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HighGroundRoyaleNetcode/Assets
Aaron Carter 93f5f5e060
Fixed excessive blur from DoF and enhanced post-processing settings slightly.
4 months ago
..
3rd
AllIn1SpriteShader Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Animations Old abilities removed, Crow CrashnDash Animation Fixed. Platform Visual Timer Color Transfer from green to red in 10 seconds 4 months ago
CursorPack
EnvPrefab
Fonts UI Changes in Texts of abilities 4 months ago
GameData UI Issues resolved 4 months ago
Hovl Studio ForeSight VFX Fix Cursor Addition, Ability UI, Platform Shapes 5 months ago
JMO Assets VFX Update on Executioner Ability 5 months ago
Material Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Materials Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Models Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
PhysicsMaterial
Plugins
PolygonDungeonRealms Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Prefabs Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
QuickOutline
Resources
Scenes Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Scenes Backup
Scripts Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Shaders
Slicing UI Issues resolved 4 months ago
Slicing2 Changed icons & fixed bugs 4 months ago
Sounds
Source
Synty Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Tests
TextMesh Pro Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Textures
UI Toolkit
URP Fixed excessive blur from DoF and enhanced post-processing settings slightly. 4 months ago
VFX Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
3rd.meta
AllIn1SpriteShader.meta All in 1 Sprite Shader 4 months ago
Animations.meta
CursorPack.meta
EnvPrefab.meta
Fonts.meta
GameData.meta
Hovl Studio.meta VFX Update on Executioner Ability 5 months ago
JMO Assets.meta
Material.meta
Materials.meta
Models.meta
PhysicsMaterial.meta
Plugins.meta
PolygonDungeonRealms.meta
Prefabs.meta
QuickOutline.meta
Readme.asset
Readme.asset.meta
Resources.meta
Scenes Backup.meta
Scenes.meta
Scripts.meta
Shaders.meta
Slicing.meta Camera Panning. 4 months ago
Slicing2.meta UI except for Gameplay and character seats 4 months ago
Sounds.meta
Source.meta
Synty.meta
Tests.meta
TextMesh Pro.meta
Textures.meta
UI Toolkit.meta
URP.meta
UniversalRenderPipelineGlobalSettings.asset Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
UniversalRenderPipelineGlobalSettings.asset.meta
VFX.meta

Readme.asset.meta

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