You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using System;
|
|
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.BossRoom.Gameplay.Actions
|
|
{
|
|
/// <summary>
|
|
/// Action that plays while a character is Stunned. The character does nothing... just sits there.
|
|
///
|
|
/// If desired, we can make the character take extra damage from attacks while stunned!
|
|
/// The 'Amount' field of our ActionDescription is used as a multiplier on damage suffered.
|
|
/// (Set it to 1 if you don't want to take more damage while stunned... set it to 2 to take double damage,
|
|
/// or 0.5 to take half damage, etc.)
|
|
/// </summary>
|
|
[CreateAssetMenu(menuName = "BossRoom/Actions/Stunned Action")]
|
|
public class StunnedAction : Action
|
|
{
|
|
public override bool OnStart(ServerCharacter serverCharacter)
|
|
{
|
|
serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim);
|
|
return true;
|
|
}
|
|
|
|
public override bool OnUpdate(ServerCharacter clientCharacter)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override void BuffValue(BuffableValue buffType, ref float buffedValue)
|
|
{
|
|
if (buffType == BuffableValue.PercentDamageReceived)
|
|
{
|
|
buffedValue *= Config.Amount;
|
|
}
|
|
}
|
|
|
|
public override void Cancel(ServerCharacter serverCharacter)
|
|
{
|
|
if (!string.IsNullOrEmpty(Config.Anim2))
|
|
{
|
|
serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim2);
|
|
}
|
|
}
|
|
|
|
public override bool OnUpdateClient(ClientCharacter clientCharacter)
|
|
{
|
|
return ActionConclusion.Continue;
|
|
}
|
|
}
|
|
}
|