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37 lines
1.0 KiB
C#

/******************************************************************************/
/*
Project - MudBun
Publisher - Long Bunny Labs
http://LongBunnyLabs.com
Author - Ming-Lun "Allen" Chou
http://AllenChou.net
*/
/******************************************************************************/
using UnityEngine;
namespace MudBun
{
public class TwisterMain : MonoBehaviour
{
public Transform CubeSolid;
public Transform CubeSpace;
public MudTwist Twist;
public float Period = 1.0f;
public float MaxRotateAngle = 45.0f;
public float MaxTwistAngle = 180.0f;
public float PhaseOffset = 90.0f;
public void Update()
{
float phase = MathUtil.TwoPi * Time.time / Period;
CubeSolid.rotation = Quaternion.AngleAxis(Mathf.Sin(phase) * MaxRotateAngle, Vector3.up);
CubeSpace.rotation = Quaternion.AngleAxis(Mathf.Sin(phase) * MaxRotateAngle, Vector3.up);
Twist.Angle = Mathf.Sin(phase + PhaseOffset * MathUtil.Deg2Rad) * MaxTwistAngle;
}
}
}