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/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
// https://github.com/SebLague/Clouds/blob/fcc997c40d36c7bedf95a294cd2136b8c5127009/Assets/Scripts/Clouds/Noise/Save/Slicer.compute
#pragma kernel CSMain
Texture3D<float4> volumeTexture;
RWTexture2D<float4> slice;
int layer;
[numthreads(32, 32, 1)]
void CSMain(uint3 id : SV_DispatchThreadID)
{
uint3 pos = uint3(id.x, id.y, layer);
slice[id.xy] = volumeTexture[pos];
}