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37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
/******************************************************************************/
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/*
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Project - MudBun
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Publisher - Long Bunny Labs
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http://LongBunnyLabs.com
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Author - Ming-Lun "Allen" Chou
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http://AllenChou.net
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*/
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/******************************************************************************/
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using UnityEngine;
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namespace MudBun
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{
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public class TwisterMain : MonoBehaviour
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{
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public Transform CubeSolid;
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public Transform CubeSpace;
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public MudTwist Twist;
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public float Period = 1.0f;
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public float MaxRotateAngle = 45.0f;
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public float MaxTwistAngle = 180.0f;
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public float PhaseOffset = 90.0f;
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public void Update()
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{
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float phase = MathUtil.TwoPi * Time.time / Period;
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CubeSolid.rotation = Quaternion.AngleAxis(Mathf.Sin(phase) * MaxRotateAngle, Vector3.up);
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CubeSpace.rotation = Quaternion.AngleAxis(Mathf.Sin(phase) * MaxRotateAngle, Vector3.up);
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Twist.Angle = Mathf.Sin(phase + PhaseOffset * MathUtil.Deg2Rad) * MaxTwistAngle;
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}
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}
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}
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