/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using System.Collections.Generic; using Unity.Collections; using UnityEngine; namespace MudBun { public class MudCone : MudSolid { [SerializeField] private float m_radius = 0.5f; public float Radius { get => m_radius; set { m_radius = value; MarkDirty(); } } [SerializeField] private float m_round = 0.0f; public float Round { get => m_round; set { m_round = value; MarkDirty(); } } [Range(-1.0f, 1.0f)] public float PivotShift = 0.0f; public Vector3 PivotShiftOffset => -0.5f * transform.up * PivotShift * transform.localScale.y; public Vector3 CenterOffset => -(0.5f * Mathf.Abs(transform.localScale.y) + Round) * transform.up; public override Aabb RawBoundsRs { get { Vector3 posRs = PointRs(transform.position) + VectorRs(PivotShiftOffset); Vector3 size = VectorUtil.Abs(transform.localScale); float maxRadius = m_radius; Vector3 r = new Vector3(maxRadius + Mathf.Max(0.0f, size.x - 1.0f), 0.5f * size.y, maxRadius + Mathf.Max(0.0f, size.z - 1.0f)); Aabb bounds = new Aabb(-r, r); bounds.Rotate(RotationRs(transform.rotation)); Vector3 round = m_round * Vector3.one; bounds.Min += posRs - round; bounds.Max += posRs + round; return bounds; } } public override void SanitizeParameters() { base.SanitizeParameters(); Validate.NonNegative(ref m_radius); Validate.NonNegative(ref m_round); } public override int FillComputeData(NativeArray aBrush, int iStart, List aBone) { SdfBrush brush = SdfBrush.New(); brush.Type = (int) SdfBrush.TypeEnum.Cylinder; brush.Radius = m_radius; brush.Data0.x = m_round; brush.Data0.y = -m_radius; brush.Data0.z = PivotShift; if (aBone != null) { brush.BoneIndex = aBone.Count; aBone.Add(gameObject.transform); } aBrush[iStart] = brush; return 1; } public override void DrawSelectionGizmosRs() { base.DrawSelectionGizmosRs(); float r = Mathf.Max(MathUtil.Epsilon, Radius); float h = Mathf.Max(0.01f * r, Mathf.Abs(transform.localScale.y)); float a = Mathf.Atan(r / h); float sInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Sin(a)); float tInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Tan(0.5f * (MathUtil.HalfPi - a))); float H = h + (1.0f + sInv) * Round; float R = r + tInv * Round; Vector3 xCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.x - 1.0f) * VectorRs(transform.right); Vector3 zCornerOffsetRs = Mathf.Max(0.0f, transform.localScale.z - 1.0f) * VectorRs(transform.forward); GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) + xCornerOffsetRs + zCornerOffsetRs, R, H, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) + xCornerOffsetRs - zCornerOffsetRs, R, H, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) - xCornerOffsetRs + zCornerOffsetRs, R, H, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset) - xCornerOffsetRs - zCornerOffsetRs, R, H, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs + zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) + xCornerOffsetRs - zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs + zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation)); GizmosUtil.DrawInvisibleCylinder(PointRs(transform.position) + VectorRs(PivotShiftOffset) - xCornerOffsetRs - zCornerOffsetRs, Round, h + 2.0f * Round, RotationRs(transform.rotation)); Vector3 boxCoreSize = VectorUtil.CompMul(VectorUtil.Max(new Vector3(1.0f, 0.0f, 1.0f), transform.localScale), new Vector3(2.0f, 1.0f, 2.0f)) + new Vector3(-2.0f, 0.0f, -2.0f) + 2.0f * Round * Vector3.one; GizmosUtil.DrawInvisibleBox(PointRs(transform.position) + VectorRs(PivotShiftOffset), boxCoreSize, RotationRs(transform.rotation)); } public override void DrawOutlineGizmosRs() { base.DrawOutlineGizmosRs(); float r = Mathf.Max(MathUtil.Epsilon, Radius); float h = Mathf.Max(0.01f * r, Mathf.Abs(transform.localScale.y)); float a = Mathf.Atan(r / h); float sInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Sin(a)); float tInv = Mathf.Min(25.0f * r, 1.0f / Mathf.Tan(0.5f * (MathUtil.HalfPi - a))); float H = h + (1.0f + sInv) * Round; float R = r + tInv * Round; GizmosUtil.DrawWireCone(PointRs(transform.position) + VectorRs(CenterOffset + PivotShiftOffset), R, H, RotationRs(transform.rotation)); } } }