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using UnityEngine;
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public class CursorFollow : MonoBehaviour
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{
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private void Awake()
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{
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Cursor.visible = false;
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}
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private void Update()
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{
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Vector3 mousePosition = Input.mousePosition;
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transform.position = mousePosition;
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if (Cursor.visible == true)
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{
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Cursor.visible = false;
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}
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}
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}
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