/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using UnityEditor; namespace MudBun { public class MudSplatMultiTexturedMaterialEditor : ShaderGUI { public override void OnGUI(MaterialEditor editor, MaterialProperty[] aProp) { var _MainTex = FindProperty("_MainTex", aProp); editor.ShaderProperty(_MainTex, _MainTex.displayName); var _AlphaCutoutThreshold = FindProperty("_AlphaCutoutThreshold", aProp); editor.ShaderProperty(_AlphaCutoutThreshold, _AlphaCutoutThreshold.displayName); var _Dithering = FindProperty("_Dithering", aProp); editor.ShaderProperty(_Dithering, _Dithering.displayName); var _DitherTexture = FindProperty("_DitherTexture", aProp); editor.ShaderProperty(_DitherTexture, _DitherTexture.displayName); var _DitherTextureSize = FindProperty("_DitherTextureSize", aProp); editor.ShaderProperty(_DitherTextureSize, _DitherTextureSize.displayName); var _RandomDither = FindProperty("_RandomDither", aProp); editor.ShaderProperty(_RandomDither, _RandomDither.displayName); EditorGUILayout.Space(); var _UseTex1 = FindProperty("_UseTex1", aProp); editor.ShaderProperty(_UseTex1, _UseTex1.displayName); if (_UseTex1.floatValue > 0.0f) { var _Tex1 = FindProperty("_Tex1", aProp); editor.ShaderProperty(_Tex1, _Tex1.displayName); EditorGUILayout.Space(); } var _UseTex2 = FindProperty("_UseTex2", aProp); editor.ShaderProperty(_UseTex2, _UseTex2.displayName); if (_UseTex2.floatValue > 0.0f) { var _Tex2 = FindProperty("_Tex2", aProp); editor.ShaderProperty(_Tex2, _Tex2.displayName); EditorGUILayout.Space(); } var _UseTex3 = FindProperty("_UseTex3", aProp); editor.ShaderProperty(_UseTex3, _UseTex3.displayName); if (_UseTex3.floatValue > 0.0f) { var _Tex3 = FindProperty("_Tex3", aProp); editor.ShaderProperty(_Tex3, _Tex3.displayName); } EditorGUILayout.Space(); editor.RenderQueueField(); editor.DoubleSidedGIField(); } } }