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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/CursorFollow.cs

19 lines
362 B
C#

1 week ago
using UnityEngine;
public class CursorFollow : MonoBehaviour
{
private void Awake()
{
Cursor.visible = false;
}
private void Update()
{
Vector3 mousePosition = Input.mousePosition;
transform.position = mousePosition;
if (Cursor.visible == true)
{
Cursor.visible = false;
}
}
}