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HighGroundRoyaleNetcode/Assets
Aaron Carter 9b548f5af6
Fixed logic in `ArrangePlatforms` method. It leads to some errors and the "special condition" (count of 2 platforms) was unreachable.
2 months ago
..
3rd Freeze Ball and Fixed UI Anchor Point 3 months ago
AllIn1SpriteShader Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Animations Old abilities removed, Crow CrashnDash Animation Fixed. Platform Visual Timer Color Transfer from green to red in 10 seconds 2 months ago
CursorPack CursorSystem 3 months ago
EnvPrefab
Fonts UI Changes in Texts of abilities 2 months ago
GameData UI Issues resolved 2 months ago
Hovl Studio ForeSight VFX Fix Cursor Addition, Ability UI, Platform Shapes 2 months ago
JMO Assets VFX Update on Executioner Ability 2 months ago
Material Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Materials Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Models Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
PhysicsMaterial Did a few directory cleaning 3 months ago
Plugins InGame Debug Console Added 3 months ago
PolygonDungeonRealms Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Prefabs Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
QuickOutline Outline Area and Particle Effect on Occupying Platform 3 months ago
Resources Input Enabling after starting timer, Spawning Players in Center. 3 months ago
Scenes Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Scenes Backup
Scripts Fixed logic in `ArrangePlatforms` method. It leads to some errors and the "special condition" (count of 2 platforms) was unreachable. 2 months ago
Shaders
Slicing UI Issues resolved 2 months ago
Slicing2 Changed icons & fixed bugs 2 months ago
Sounds
Source Freeze Ball and Fixed UI Anchor Point 3 months ago
Synty Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Tests
TextMesh Pro Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Textures Added the new radius 3 months ago
UI Toolkit Changed Cooldown image 3 months ago
URP Fixed excessive blur from DoF and enhanced post-processing settings slightly. 2 months ago
VFX Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
3rd.meta Freeze Ball and Fixed UI Anchor Point 3 months ago
AllIn1SpriteShader.meta All in 1 Sprite Shader 2 months ago
Animations.meta
CursorPack.meta CursorSystem 3 months ago
EnvPrefab.meta
Fonts.meta
GameData.meta
Hovl Studio.meta VFX Update on Executioner Ability 2 months ago
JMO Assets.meta
Material.meta
Materials.meta Freeze Ball and Fixed UI Anchor Point 3 months ago
Models.meta
PhysicsMaterial.meta Did a few directory cleaning 3 months ago
Plugins.meta
PolygonDungeonRealms.meta
Prefabs.meta
QuickOutline.meta Outline Area and Particle Effect on Occupying Platform 3 months ago
Readme.asset
Readme.asset.meta
Resources.meta
Scenes Backup.meta
Scenes.meta
Scripts.meta
Shaders.meta
Slicing.meta Camera Panning. 2 months ago
Slicing2.meta UI except for Gameplay and character seats 2 months ago
Sounds.meta
Source.meta Freeze Ball and Fixed UI Anchor Point 3 months ago
Synty.meta Grave Environment 3 months ago
Tests.meta
TextMesh Pro.meta
Textures.meta
UI Toolkit.meta
URP.meta
UniversalRenderPipelineGlobalSettings.asset Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
UniversalRenderPipelineGlobalSettings.asset.meta
VFX.meta

Readme.asset.meta

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