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36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
1 week ago
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using System;
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using Unity.BossRoom.Gameplay.GameplayObjects.Character;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.Actions
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{
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[CreateAssetMenu(menuName = "BossRoom/Actions/Emote Action")]
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public class EmoteAction : Action
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{
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public override bool OnStart(ServerCharacter serverCharacter)
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{
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serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim);
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return false;
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}
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public override bool OnUpdate(ServerCharacter clientCharacter)
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{
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// since we return false at Start(), this method should not execute
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throw new InvalidOperationException("No logic defined.");
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}
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public override void Cancel(ServerCharacter serverCharacter)
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{
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if (!string.IsNullOrEmpty(Config.Anim2))
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{
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serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim2);
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}
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}
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public override bool OnUpdateClient(ClientCharacter clientCharacter)
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{
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return ActionConclusion.Continue;
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}
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}
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}
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