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130 lines
5.4 KiB
C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
#if MUDBUN_BURST
using Unity.Burst;
using Unity.Mathematics;
using AOT;
#endif
namespace MudBun
{
#if MUDBUN_BURST
[BurstCompile]
#endif
public class MudCylinder : MudSolid
{
[SerializeField] private float m_radius = 0.5f;
public float Radius { get => m_radius; set { m_radius = value; MarkDirty(); } }
[SerializeField] private float m_topRadiusOffset = 0.0f;
public float TopRadiusOffset { get => m_topRadiusOffset; set { m_topRadiusOffset = value; MarkDirty(); } }
[SerializeField] private float m_round = 0.0f;
public float Round { get => m_round; set { m_round = value; MarkDirty(); } }
[Range(-1.0f, 1.0f)] public float PivotShift = 0.0f;
public Vector3 PivotShiftOffset => -0.5f * transform.up * PivotShift * transform.localScale.y;
public override Aabb RawBoundsRs
{
get
{
Vector3 size = VectorUtil.Abs(transform.localScale);
float maxRadius = m_radius + Mathf.Max(0.0f, m_topRadiusOffset);
Vector3 r = new Vector3(maxRadius + Mathf.Max(0.0f, size.x - 1.0f), Mathf.Abs(0.5f * size.y), maxRadius + Mathf.Max(0.0f, size.z - 1.0f));
Vector3 posRs = PointRs(transform.position) + VectorRs(PivotShiftOffset);
Aabb bounds = new Aabb(-r, r);
bounds.Rotate(RotationRs(transform.rotation));
Vector3 round = m_round * Vector3.one;
bounds.Min += posRs - round;
bounds.Max += posRs + round;
return bounds;
}
}
public override void SanitizeParameters()
{
base.SanitizeParameters();
Validate.NonNegative(ref m_radius);
Validate.NonNegative(ref m_round);
}
public override int FillComputeData(NativeArray<SdfBrush> aBrush, int iStart, List<Transform> aBone)
{
SdfBrush brush = SdfBrush.New();
brush.Type = (int) SdfBrush.TypeEnum.Cylinder;
brush.Radius = m_radius;
brush.Data0.x = m_round;
brush.Data0.y = m_topRadiusOffset;
brush.Data0.z = PivotShift;
if (aBone != null)
{
brush.BoneIndex = aBone.Count;
aBone.Add(gameObject.transform);
}
aBrush[iStart] = brush;
return 1;
}
#if MUDBUN_BURST
[BurstCompile]
[MonoPInvokeCallback(typeof(Sdf.SdfBrushEvalFunc))]
[RegisterSdfBrushEvalFunc(SdfBrush.TypeEnum.Cylinder)]
public static unsafe float EvaluateSdf(float res, ref float3 p, in float3 pRel, SdfBrush* aBrush, int iBrush)
{
float3 pRelCopy = pRel;
float3 h = math.abs(0.5f * aBrush[iBrush].Size);
float pivotShift = aBrush[iBrush].Data0.z;
pRelCopy.y += pivotShift * h.y;
float2 elongation = math.max(0.0f, new float3(aBrush[iBrush].Size).xz - 1.0f);
pRelCopy.xz -= math.clamp(pRelCopy.xz, -elongation, elongation);
return Sdf.CappedCone(pRelCopy, h.y, aBrush[iBrush].Radius, math.max(0.0f, aBrush[iBrush].Radius + aBrush[iBrush].Data0.y), aBrush[iBrush].Data0.x);
}
#endif
public override void DrawSelectionGizmosRs()
{
base.DrawSelectionGizmosRs();
Vector3 xCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.x - 1.0f) * VectorRs(transform.right);
Vector3 zCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.z - 1.0f) * VectorRs(transform.forward);
GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs + zCornerOffsetRs, Radius + Mathf.Max(0.0f, TopRadiusOffset) + Round, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs - zCornerOffsetRs, Radius + Mathf.Max(0.0f, TopRadiusOffset) + Round, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs + zCornerOffsetRs, Radius + Mathf.Max(0.0f, TopRadiusOffset) + Round, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs - zCornerOffsetRs, Radius + Mathf.Max(0.0f, TopRadiusOffset) + Round, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation));
Vector3 boxCoreSize = VectorUtil.CompMul(VectorUtil.Max(new Vector3(1.0f, 0.0f, 1.0f), transform.localScale), new Vector3(2.0f, 1.0f, 2.0f)) + new Vector3(-2.0f, 0.0f, -2.0f) + 2.0f * Round * Vector3.one;
GizmosUtil.DrawInvisibleBox(PointRs(transform.position) + VectorRs(PivotShiftOffset), boxCoreSize + new Vector3(2.0f * Radius, 0.0f, 0.0f), RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleBox(PointRs(transform.position) + VectorRs(PivotShiftOffset), boxCoreSize + new Vector3(0.0f, 0.0f, 2.0f * Radius), RotationRs(transform.rotation));
}
public override void DrawOutlineGizmosRs()
{
base.DrawOutlineGizmosRs();
GizmosUtil.DrawWireCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset), Radius + Round, TopRadiusOffset, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation));
}
}
}