blurDuration).OnComplete(()=>
{
gameObject.SetActive(false);
});
}
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