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73 lines
2.4 KiB
C#
73 lines
2.4 KiB
C#
/******************************************************************************/
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/*
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Project - MudBun
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Publisher - Long Bunny Labs
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http://LongBunnyLabs.com
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Author - Ming-Lun "Allen" Chou
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http://AllenChou.net
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*/
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/******************************************************************************/
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using UnityEditor;
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namespace MudBun
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{
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public class MudSplatMultiTexturedMaterialEditor : ShaderGUI
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{
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public override void OnGUI(MaterialEditor editor, MaterialProperty[] aProp)
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{
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var _MainTex = FindProperty("_MainTex", aProp);
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editor.ShaderProperty(_MainTex, _MainTex.displayName);
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var _AlphaCutoutThreshold = FindProperty("_AlphaCutoutThreshold", aProp);
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editor.ShaderProperty(_AlphaCutoutThreshold, _AlphaCutoutThreshold.displayName);
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var _Dithering = FindProperty("_Dithering", aProp);
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editor.ShaderProperty(_Dithering, _Dithering.displayName);
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var _DitherTexture = FindProperty("_DitherTexture", aProp);
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editor.ShaderProperty(_DitherTexture, _DitherTexture.displayName);
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var _DitherTextureSize = FindProperty("_DitherTextureSize", aProp);
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editor.ShaderProperty(_DitherTextureSize, _DitherTextureSize.displayName);
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var _RandomDither = FindProperty("_RandomDither", aProp);
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editor.ShaderProperty(_RandomDither, _RandomDither.displayName);
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EditorGUILayout.Space();
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var _UseTex1 = FindProperty("_UseTex1", aProp);
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editor.ShaderProperty(_UseTex1, _UseTex1.displayName);
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if (_UseTex1.floatValue > 0.0f)
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{
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var _Tex1 = FindProperty("_Tex1", aProp);
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editor.ShaderProperty(_Tex1, _Tex1.displayName);
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EditorGUILayout.Space();
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}
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var _UseTex2 = FindProperty("_UseTex2", aProp);
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editor.ShaderProperty(_UseTex2, _UseTex2.displayName);
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if (_UseTex2.floatValue > 0.0f)
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{
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var _Tex2 = FindProperty("_Tex2", aProp);
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editor.ShaderProperty(_Tex2, _Tex2.displayName);
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EditorGUILayout.Space();
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}
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var _UseTex3 = FindProperty("_UseTex3", aProp);
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editor.ShaderProperty(_UseTex3, _UseTex3.displayName);
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if (_UseTex3.floatValue > 0.0f)
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{
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var _Tex3 = FindProperty("_Tex3", aProp);
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editor.ShaderProperty(_Tex3, _Tex3.displayName);
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}
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EditorGUILayout.Space();
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editor.RenderQueueField();
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editor.DoubleSidedGIField();
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}
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}
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}
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