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51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
1 week ago
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using System;
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using Unity.BossRoom.Gameplay.GameplayObjects.Character;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.Actions
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{
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/// <summary>
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/// Action that plays while a character is Stunned. The character does nothing... just sits there.
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///
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/// If desired, we can make the character take extra damage from attacks while stunned!
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/// The 'Amount' field of our ActionDescription is used as a multiplier on damage suffered.
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/// (Set it to 1 if you don't want to take more damage while stunned... set it to 2 to take double damage,
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/// or 0.5 to take half damage, etc.)
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/// </summary>
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[CreateAssetMenu(menuName = "BossRoom/Actions/Stunned Action")]
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public class StunnedAction : Action
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{
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public override bool OnStart(ServerCharacter serverCharacter)
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{
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serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim);
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return true;
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}
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public override bool OnUpdate(ServerCharacter clientCharacter)
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{
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return true;
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}
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public override void BuffValue(BuffableValue buffType, ref float buffedValue)
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{
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if (buffType == BuffableValue.PercentDamageReceived)
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{
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buffedValue *= Config.Amount;
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}
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}
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public override void Cancel(ServerCharacter serverCharacter)
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{
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if (!string.IsNullOrEmpty(Config.Anim2))
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{
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serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim2);
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}
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}
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public override bool OnUpdateClient(ClientCharacter clientCharacter)
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{
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return ActionConclusion.Continue;
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}
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}
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}
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