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121 lines
5.4 KiB
C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
namespace MudBun
{
public class MudCone : MudSolid
{
[SerializeField] private float m_radius = 0.5f;
public float Radius { get => m_radius; set { m_radius = value; MarkDirty(); } }
[SerializeField] private float m_round = 0.0f;
public float Round { get => m_round; set { m_round = value; MarkDirty(); } }
[Range(-1.0f, 1.0f)] public float PivotShift = 0.0f;
public Vector3 PivotShiftOffset => -0.5f * transform.up * PivotShift * transform.localScale.y;
public Vector3 CenterOffset => -(0.5f * Mathf.Abs(transform.localScale.y) + Round) * transform.up;
public override Aabb RawBoundsRs
{
get
{
Vector3 posRs = PointRs(transform.position) + VectorRs(PivotShiftOffset);
Vector3 size = VectorUtil.Abs(transform.localScale);
float maxRadius = m_radius;
Vector3 r = new Vector3(maxRadius + Mathf.Max(0.0f, size.x - 1.0f), 0.5f * size.y, maxRadius + Mathf.Max(0.0f, size.z - 1.0f));
Aabb bounds = new Aabb(-r, r);
bounds.Rotate(RotationRs(transform.rotation));
Vector3 round = m_round * Vector3.one;
bounds.Min += posRs - round;
bounds.Max += posRs + round;
return bounds;
}
}
public override void SanitizeParameters()
{
base.SanitizeParameters();
Validate.NonNegative(ref m_radius);
Validate.NonNegative(ref m_round);
}
public override int FillComputeData(NativeArray<SdfBrush> aBrush, int iStart, List<Transform> aBone)
{
SdfBrush brush = SdfBrush.New();
brush.Type = (int) SdfBrush.TypeEnum.Cylinder;
brush.Radius = m_radius;
brush.Data0.x = m_round;
brush.Data0.y = -m_radius;
brush.Data0.z = PivotShift;
if (aBone != null)
{
brush.BoneIndex = aBone.Count;
aBone.Add(gameObject.transform);
}
aBrush[iStart] = brush;
return 1;
}
public override void DrawSelectionGizmosRs()
{
base.DrawSelectionGizmosRs();
float r = Mathf.Max(MathUtil.Epsilon, Radius);
float h = Mathf.Max(0.01f * r, Mathf.Abs(transform.localScale.y));
float a = Mathf.Atan(r / h);
float sInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Sin(a));
float tInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Tan(0.5f * (MathUtil.HalfPi - a)));
float H = h + (1.0f + sInv) * Round;
float R = r + tInv * Round;
Vector3 xCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.x - 1.0f) * VectorRs(transform.right);
Vector3 zCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.z - 1.0f) * VectorRs(transform.forward);
GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) + xCornerOffsetRs + zCornerOffsetRs, R, H, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) + xCornerOffsetRs - zCornerOffsetRs, R, H, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) - xCornerOffsetRs + zCornerOffsetRs, R, H, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) - xCornerOffsetRs - zCornerOffsetRs, R, H, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs + zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs - zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs + zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation));
GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs - zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation));
Vector3 boxCoreSize = VectorUtil.CompMul(VectorUtil.Max(new Vector3(1.0f, 0.0f, 1.0f), transform.localScale), new Vector3(2.0f, 1.0f, 2.0f)) + new Vector3(-2.0f, 0.0f, -2.0f) + 2.0f * Round * Vector3.one;
GizmosUtil.DrawInvisibleBox(PointRs(transform.position) + VectorRs(PivotShiftOffset), boxCoreSize, RotationRs(transform.rotation));
}
public override void DrawOutlineGizmosRs()
{
base.DrawOutlineGizmosRs();
float r = Mathf.Max(MathUtil.Epsilon, Radius);
float h = Mathf.Max(0.01f * r, Mathf.Abs(transform.localScale.y));
float a = Mathf.Atan(r / h);
float sInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Sin(a));
float tInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Tan(0.5f * (MathUtil.HalfPi - a)));
float H = h + (1.0f + sInv) * Round;
float R = r + tInv * Round;
GizmosUtil.DrawWireCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset), R, H, RotationRs(transform.rotation));
}
}
}