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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/SwapConfirmationPanel.cs

42 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
public class SwapConfirmationPanel : MonoBehaviour
{
[SerializeField] private GameObject confirmationPanel;
private ServerCharacter associatedCharacter; // Reference to the correct ServerCharacter instance
public void ShowPanel(ServerCharacter character)
{
associatedCharacter = character; // Set the associated character
confirmationPanel.SetActive(true);
}
public void OnAcceptButtonPressed()
{
SendDecisionToServer(true);
}
public void OnDeclineButtonPressed()
{
SendDecisionToServer(false);
}
private void SendDecisionToServer(bool isAccepted)
{
if (associatedCharacter != null)
{
associatedCharacter.NotifySwapDecisionRpc(isAccepted);
}
else
{
Debug.LogError("No associated ServerCharacter found for this swap decision!");
}
confirmationPanel.SetActive(false);
}
}