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36 lines
1.1 KiB
C#

using System;
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.Actions
{
[CreateAssetMenu(menuName = "BossRoom/Actions/Emote Action")]
public class EmoteAction : Action
{
public override bool OnStart(ServerCharacter serverCharacter)
{
serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim);
return false;
}
public override bool OnUpdate(ServerCharacter clientCharacter)
{
// since we return false at Start(), this method should not execute
throw new InvalidOperationException("No logic defined.");
}
public override void Cancel(ServerCharacter serverCharacter)
{
if (!string.IsNullOrEmpty(Config.Anim2))
{
serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim2);
}
}
public override bool OnUpdateClient(ClientCharacter clientCharacter)
{
return ActionConclusion.Continue;
}
}
}