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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
3 days ago
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using System.Collections;
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using System.Collections.Generic;
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using Unity.BossRoom.Gameplay.GameplayObjects.Character;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.UI;
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public class SwapConfirmationPanel : MonoBehaviour
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{
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[SerializeField] private GameObject confirmationPanel;
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private ServerCharacter associatedCharacter; // Reference to the correct ServerCharacter instance
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public void ShowPanel(ServerCharacter character)
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{
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associatedCharacter = character; // Set the associated character
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confirmationPanel.SetActive(true);
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}
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public void OnAcceptButtonPressed()
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{
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SendDecisionToServer(true);
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}
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public void OnDeclineButtonPressed()
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{
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SendDecisionToServer(false);
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}
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private void SendDecisionToServer(bool isAccepted)
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{
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if (associatedCharacter != null)
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{
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associatedCharacter.NotifySwapDecisionRpc(isAccepted);
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}
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else
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{
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Debug.LogError("No associated ServerCharacter found for this swap decision!");
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}
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confirmationPanel.SetActive(false);
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}
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}
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