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26 lines
711 B
Plaintext
26 lines
711 B
Plaintext
/******************************************************************************/
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/*
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Project - MudBun
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Publisher - Long Bunny Labs
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http://LongBunnyLabs.com
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Author - Ming-Lun "Allen" Chou
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http://AllenChou.net
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*/
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/******************************************************************************/
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// https://github.com/SebLague/Clouds/blob/fcc997c40d36c7bedf95a294cd2136b8c5127009/Assets/Scripts/Clouds/Noise/Save/Slicer.compute
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#pragma kernel CSMain
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Texture3D<float4> volumeTexture;
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RWTexture2D<float4> slice;
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int layer;
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[numthreads(32, 32, 1)]
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void CSMain(uint3 id : SV_DispatchThreadID)
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{
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uint3 pos = uint3(id.x, id.y, layer);
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slice[id.xy] = volumeTexture[pos];
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}
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