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121 lines
5.4 KiB
C#
121 lines
5.4 KiB
C#
/******************************************************************************/
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/*
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Project - MudBun
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Publisher - Long Bunny Labs
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http://LongBunnyLabs.com
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Author - Ming-Lun "Allen" Chou
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http://AllenChou.net
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*/
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/******************************************************************************/
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using System.Collections.Generic;
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using Unity.Collections;
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using UnityEngine;
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namespace MudBun
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{
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public class MudCone : MudSolid
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{
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[SerializeField] private float m_radius = 0.5f;
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public float Radius { get => m_radius; set { m_radius = value; MarkDirty(); } }
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[SerializeField] private float m_round = 0.0f;
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public float Round { get => m_round; set { m_round = value; MarkDirty(); } }
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[Range(-1.0f, 1.0f)] public float PivotShift = 0.0f;
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public Vector3 PivotShiftOffset => -0.5f * transform.up * PivotShift * transform.localScale.y;
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public Vector3 CenterOffset => -(0.5f * Mathf.Abs(transform.localScale.y) + Round) * transform.up;
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public override Aabb RawBoundsRs
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{
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get
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{
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Vector3 posRs = PointRs(transform.position) + VectorRs(PivotShiftOffset);
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Vector3 size = VectorUtil.Abs(transform.localScale);
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float maxRadius = m_radius;
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Vector3 r = new Vector3(maxRadius + Mathf.Max(0.0f, size.x - 1.0f), 0.5f * size.y, maxRadius + Mathf.Max(0.0f, size.z - 1.0f));
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Aabb bounds = new Aabb(-r, r);
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bounds.Rotate(RotationRs(transform.rotation));
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Vector3 round = m_round * Vector3.one;
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bounds.Min += posRs - round;
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bounds.Max += posRs + round;
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return bounds;
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}
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}
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public override void SanitizeParameters()
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{
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base.SanitizeParameters();
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Validate.NonNegative(ref m_radius);
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Validate.NonNegative(ref m_round);
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}
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public override int FillComputeData(NativeArray<SdfBrush> aBrush, int iStart, List<Transform> aBone)
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{
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SdfBrush brush = SdfBrush.New();
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brush.Type = (int) SdfBrush.TypeEnum.Cylinder;
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brush.Radius = m_radius;
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brush.Data0.x = m_round;
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brush.Data0.y = -m_radius;
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brush.Data0.z = PivotShift;
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if (aBone != null)
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{
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brush.BoneIndex = aBone.Count;
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aBone.Add(gameObject.transform);
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}
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aBrush[iStart] = brush;
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return 1;
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}
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public override void DrawSelectionGizmosRs()
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{
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base.DrawSelectionGizmosRs();
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float r = Mathf.Max(MathUtil.Epsilon, Radius);
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float h = Mathf.Max(0.01f * r, Mathf.Abs(transform.localScale.y));
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float a = Mathf.Atan(r / h);
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float sInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Sin(a));
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float tInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Tan(0.5f * (MathUtil.HalfPi - a)));
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float H = h + (1.0f + sInv) * Round;
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float R = r + tInv * Round;
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Vector3 xCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.x - 1.0f) * VectorRs(transform.right);
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Vector3 zCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.z - 1.0f) * VectorRs(transform.forward);
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GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) + xCornerOffsetRs + zCornerOffsetRs, R, H, RotationRs(transform.rotation));
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GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) + xCornerOffsetRs - zCornerOffsetRs, R, H, RotationRs(transform.rotation));
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GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) - xCornerOffsetRs + zCornerOffsetRs, R, H, RotationRs(transform.rotation));
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GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) - xCornerOffsetRs - zCornerOffsetRs, R, H, RotationRs(transform.rotation));
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GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs + zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation));
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GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs - zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation));
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GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs + zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation));
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GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs - zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation));
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Vector3 boxCoreSize = VectorUtil.CompMul(VectorUtil.Max(new Vector3(1.0f, 0.0f, 1.0f), transform.localScale), new Vector3(2.0f, 1.0f, 2.0f)) + new Vector3(-2.0f, 0.0f, -2.0f) + 2.0f * Round * Vector3.one;
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GizmosUtil.DrawInvisibleBox(PointRs(transform.position) + VectorRs(PivotShiftOffset), boxCoreSize, RotationRs(transform.rotation));
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}
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public override void DrawOutlineGizmosRs()
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{
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base.DrawOutlineGizmosRs();
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float r = Mathf.Max(MathUtil.Epsilon, Radius);
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float h = Mathf.Max(0.01f * r, Mathf.Abs(transform.localScale.y));
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float a = Mathf.Atan(r / h);
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float sInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Sin(a));
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float tInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Tan(0.5f * (MathUtil.HalfPi - a)));
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float H = h + (1.0f + sInv) * Round;
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float R = r + tInv * Round;
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GizmosUtil.DrawWireCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset), R, H, RotationRs(transform.rotation));
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}
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}
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}
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