/******************************************************************************/ /* Project - MudBun Publisher - Long Bunny Labs http://LongBunnyLabs.com Author - Ming-Lun "Allen" Chou http://AllenChou.net */ /******************************************************************************/ using UnityEngine; namespace MudBun { public class TwisterMain : MonoBehaviour { public Transform CubeSolid; public Transform CubeSpace; public MudTwist Twist; public float Period = 1.0f; public float MaxRotateAngle = 45.0f; public float MaxTwistAngle = 180.0f; public float PhaseOffset = 90.0f; public void Update() { float phase = MathUtil.TwoPi * Time.time / Period; CubeSolid.rotation = Quaternion.AngleAxis(Mathf.Sin(phase) * MaxRotateAngle, Vector3.up); CubeSpace.rotation = Quaternion.AngleAxis(Mathf.Sin(phase) * MaxRotateAngle, Vector3.up); Twist.Angle = Mathf.Sin(phase + PhaseOffset * MathUtil.Deg2Rad) * MaxTwistAngle; } } }