/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using System.Collections.Generic; using Unity.Collections; using UnityEngine; #if MUDBUN_BURST using Unity.Burst; using Unity.Mathematics; using AOT; #endif namespace MudBun { #if MUDBUN_BURST [BurstCompile] #endif public class MudCylinder : MudSolid { [SerializeField] private float m_radius = 0.5f; public float Radius { get => m_radius; set { m_radius = value; MarkDirty(); } } [SerializeField] private float m_topRadiusOffset = 0.0f; public float TopRadiusOffset { get => m_topRadiusOffset; set { m_topRadiusOffset = value; MarkDirty(); } } [SerializeField] private float m_round = 0.0f; public float Round { get => m_round; set { m_round = value; MarkDirty(); } } [Range(-1.0f, 1.0f)] public float PivotShift = 0.0f; public Vector3 PivotShiftOffset => -0.5f * transform.up * PivotShift * transform.localScale.y; public override Aabb RawBoundsRs { get { Vector3 size = VectorUtil.Abs(transform.localScale); float maxRadius = m_radius + Mathf.Max(0.0f, m_topRadiusOffset); Vector3 r = new Vector3(maxRadius + Mathf.Max(0.0f, size.x - 1.0f), Mathf.Abs(0.5f * size.y), maxRadius + Mathf.Max(0.0f, size.z - 1.0f)); Vector3 posRs = PointRs(transform.position) + VectorRs(PivotShiftOffset); Aabb bounds = new Aabb(-r, r); bounds.Rotate(RotationRs(transform.rotation)); Vector3 round = m_round * Vector3.one; bounds.Min += posRs - round; bounds.Max += posRs + round; return bounds; } } public override void SanitizeParameters() { base.SanitizeParameters(); Validate.NonNegative(ref m_radius); Validate.NonNegative(ref m_round); } public override int FillComputeData(NativeArray aBrush, int iStart, List aBone) { SdfBrush brush = SdfBrush.New(); brush.Type = (int) SdfBrush.TypeEnum.Cylinder; brush.Radius = m_radius; brush.Data0.x = m_round; brush.Data0.y = m_topRadiusOffset; brush.Data0.z = PivotShift; if (aBone != null) { brush.BoneIndex = aBone.Count; aBone.Add(gameObject.transform); } aBrush[iStart] = brush; return 1; } #if MUDBUN_BURST [BurstCompile] [MonoPInvokeCallback(typeof(Sdf.SdfBrushEvalFunc))] [RegisterSdfBrushEvalFunc(SdfBrush.TypeEnum.Cylinder)] public static unsafe float EvaluateSdf(float res, ref float3 p, in float3 pRel, SdfBrush* aBrush, int iBrush) { float3 pRelCopy = pRel; float3 h = math.abs(0.5f * aBrush[iBrush].Size); float pivotShift = aBrush[iBrush].Data0.z; pRelCopy.y += pivotShift * h.y; float2 elongation = math.max(0.0f, new float3(aBrush[iBrush].Size).xz - 1.0f); pRelCopy.xz -= math.clamp(pRelCopy.xz, -elongation, elongation); return Sdf.CappedCone(pRelCopy, h.y, aBrush[iBrush].Radius, math.max(0.0f, aBrush[iBrush].Radius + aBrush[iBrush].Data0.y), aBrush[iBrush].Data0.x); } #endif public override void DrawSelectionGizmosRs() { base.DrawSelectionGizmosRs(); Vector3 xCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.x - 1.0f) * VectorRs(transform.right); Vector3 zCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.z - 1.0f) * VectorRs(transform.forward); GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs + zCornerOffsetRs, Radius + Mathf.Max(0.0f, TopRadiusOffset) + Round, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs - zCornerOffsetRs, Radius + Mathf.Max(0.0f, TopRadiusOffset) + Round, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs + zCornerOffsetRs, Radius + Mathf.Max(0.0f, TopRadiusOffset) + Round, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs - zCornerOffsetRs, Radius + Mathf.Max(0.0f, TopRadiusOffset) + Round, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation)); Vector3 boxCoreSize = VectorUtil.CompMul(VectorUtil.Max(new Vector3(1.0f, 0.0f, 1.0f), transform.localScale), new Vector3(2.0f, 1.0f, 2.0f)) + new Vector3(-2.0f, 0.0f, -2.0f) + 2.0f * Round * Vector3.one; GizmosUtil.DrawInvisibleBox(PointRs(transform.position) + VectorRs(PivotShiftOffset), boxCoreSize + new Vector3(2.0f * Radius, 0.0f, 0.0f), RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleBox(PointRs(transform.position) + VectorRs(PivotShiftOffset), boxCoreSize + new Vector3(0.0f, 0.0f, 2.0f * Radius), RotationRs(transform.rotation)); } public override void DrawOutlineGizmosRs() { base.DrawOutlineGizmosRs(); GizmosUtil.DrawWireCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset), Radius + Round, TopRadiusOffset, transform.localScale.y + 2.0f * Round, RotationRs(transform.rotation)); } } }